Как изменить глаз хранителя пое

Глаз хранителяРадужный самоцветМаксимум: 1(4-6)% увеличение максимума энергетического щита(4-6)% увеличение максимума здоровья(4-6)% увеличение максимума маныОдин за другим они вступали в борьбу с существом,которого не могли ни победить, ни даже понять,и один за другим становились его частью.Поместите самоцвет в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.ПолучениеВыпадение ограниченоМожет выпасть только с Древнего на картах 6 уровня и

Максимум: 1(4-6)% увеличение максимума энергетического щита
(4-6)% увеличение максимума здоровья
(4-6)% увеличение максимума маны

<Два или три случайных свойства аур>
(1-1.5)% от урона от огня похищается в виде здоровья под действием Жгучей злобы


Под действием Жгучей злобы урон пробивает (10-15)% сопротивления огню


+(30-50)% к множителю критического удара под действием Жгучей злобы


(40-60)% увеличение урона от огня под действием Жгучей злобы


Дарует (15-25)% от физического урона в виде дополнительного урона от огня под действием Жгучей злобы


Под действием Жгучей злобы (25-40)% физического урона становится уроном от огня


Под действием Ясности ума (6-10)% от урона берется сначала из маны вместо здоровья


Под действием Ясности ума (15-20)% полученного урона восполняется в виде маны


Под действием Ясности ума (6-10)% от максимума маны добавляется в виде дополнительного максимума энергетического щита


(10-15)% повышение скорости восстановления маны под действием Ясности ума


(10-15)% шанс восстановить 10% от максимума маны при использовании умения под действием Ясности ума


-(10-5) к итоговому расходу маны неподдерживаемыми умениями под действием Ясности ума


+(600-1000) к броне под действием Решимости


Под действием Решимости +(5-8)% шанс блокировать урон от атак


(5-8)% дополнительного уменьшения получаемого физического урона под действием Решимости


Под действием Решимости вы получаете уменьшенный на (60-40)% дополнительный урон от критических ударов


(50-40)% уменьшение получаемого отраженного физического урона под действием Решимости


Невосприимчивость к Беззащитности под действием Решимости


Под действием Дисциплины +(5-8)% шанс блокировать урон от чар


Под действием Дисциплины получает +(20-30) энергетического щита за каждый удар по врагу


(10-15)% повышение скорости восстановления энергетического щита под действием Дисциплины


Регенерация (1.5-2.5)% энергетического щита в секунду под действием Дисциплины


(30-40)% ускорение начала перезарядки энергетического щита под действием Дисциплины


+(5-8)% шанс уклониться от ударов от атак под действием Грации


Под действием Грации вы получаете (30-50)% шанс ослепить врагов, которые нанесли вам удар


+(12-15)% шанс подавить урон от чар под действием Грации


(10-15)% повышение скорости передвижения под действием Грации


Невосприимчивость к Слабости под действием Грации


+(5-8)% шанс подавить урон от чар под действием Спешки


(30-50)% повышение скорости перезарядки умений передвижения, используемых во время действия Спешки


Под действием Спешки отрицательные эффекты на вас истекают на (20-15)% быстрее


Вы получаете эффект Боевой раж на 4 секунд(-ы) при убийстве под действием Спешки


Под действием Спешки вы получаете Форму призрака


Под действием Спешки Путы времени не имеют воздействия


Под действием Холодной ненависти добавляет от (58-70) до (88-104) урона от холода


+(1.2-1.8)% к шансу критического удара под действием Холодной ненависти


Под действием Холодной ненависти урон пробивает (10-15)% сопротивления холоду


(40-60)% увеличение урона от холода под действием Холодной ненависти


Под действием Холодной ненависти (25-40)% физического урона становится уроном от холода


+(18-22)% к множителю постепенного урона под действием Злорадства


(8-12)% повышение скорости восстановления здоровья и энергетического щита под действием Злорадства


Невосприимчивость к кровотечению под действием Злорадства


Невосприимчивость к яду под действием Злорадства


Наложенные вами состояния, наносящие урон, под действием Злорадства наносят урон на (10-15)% быстрее


Нельзя ослепить под действием Точности


Дарует заряд флакона, когда вы наносите критический удар под действием Точности


(40-60)% увеличение урона от атак под действием Точности


(10-15)% повышение скорости атаки под действием Точности


+(20-30)% к множителю критического удара под действием Точности


(8-12)% шанс нанести двойной урон под действием Гордости


25% шанс наложить Прокол на врагов при нанесении удара атаками под действием Гордости


Под действием Гордости наложенные вами Проколы длятся еще 2 дополнительных удара(-ов)


(40-60)% увеличение физического урона при использовании Гордости


Ваши удары устрашают врагов на 4 секунды под действием Гордости


+(30-50)% к сопротивлению хаосу под действием Спасения от стихий


(50-40)% уменьшение получаемого отраженного урона от стихий под действием Спасения от стихий


Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от холода


Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от огня


Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от молнии


Невосприимчивость к Уязвимости к стихиям под действием Спасения от стихий


Иммунитет к поджогу под действием Спасения от огня


Под действием Спасения от огня (6-10)% получаемого физического урона от ударов становится уроном от огня


Невосприимчивость к эффекту горящей земли под действием Спасения от огня


Невосприимчивость к Горючести под действием Спасения от огня


Иммунитет к заморозке под действием Спасения от холода


Под действием Спасения от холода (6-10)% получаемого физического урона от ударов становится уроном от холода


Невосприимчивость к эффекту замерзшей земли под действием Спасения от холода


Невосприимчивость к Обморожению под действием Спасения от холода


Иммунитет к шоку под действием Спасения от молнии


Под действием Спасения от молнии (6-10)% получаемого физического урона от ударов становится уроном от молнии


Невосприимчивость к Проводимости под действием Спасения от молнии


Невосприимчивость к эффекту заряженной земли под действием Спасения от молнии


(0.8-1.2)% от урона похищается в виде здоровья под действием Живучести


+(20-30) здоровья за каждый удар по врагу под действием Живучести


(50-70)% увеличение восстановления здоровья от флаконов под действием Живучести


(10-15)% повышение скорости восстановления здоровья под действием Живучести


Регенерация (1-1.5)% здоровья в секунду под действием Живучести


(70-100)% повышение шанса критического удара под действием Грозного гнева


(40-60)% увеличение урона от молнии под действием Грозного гнева


(1-1.5)% урона от молнии похищается в виде энергетического щита под действием Грозного гнева


Под действием Грозного гнева урон пробивает (10-15)% сопротивления молнии


Дарует (15-25)% от физического урона в виде дополнительного урона от молнии под действием Грозного гнева


Под действием Грозного гнева (25-40)% физического урона становится уроном от молнии


(10-15)% повышение скорости сотворения чар под действием Фанатизма


Эффекты освящённой земли, которую вы создали под действием Фанатизма, не спадают в течение 2 секунд


Созданная вами под действием Фанатизма освящённая земля увеличивает получаемый противниками урон на (8-10)%


(100-120)% повышение шанса критического удара по врагам на освящённой земле под действием Фанатизма


Под действием Фанатизма критические удары пробивают (8-10)% вражеского сопротивления стихиям


Вы получаете Колдовской выброс на 4 секунды при создании освящённой земли под действием Фанатизма


30% увеличение максимального итогового восстановления энергетического щита в секунду от похищения под действием Фанатизма

Один за другим они вступали в борьбу с существом,
которого не могли ни победить, ни даже понять,
и один за другим становились его частью.
Поместите самоцвет в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.Глаз хранителя inventory icon.png
Выпадение ограничено
Может выпасть только с Древнего на картах 6 уровня и выше, если Создатель выжил. Для Убер Древнего не имеет значения, выживет ли Создатель. Невозможно получить при помощи Сферы удачиРазмер стопки: 20Улучшает обычный предмет до случайного уровня редкостиЩелкните правой кнопкой мыши по этому объекту, а затем левой по обычному предмету, чтобы использовать.
Для разделения щелкните мышкой с зажатой клавишей Shift.
.

Осколок алхимии 4шт.
Осколок перемен 8шт.

Класс предмета: Самоцветы

Глаз хранителя — это уникальный Радужный самоцветПоместите самоцвет в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.[1], который увеличивает здоровье, ману, энергетические щит на 4-6%, а также имеет от 2 до 3 атакующих и/или защитных свойств, влияющих на активированные ауры. Из-за обширного перечня редких свойств, которые определяются случайно, предмет часто используется в самых разнообразных билдах, поскольку свойства аур уникальны, эффективны, не могут быть получены на других радужных или кластерных самоцветах. При удачном сочетании дополнительных свойств аур, Глаз хранителя может быть очень ценным предметом в игре и в зависимости от редкости, количества и взаимной синергии выпавших свойств, может стоить от нескольких до сотен сфер возвышенияРазмер стопки: 10Усиливает редкий предмет, наделяя его новым случайным свойствомЩелкните правой кнопкой мыши по этому объекту, а затем левой по редкому предмету, чтобы использовать. Редкие предметы могут иметь до шести случайных свойств.
Для разделения щелкните мышкой с зажатой клавишей Shift.
.

Глаз хранителя с двумя дополнительными свойствами может выпасть при столкновении с Древним, если Создатель остался жив в стадии захвата. Предмет с тремя дополнительными свойствами может выпасть только в схватке с Убер Древним. Шанс выпадения Глаза хранителя может быть увеличен за счёт пассивного навыка древа Атласа «Взгляд в Бездну», расположенный в верхней части древа.

Использование Божественной сферыРазмер стопки: 10Изменяет числовые значения случайных свойств предметаЩелкните правой кнопкой мыши по этому объекту, а затем левой по волшебному, редкому или уникальному предмету, чтобы использовать.
Для разделения щелкните мышкой с зажатой клавишей Shift.
может изменить числовые значения свойств. Невозможно изменить свойства при помощи сферы хаосаРазмер стопки: 10Перековывает редкий предмет, наделяя его новыми случайными свойствамиЩелкните правой кнопкой мыши по этому объекту, а затем левой по редкому предмету, чтобы использовать.
Для разделения щелкните мышкой с зажатой клавишей Shift.
или древней сферыРазмер стопки: 20Перековывает уникальный предмет в другой уникальный предмет такого же классаЩелкните правой кнопкой мыши по этому предмету и затем левой по уникальному предмету, чтобы использовать.
Для разделения щелкните мышкой с зажатой клавишей Shift.
.
Глаз хранителя может быть осквернён сферой ВаалРазмер стопки: 10Оскверняет предмет, непредсказуемо изменяя егоЩелкните правой кнопкой мыши по этому объекту, а затем левой по предмету, чтобы осквернить его. Осквернённые предметы не могут быть модифицированы снова.
Для разделения щелкните мышкой с зажатой клавишей Shift.
ради возможности получения скрытого свойства ваал, однако есть риск полностью испортить предмет, превратив его в волшебный. Осквернением можно получить одно из скрытых свойств, указанных в списке.

Глаз хранителя может быть наделён дополнительным скрытым свойством самоцвета через крафт жатвы. Список собственных свойств самоцветов, которые можно получить таким образом.

Самоцвет не оказывает никакого эффекта на приспешников. Для балансирования того преимущества, которое предоставляет самоцвет, в игре действует ограничение на единовременное использование в дереве умений только одного такого самоцвета.

Случайные свойства[]

Список свойств, которые может иметь самоцвет:

Свойства
(1-1.5)% от урона от огня похищается в виде здоровья под действием Жгучей злобы
Под действием Жгучей злобы урон пробивает (10-15)% сопротивления огню
+(30-50)% к множителю критического удара под действием Жгучей злобы
(40-60)% увеличение урона от огня под действием Жгучей злобы
Дарует (15-25)% от физического урона в виде дополнительного урона от огня под действием Жгучей злобы
Под действием Жгучей злобы (25-40)% физического урона становится уроном от огня
Под действием Ясности ума (6-10)% от урона берется сначала из маны вместо здоровья
Под действием Ясности ума (15-20)% полученного урона восполняется в виде маны
Под действием Ясности ума (6-10)% от максимума маны добавляется в виде дополнительного максимума энергетического щита
(10-15)% повышение скорости восстановления маны под действием Ясности ума
(10-15)% шанс восстановить 10% от максимума маны при использовании умения под действием Ясности ума
-(10-5) к итоговому расходу маны неподдерживаемыми умениями под действием Ясности ума
+(600-1000) к броне под действием Решимости
Под действием Решимости +(5-8)% шанс блокировать урон от атак
(5-8)% дополнительного уменьшения получаемого физического урона под действием Решимости
Под действием Решимости вы получаете уменьшенный на (60-40)% дополнительный урон от критических ударов
(50-40)% уменьшение получаемого отраженного физического урона под действием Решимости
Невосприимчивость к Беззащитности под действием Решимости
Под действием Дисциплины +(5-8)% шанс блокировать урон от чар
Под действием Дисциплины получает +(20-30) энергетического щита за каждый удар по врагу
(10-15)% повышение скорости восстановления энергетического щита под действием Дисциплины
Регенерация (1.5-2.5)% энергетического щита в секунду под действием Дисциплины
(30-40)% ускорение начала перезарядки энергетического щита под действием Дисциплины
+(5-8)% шанс уклониться от ударов от атак под действием Грации
Под действием Грации вы получаете (30-50)% шанс ослепить врагов, которые нанесли вам удар
+(12-15)% шанс подавить урон от чар под действием Грации
(10-15)% повышение скорости передвижения под действием Грации
Невосприимчивость к Слабости под действием Грации
+(5-8)% шанс подавить урон от чар под действием Спешки
(30-50)% повышение скорости перезарядки умений передвижения, используемых во время действия Спешки
Под действием Спешки отрицательные эффекты на вас истекают на (20-15)% быстрее
Вы получаете эффект Боевой раж на 4 секунд(-ы) при убийстве под действием Спешки
Под действием Спешки вы получаете Форму призрака
Под действием Спешки Путы времени не имеют воздействия
Под действием Холодной ненависти добавляет от (58-70) до (88-104) урона от холода
+(1.2-1.8)% к шансу критического удара под действием Холодной ненависти
Под действием Холодной ненависти урон пробивает (10-15)% сопротивления холоду
(40-60)% увеличение урона от холода под действием Холодной ненависти
Под действием Холодной ненависти (25-40)% физического урона становится уроном от холода
+(18-22)% к множителю постепенного урона под действием Злорадства
(8-12)% повышение скорости восстановления здоровья и энергетического щита под действием Злорадства
Невосприимчивость к кровотечению под действием Злорадства
Невосприимчивость к яду под действием Злорадства
Наложенные вами состояния, наносящие урон, под действием Злорадства наносят урон на (10-15)% быстрее
Нельзя ослепить под действием Точности
Дарует заряд флакона, когда вы наносите критический удар под действием Точности
(40-60)% увеличение урона от атак под действием Точности
(10-15)% повышение скорости атаки под действием Точности
+(20-30)% к множителю критического удара под действием Точности
(8-12)% шанс нанести двойной урон под действием Гордости
25% шанс наложить Прокол на врагов при нанесении удара атаками под действием Гордости
Под действием Гордости наложенные вами Проколы длятся еще 2 дополнительных удара(-ов)
(40-60)% увеличение физического урона при использовании Гордости
Ваши удары устрашают врагов на 4 секунды под действием Гордости
+(30-50)% к сопротивлению хаосу под действием Спасения от стихий
(50-40)% уменьшение получаемого отраженного урона от стихий под действием Спасения от стихий
Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от холода
Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от огня
Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от молнии
Невосприимчивость к Уязвимости к стихиям под действием Спасения от стихий
Иммунитет к поджогу под действием Спасения от огня
Под действием Спасения от огня (6-10)% получаемого физического урона от ударов становится уроном от огня
Невосприимчивость к эффекту горящей земли под действием Спасения от огня
Невосприимчивость к Горючести под действием Спасения от огня
Иммунитет к заморозке под действием Спасения от холода
Под действием Спасения от холода (6-10)% получаемого физического урона от ударов становится уроном от холода
Невосприимчивость к эффекту замерзшей земли под действием Спасения от холода
Невосприимчивость к Обморожению под действием Спасения от холода
Иммунитет к шоку под действием Спасения от молнии
Под действием Спасения от молнии (6-10)% получаемого физического урона от ударов становится уроном от молнии
Невосприимчивость к Проводимости под действием Спасения от молнии
Невосприимчивость к эффекту заряженной земли под действием Спасения от молнии
(0.8-1.2)% от урона похищается в виде здоровья под действием Живучести
+(20-30) здоровья за каждый удар по врагу под действием Живучести
(50-70)% увеличение восстановления здоровья от флаконов под действием Живучести
(10-15)% повышение скорости восстановления здоровья под действием Живучести
Регенерация (1-1.5)% здоровья в секунду под действием Живучести
(70-100)% повышение шанса критического удара под действием Грозного гнева
(40-60)% увеличение урона от молнии под действием Грозного гнева
(1-1.5)% урона от молнии похищается в виде энергетического щита под действием Грозного гнева
Под действием Грозного гнева урон пробивает (10-15)% сопротивления молнии
Дарует (15-25)% от физического урона в виде дополнительного урона от молнии под действием Грозного гнева
Под действием Грозного гнева (25-40)% физического урона становится уроном от молнии
(10-15)% повышение скорости сотворения чар под действием Фанатизма
Эффекты освящённой земли, которую вы создали под действием Фанатизма, не спадают в течение 2 секунд
Созданная вами под действием Фанатизма освящённая земля увеличивает получаемый противниками урон на (8-10)%
(100-120)% повышение шанса критического удара по врагам на освящённой земле под действием Фанатизма
Под действием Фанатизма критические удары пробивают (8-10)% вражеского сопротивления стихиям
Вы получаете Колдовской выброс на 4 секунды при создании освящённой земли под действием Фанатизма
30% увеличение максимального итогового восстановления энергетического щита в секунду от похищения под действием Фанатизма

История изменений[]

Версия Изменения
3.12.0
  • Теперь может даровать 10-15% повышение скорости восстановления энергетического щита под действием Дисциплины (было 20-30%).
  • Теперь может добавлять 6-10% от максимума маны в виде дополнительного максимума энергетического щита под действием Ясности ума (было 12-18%).
  • Теперь может даровать 10-15% повышение скорости восстановления маны под действием Ясности ума (было 20-30%).
  • Теперь может даровать 10-15% повышение скорости восстановления здоровья под действием Живучести (было 20-30%).
  • Теперь может даровать похищение 0,8-1,2% от урона в виде здоровья под действием Живучести (было 1-1,5%).
  • Теперь может даровать 8-12% повышение скорости восстановления здоровья и энергетического щита под действием Злорадства (было 15-20%).
  • Теперь может даровать от +20 до +30% к множителю критического удара под действием Точности (было от +30 до +50%).
  • Существующие версии можно обновить использованием божественной сферы.
  • Новые версии теперь могут даровать регенерацию 1-1,5% здоровья в секунду под действием Живучести (вместо регенерации 100-140 здоровья в секунду). Существующие версии этого предмета с данным свойством не затронуты.
3.8.0
  • Больше не может иметь +% к множителям постепенного урона хаосом или от холода под действием Злорадства. Вместо этого даёт +% к множителю постепенного урона под действием Злорадства. Это влияет на все версии предмета.
  • Уменьшение стоимости маны под действием Ясности ума теперь влияет только на неподдерживаемые умения.
  • Похищение маны под действием Грозного гнева теперь является похищением энергетического щита под действием Грозного гнева.
  • Эти изменения НЕ влияют на существующие предметы и не могут быть получены с помощью применения божественной сферы на них.
3.6.2
  • Значение свойства «x% увеличение максимального итогового восстановления в секунду от похищения энергетического щита под действием Фанатизма» снижено со 180% до 30%. Это свойство было непреднамеренно завышено в шесть раз. Изменение затрагивает все версии предмета.
  • Свойство «Невосприимчивость к кровотечению под действием Злорадства» теперь не позволяет накладывать на игрока испорченную кровь.
3.2.0
  • Нестабильная фаза Древнего стала более сложной, при её успешном завершении будет выпадать больше предметов Древнего. Теперь это единственный способ получить уникальный самоцвет Глаз хранителя.
3.1.0
  • Добавлено в игру.

Ссылки[]

  1. Natalia_GGG (11 Декабря 2017). «Новые найденные уникальные предметы». Официальный форум Path of Exile. Получено 11 Декабря 2017.
уник (5–8)% дополнительного уменьшения получаемого физического урона под действием Решимости Физический 1000 1 уник Под действием Решимости +(5–8)% шанс блокировать урон от атак 1000 1 уник Невосприимчивость к Беззащитности под действием Решимости Чародейский Проклятие 1000 1 уник Под действием Решимости вы получаете уменьшенный на (40–60)% дополнительный урон от критических ударов Критический 1000 1 уник +(600–1000) к броне под действием Решимости Защита 1000 1 уник (40–50)% уменьшение получаемого отраженного физического урона под действием Решимости Физический 1000 1 уник +(5–8)% шанс уклониться от ударов от атак под действием Грации Защита 1000 1 уник +(12–15)% шанс подавить урон от чар под действием Грации 1000 1 уник Невосприимчивость к Слабости под действием Грации Чародейский Проклятие 1000 1 уник (10–15)% повышение скорости передвижения под действием Грации Скорость 1000 1 уник Под действием Грации вы получаете (30–50)% шанс ослепить врагов, которые нанесли вам удар 1000 1 уник Регенерация (1.5–2.5)% энергетического щита в секунду под действием Дисциплины Защита 1000 1 уник Под действием Дисциплины +(5–8)% шанс блокировать урон от чар 1000 1 уник (30–40)% ускорение начала перезарядки энергетического щита под действием Дисциплины Защита 1000 1 уник Дарует (20–30) энергетического щита за каждого поражённого врага под действием Дисциплины Защита 1000 1 уник (10–15)% повышение скорости восстановления энергетического щита под действием Дисциплины Защита 1000 1 уник Под действием Грозного гнева урон пробивает (10–15)% сопротивления молнии elemental_damage Урон Стихийный Молния 1000 1 уник (1–1.5)% урона от молнии похищается в виде энергетического щита под действием Грозного гнева Защита Стихийный Молния 1000 1 уник Дарует (15–25)% от физического урона в виде дополнительного урона от молнии под действием Грозного гнева physical_damage elemental_damage Урон Физический Стихийный Молния 1000 1 уник Под действием Грозного гнева (25–40)% физического урона становится уроном от молнии physical_damage elemental_damage Урон Физический Стихийный Молния 1000 1 уник (40–60)% увеличение урона от молнии под действием Грозного гнева elemental_damage Урон Стихийный Молния 1000 1 уник (70–100)% повышение шанса критического удара под действием Грозного гнева Критический 1000 1 уник Под действием Жгучей злобы урон пробивает (10–15)% сопротивления огню elemental_damage Урон Стихийный Огонь 1000 1 уник (1–1.5)% от урона от огня похищается в виде здоровья под действием Жгучей злобы ЗдоровьеМана Здоровье Стихийный Огонь 1000 1 уник Дарует (15–25)% от физического урона в виде дополнительного урона от огня под действием Жгучей злобы physical_damage elemental_damage Урон Физический Стихийный Огонь 1000 1 уник Под действием Жгучей злобы (25–40)% физического урона становится уроном от огня physical_damage elemental_damage Урон Физический Стихийный Огонь 1000 1 уник (40–60)% увеличение урона от огня под действием Жгучей злобы elemental_damage Урон Стихийный Огонь 1000 1 уник +(30–50)% к множителю критического удара под действием Жгучей злобы Урон Критический 1000 1 уник Под действием Холодной ненависти урон пробивает (10–15)% сопротивления холоду elemental_damage Урон Стихийный Холод 1000 1 уник +(1.2–1.8)% к шансу критического удара под действием Холодной ненависти Критический 1000 1 уник Под действием Холодной ненависти добавляет от (58–70) до (88–104) урона от холода elemental_damage Урон Стихийный Холод 1000 1 уник Под действием Холодной ненависти (25–40)% физического урона становится уроном от холода physical_damage elemental_damage Урон Физический Стихийный Холод 1000 1 уник (40–60)% увеличение урона от холода под действием Холодной ненависти elemental_damage Урон Стихийный Холод 1000 1 уник (0.8–1.2)% от урона похищается в виде здоровья под действием Живучести ЗдоровьеМана Здоровье 1000 1 уник Регенерация (1–1.5)% здоровья в секунду под действием Живучести ЗдоровьеМана Здоровье 1000 1 уник (10–15)% повышение скорости восстановления здоровья под действием Живучести ЗдоровьеМана Здоровье 1000 1 уник Дарует (20–30) здоровья за каждого пораженного врага под действием Живучести ЗдоровьеМана Здоровье 1000 1 уник (50–70)% увеличение восстановления здоровья от флаконов под действием Живучести ЗдоровьеМана Здоровье 1000 1 уник (-10–-5) к итоговому расходу маны неподдерживаемыми умениями под действием Ясности ума ЗдоровьеМана Мана 1000 1 уник Под действием Ясности ума (6–10)% от получаемого урона берется сначала из маны вместо здоровья ЗдоровьеМана Здоровье Мана 1000 1 уник (10–15)% шанс восстановить 10% от максимума маны при использовании умения под действием Ясности ума ЗдоровьеМана Мана 1000 1 уник Под действием Ясности ума (6–10)% от максимума маны добавляется в виде дополнительного максимума энергетического щита Защита 1000 1 уник (10–15)% повышение скорости восстановления маны под действием Ясности ума ЗдоровьеМана Мана 1000 1 уник Под действием Ясности ума (15–20)% полученного урона восполняется в виде маны ЗдоровьеМана Мана 1000 1 уник +(5–8)% шанс подавить урон от чар под действием Спешки 1000 1 уник Вы получаете эффект Боевой раж на 4 секунд(-ы) при убийстве под действием Спешки 1000 1 уник Под действием Спешки вы получаете Форму призрака 1000 1 уник Под действием Спешки Путы времени не имеют воздействия Чародейский Проклятие 1000 1 уник Под действием Спешки отрицательные эффекты на вас истекают на (15–20)% быстрее 1000 1 уник (30–50)% повышение скорости перезарядки умений передвижения, используемых во время действия Спешки 1000 1 уник Под действием Спасения от огня (6–10)% получаемого физического урона от ударов становится уроном от огня Физический Стихийный Огонь 1000 1 уник Иммунитет к поджогу под действием Спасения от огня Стихийный Огонь Состояние 1000 1 уник Невосприимчивость к эффекту горящей земли под действием Спасения от огня 1000 1 уник Невосприимчивость к Горючести под действием Спасения от огня Чародейский Проклятие 1000 1 уник Под действием Спасения от холода (6–10)% получаемого физического урона от ударов становится уроном от холода Физический Стихийный Холод 1000 1 уник Иммунитет к заморозке под действием Спасения от холода Стихийный Холод Состояние 1000 1 уник Невосприимчивость к эффекту замерзшей земли под действием Спасения от холода 1000 1 уник Невосприимчивость к Обморожению под действием Спасения от холода Чародейский Проклятие 1000 1 уник Под действием Спасения от молнии (6–10)% получаемого физического урона от ударов становится уроном от молнии Физический Стихийный Молния 1000 1 уник Иммунитет к шоку под действием Спасения от молнии Стихийный Молния Состояние 1000 1 уник Невосприимчивость к эффекту заряженной земли под действием Спасения от молнии 1000 1 уник Невосприимчивость к Проводимости под действием Спасения от молнии Чародейский Проклятие 1000 1 уник Под действием Спасения от стихий (8–12)% получаемого физического урона от ударов становится уроном от огня Физический Стихийный Огонь 1000 1 уник Под действием Спасения от стихий (8–12)% получаемого физического урона от ударов становится уроном от холода Физический Стихийный Холод 1000 1 уник Под действием Спасения от стихий (8–12)% получаемого физического урона от ударов становится уроном от молнии Физический Стихийный Молния 1000 1 уник Невосприимчивость к Уязвимости к стихиям под действием Спасения от стихий Чародейский Проклятие 1000 1 уник +(30–50)% к сопротивлению хаосу под действием Спасения от стихий Хаос Сопротивление 1000 1 уник (40–50)% уменьшение получаемого отраженного урона от стихий под действием Спасения от стихий Стихийный 1000 1 уник +(18–22)% к множителю постепенного урона под действием Злорадства Урон 1000 1 уник (8–12)% повышение скорости восстановления здоровья и энергетического щита под действием Злорадства ЗдоровьеМана Здоровье Защита 1000 1 уник Невосприимчивость к яду под действием Злорадства poison Хаос Состояние 1000 1 уник Невосприимчивость к кровотечению под действием Злорадства bleed Физический Атака Состояние 1000 1 уник Наложенные вами состояния, наносящие урон, под действием Злорадства наносят урон на (10–15)% быстрее Урон Состояние 1000 1 уник Под действием Фанатизма критические удары пробивают (8–10)% вражеского сопротивления стихиям elemental_damage Урон Стихийный Критический 1000 1 уник (10–15)% повышение скорости сотворения чар под действием Фанатизма Чародейский Скорость 1000 1 уник Эффекты освящённой земли, которую вы создали под действием Фанатизма, не спадают в течение 2 секунд 1000 1 уник Созданная вами под действием Фанатизма освящённая земля увеличивает получаемый противниками урон на (8–10)% 1000 1 уник Вы получаете Колдовской выброс на 4 секунды при создании освящённой земли под действием Фанатизма 1000 1 уник 30% увеличение максимального итогового восстановления энергетического щита в секунду от похищения под действием Фанатизма Защита 1000 1 уник (100–120)% повышение шанса критического удара по врагам на освящённой земле под действием Фанатизма Критический 1000 1 уник +(20–30)% к множителю критического удара под действием Точности Урон Критический 1000 1 уник (40–60)% увеличение урона от атак под действием Точности Урон Атака 1000 1 уник Дарует заряд флакона, когда вы наносите критический удар под действием Точности Критический 1000 1 уник (10–15)% повышение скорости атаки под действием Точности Атака Скорость 1000 1 уник Нельзя ослепить под действием Точности 1000 1 уник (8–12)% шанс нанести двойной урон под действием Гордости Урон 1000 1 уник Ваши удары устрашают врагов на 4 секунды под действием Гордости 1000 1 уник (40–60)% увеличение физического урона при использовании Гордости physical_damage Урон Физический 1000 1 уник 25% шанс наложить Прокол на врагов при нанесении удара атаками под действием Гордости Физический 1000 1 уник Под действием Гордости наложенные вами Проколы длятся еще 2 дополнительных удара(-ов) Физический 1000 1

Копил всю неделю на второй глаз хранителя , оказывается когда их 2 в дереве один не работает.
И где тут логика, хоть бы в описание предмета это добавили. Просто пипец…

Последняя редакция: jdki4an. Время: 26 апр. 2018 г., 9:23:17

Last bumped9 июля 2018 г., 14:55:50

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jdki4an
26 апр. 2018 г., 9:22:53

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Купил на прошлой неделе шавермы, так три дня потом с животом мучался. Куда смотрит контроль качества? Просто пипец…

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Laven77
26 апр. 2018 г., 9:26:24

Спонсор Зверь

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Вот тебе смешно). А сути то не меняет, теперь весь билд помойка.

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jdki4an
26 апр. 2018 г., 9:29:36

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«

И где тут логика, хоть бы в описание предмета это добавили.

Первая строчка описания: «Максимум: 1«
Щас бы не уметь читать и ругать за это кого-то.

Последняя редакция: ArtWolfi. Время: 26 апр. 2018 г., 9:32:04

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ArtWolfi
26 апр. 2018 г., 9:31:26

Забанен

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Хм, буду знать, но согласись описание максимум 1. Такое себе «очевидное».
Потому что они могут иметь разные свойства, т.е могут быть не одинаковыми.
Потому что та же вики об этом молчит.
Но в целом понял тебя, впредь буду внимательнее.

Последняя редакция: jdki4an. Время: 26 апр. 2018 г., 9:37:09

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jdki4an
26 апр. 2018 г., 9:34:16

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«

jdki4an написал:

Копил всю неделю на второй глаз хранителя , оказывается когда их 2 в дереве один не работает.
И где тут логика, хоть бы в описание предмета это добавили. Просто пипец…

Полностью согласен! Беспредел какой-то!
Я вообще обмазался этими глазами хранителя, штук семь воткнул в дерево, еще думал штук 15 воткнуть, а че такого, а тут оказывается один только работает.
По хорошему надо сделать на шмотках с элдера, дырка под эти самоцветы, как в шмотках с лича и чем больше тем лучше, пятнадцатилинк самое то будет.
Не, не, придумал, нужно сделать скилл как у элдера, если юзаешь глаз хранителя то он дарует умение как у элдера, просто съедаешь босса и высасываешь все его характеристики.

Последняя редакция: MaratZerg. Время: 26 апр. 2018 г., 10:44:41

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MaratZerg
26 апр. 2018 г., 10:44:02

Спонсор Покоритель

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ахахахахха , самы топовый комментарий из тех что я видел когда либо ))

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k1ck1337
9 июля 2018 г., 14:55:50

Спонсор Исчадие Бездны

Спонсор Совета

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Спонсор Мастер Похититель душ

Спонсор Боец арены

Спонсор Скиталец

Спонсор Солнечного камня

Спонсор Ворон Рока

Спонсор Рыцарь крови

Спонсор Святилища

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Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana

<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger


Damage Penetrates (10-15)% Fire Resistance while affected by Anger


+(30-50)% to Critical Strike Multiplier while affected by Anger


(40-60)% increased Fire Damage while affected by Anger


Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger


(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger


(6-10)% of Damage taken from Mana before Life while affected by Clarity


(15-20)% of Damage taken while affected by Clarity Recouped as Mana


Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity


(10-15)% increased Mana Recovery Rate while affected by Clarity


(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity


Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity


+(600-1000) to Armour while affected by Determination


+(5-8)% Chance to Block Attack Damage while affected by Determination


(5-8)% additional Physical Damage Reduction while affected by Determination


You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination


(50-40)% reduced Reflected Physical Damage taken while affected by Determination


Unaffected by Vulnerability while affected by Determination


+(5-8)% Chance to Block Spell Damage while affected by Discipline


Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline


(10-15)% increased Energy Shield Recovery Rate while affected by Discipline


Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline


(30-40)% faster start of Energy Shield Recharge while affected by Discipline


+(5-8)% chance to Evade Attack Hits while affected by Grace


(30-50)% chance to Blind Enemies which Hit you while affected by Grace


+(12-15)% chance to Suppress Spell Damage while affected by Grace


(10-15)% increased Movement Speed while affected by Grace


Unaffected by Enfeeble while affected by Grace


+(5-8)% chance to Suppress Spell Damage while affected by Haste


(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste


Debuffs on you expire (20-15)% faster while affected by Haste


You gain Onslaught for 4 seconds on Kill while affected by Haste


You have Phasing while affected by Haste


Unaffected by Temporal Chains while affected by Haste


Adds (58-70) to (88-104) Cold Damage while affected by Hatred


+(1.2-1.8)% to Critical Strike Chance while affected by Hatred


Damage Penetrates (10-15)% Cold Resistance while affected by Hatred


(40-60)% increased Cold Damage while affected by Hatred


(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred


+(18-22)% to Damage over Time Multiplier while affected by Malevolence


(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence


Unaffected by Bleeding while affected by Malevolence


Unaffected by Poison while affected by Malevolence


Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence


Cannot be Blinded while affected by Precision


Gain a Flask Charge when you deal a Critical Strike while affected by Precision


(40-60)% increased Attack Damage while affected by Precision


(10-15)% increased Attack Speed while affected by Precision


+(20-30)% to Critical Strike Multiplier while affected by Precision


(8-12)% chance to deal Double Damage while using Pride


25% chance to Impale Enemies on Hit with Attacks while using Pride


Impales you inflict last 2 additional Hits while using Pride


(40-60)% increased Physical Damage while using Pride


Your Hits Intimidate Enemies for 4 seconds while you are using Pride


+(30-50)% to Chaos Resistance while affected by Purity of Elements


(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements


Unaffected by Elemental Weakness while affected by Purity of Elements


Immune to Ignite while affected by Purity of Fire


(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire


Unaffected by Burning Ground while affected by Purity of Fire


Unaffected by Flammability while affected by Purity of Fire


Immune to Freeze while affected by Purity of Ice


(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice


Unaffected by Chilled Ground while affected by Purity of Ice


Unaffected by Frostbite while affected by Purity of Ice


Immune to Shock while affected by Purity of Lightning


(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning


Unaffected by Conductivity while affected by Purity of Lightning


Unaffected by Shocked Ground while affected by Purity of Lightning


(0.8-1.2)% of Damage leeched as Life while affected by Vitality


Gain (20-30) Life per Enemy Hit while affected by Vitality


(50-70)% increased Life Recovery from Flasks while affected by Vitality


(10-15)% increased Life Recovery Rate while affected by Vitality


Regenerate (1-1.5)% of Life per second while affected by Vitality


(70-100)% increased Critical Strike Chance while affected by Wrath


(40-60)% increased Lightning Damage while affected by Wrath


(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath


Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath


Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath


(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath


(10-15)% increased Cast Speed while affected by Zealotry


Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds


Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage


(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry


Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry


Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry


30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry

One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Watcher's Eye inventory icon.png
Drop restricted
Drops from regular Elder if the Shaper remains alive (2 mod variant) and from Uber Elder (3 mod variant). Maven’s Invitation: The FearedThe Maven must Witness:
Cortex,
Chayula’s Domain,
The Alluring Abyss,
The Shaper’s Realm,
Absence of Value and Meaning

Modifiers to Item Quantity will affect the number of encounter rewards dropped
For those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.
Open portals to The Maven’s Crucible by using this item in a personal Map Device.
always drops the 2 mod variant.

4x Alchemy Shard
8x Alteration Shard

Item class: Jewel

Watcher’s Eye is a unique Prismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

It is one of the few items in the game that are universally usable in all builds, due to the highly useful and variable modifiers it can drop with. These modifiers are often powerful and in some cases not obtainable on other items. Depending on the modifiers’ synergy, a Watcher’s Eye has the potential to become one of the most valuable items in the game. Additionally, due to it being a unique item, it cannot be duplicated (e.g. mirrored).

Item acquisition

Questionmark.png

Watcher’s Eye has restrictions on where or how it can drop. It cannot be chanced.
Drops from regular Elder if the Shaper remains alive (2 mod variant) and from Uber Elder (3 mod variant). Maven’s Invitation: The FearedThe Maven must Witness:
Cortex,
Chayula’s Domain,
The Alluring Abyss,
The Shaper’s Realm,
Absence of Value and Meaning

Modifiers to Item Quantity will affect the number of encounter rewards dropped
For those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.
Open portals to The Maven’s Crucible by using this item in a personal Map Device.
always drops the 2 mod variant.

Monster restrictions

This item can be acquired from the following monsters:

  • The Elder
  • The Elder

Recipes

Watcher’s Eye can be created from the following recipes:

Amount Part Description Meta
3 The Samurai’s EyeThe Samurai's Eye card art.png3Watcher’s EyeAt night, when the seas are calm, and the skies dark, he can see it. The formless fiend that took his eye, and fractured his mind. Watcher’s Eye M
9 Azyran’s RewardAzyran's Reward card art.png9Prismatic Jewel
Corrupted
Method transcends shape and size. Do something in parallel long enough, and you will always find
another way.
random corrupted Prismatic Jewel M
9 The DestinationThe Destination card art.png9Watcher’s Eye
Two-Implicit
Corrupted
You may be nothing to everybody, but you are everything to somebody.
Two-Implicit Corrupted Watcher’s Eye M
1 The VoidThe Void card art.png1Reach into the Void and claim your prize. Random divination card set exchange A

Usage

Watcher’s Eye is restricted to one per character. Due to this restriction, a single jewel that has all three mods for the character is highly valuable. Players generally look for jewels that work with the auras they already use, or can be activated by fitting in a Level 1 flat cost aura such as VitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-19) to radius
You and nearby Allies Regenerate (10-193.2) Life per second

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vitality skill icon.png, ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-19) to radius
You and nearby Allies Regenerate (2.9-33) Mana per second

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Clarity skill icon.png, or PrecisionAura, Critical, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-19) to radius
You and nearby allies gain (20-58)% increased Critical Strike Chance
You and nearby allies gain +(93-701) to Accuracy Rating

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Precision skill icon.png due to their minimal impact on overall reservation. Additionally, Watcher’s Eye modifiers can be activated by auras from party members, Rogues in Heist (as well as Huck in maps), and from Sentinels. Vaal versions of named auras will also activate the respective modifiers.

Variants of the Watcher’s Eye can boost offensive and/or defensive capabilities if the following auras are active:

Gem Str. Dex. Int. Required level
GraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-19) to radius
You and nearby allies gain (227-2575) additional Evasion Rating
You and nearby allies gain (20-29)% more Evasion rating

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Grace skill icon.png

N/A yes N/A 24
HasteAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-19) to radius
You and nearby allies gain (10-16)% increased Movement Speed
You and nearby allies gain (15-24)% increased Attack Speed
You and nearby allies gain (15-24)% increased Cast Speed

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Haste skill icon.png

N/A yes N/A 24
HatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.+(0-19) to radius
You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Hatred skill icon.png

N/A yes yes 24
PrecisionAura, Critical, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-19) to radius
You and nearby allies gain (20-58)% increased Critical Strike Chance
You and nearby allies gain +(93-701) to Accuracy Rating

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Precision skill icon.png

N/A yes N/A 10
Purity of IceAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants cold resistance to you and your allies.+(0-19) to radius
You and nearby allies gain (22-41)% additional Cold Resistance
You and nearby allies gain (0-4)% additional maximum Cold Resistance

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Purity of Ice skill icon.png

N/A yes yes 24
ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-19) to radius
You and nearby Allies Regenerate (2.9-33) Mana per second

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Clarity skill icon.png

N/A N/A yes 10
DisciplineAura, Spell, AoE
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-19) to radius
You and nearby allies gain (60-217) additional Energy Shield
You and nearby Allies gain 30% increased Energy Shield Recharge rate

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Discipline skill icon.png

N/A N/A yes 24
MalevolenceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.+(0-19) to radius
You and nearby allies deal (14-20)% more Damage over Time
You and nearby allies have (10-19)% increased Skill Effect Duration

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Malevolence skill icon.png

N/A yes yes 24
Purity of ElementsAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.+(0-19) to radius
You and nearby allies gain +(20-34)% to all Elemental Resistances
You and nearby allies are Immune to all Elemental Ailments

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Purity of Elements skill icon.png

yes N/A yes 24
Purity of LightningAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants lightning resistance to you and your allies.+(0-19) to radius
You and nearby allies gain (22-41)% additional Lightning Resistance
You and nearby allies gain (0-4)% additional maximum Lightning Resistance

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Purity of Lightning skill icon.png

N/A N/A yes 24
WrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-19) to radius
You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Wrath skill icon.png

N/A N/A yes 24
ZealotryAura, Critical, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.+(0-19) to radius
You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
You and nearby allies have (20-39)% increased Spell Critical Strike Chance
You and nearby allies deal (10-15)% more Spell Damage

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Zealotry skill icon.png

N/A N/A yes 24
AngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-19) to radius
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Anger skill icon.png

yes N/A yes 24
DeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.+(0-19) to radius
You and nearby allies gain (179-2051) additional Armour
You and nearby allies gain (40-49)% more Armour

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Determination skill icon.png

yes N/A N/A 24
PrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-10) to radius
Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Pride skill icon.png

yes N/A N/A 24
Purity of FireAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants fire resistance to you and your allies.+(0-19) to radius
You and nearby allies gain (22-41)% additional Fire Resistance
You and nearby allies gain (0-4)% additional maximum Fire Resistance

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Purity of Fire skill icon.png

yes N/A yes 24
VitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-19) to radius
You and nearby Allies Regenerate (10-193.2) Life per second

Additional Effects per 1% Quality:
2% increased Area of Effect

Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.Vitality skill icon.png

yes N/A N/A 10

Random modifiers

The number of aura modifiers on the Watcher’s Eye will depend on its source.

The numeric values of mods on the Watcher’s Eye can be modified using Divine OrbsStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
, but the specific modifiers themselves cannot be rerolled via currency. However, it is possible to reroll the modifier in the Menagerie by beastcrafting using a Wild Hellion Alpha; doing so will reroll one random Aura-related modifier into any other Aura-related modifier.

There are {textstyle color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}{binom {90}{2}}=4005} combinations of 2-mod jewels and {textstyle color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}{binom {90}{3}}=117480} combinations of 3-mod jewels.

A modifier is picked from this list:

Name Stats
AngerFireDamageLifeLeech_ (1-1.5)% of Fire Damage Leeched as Life while affected by Anger
AngerFirePenetration Damage Penetrates (10-15)% Fire Resistance while affected by Anger
AngerIncreasedCriticalStrikeMultiplier +(30-50)% to Critical Strike Multiplier while affected by Anger
AngerIncreasedFireDamage (40-60)% increased Fire Damage while affected by Anger
AngerPhysicalAddedAsFire Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
AngerPhysicalConvertedToFire (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
ClarityDamageTakenFromManaBeforeLife (6-10)% of Damage taken from Mana before Life while affected by Clarity
ClarityDamageTakenGainedAsMana (15-20)% of Damage taken while affected by Clarity Recouped as Mana
ClarityManaAddedAsEnergyShield Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
ClarityManaRecoveryRate (10-15)% increased Mana Recovery Rate while affected by Clarity
ClarityRecoverManaOnSkillUse (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
ClarityReducedManaCostNonChannelled Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
DeterminationAdditionalArmour +(600-1000) to Armour while affected by Determination
DeterminationAdditionalBlock +(5-8)% Chance to Block Attack Damage while affected by Determination
DeterminationPhysicalDamageReduction (5-8)% additional Physical Damage Reduction while affected by Determination
DeterminationReducedExtraDamageFromCrits You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
DeterminationReducedReflectedPhysicalDamage (50-40)% reduced Reflected Physical Damage taken while affected by Determination
DeterminationUnaffectedByVulnerability Unaffected by Vulnerability while affected by Determination
DisciplineAdditionalSpellBlock +(5-8)% Chance to Block Spell Damage while affected by Discipline
DisciplineEnergyShieldPerHit Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
DisciplineEnergyShieldRecoveryRate (10-15)% increased Energy Shield Recovery Rate while affected by Discipline
DisciplineEnergyShieldRegen Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
DisciplineFasterStartOfRecharge (30-40)% faster start of Energy Shield Recharge while affected by Discipline
GraceAdditionalChanceToEvade +(5-8)% chance to Evade Attack Hits while affected by Grace
GraceBlindEnemiesWhenHit (30-50)% chance to Blind Enemies which Hit you while affected by Grace
GraceChanceToDodge +(12-15)% chance to Suppress Spell Damage while affected by Grace
GraceIncreasedMovementSpeed (10-15)% increased Movement Speed while affected by Grace
GraceUnaffectedByEnfeeble Unaffected by Enfeeble while affected by Grace
HasteChanceToDodgeSpells +(5-8)% chance to Suppress Spell Damage while affected by Haste
HasteCooldownRecoveryForMovementSkills (30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
HasteDebuffsExpireFaster Debuffs on you expire (20-15)% faster while affected by Haste
HasteGainOnslaughtOnKill You gain Onslaught for 4 seconds on Kill while affected by Haste
HasteGainPhasing You have Phasing while affected by Haste
HasteUnaffectedByTemporalChains Unaffected by Temporal Chains while affected by Haste
HatredAddedColdDamage Adds (58-70) to (88-104) Cold Damage while affected by Hatred
HatredAdditionalCriticalStrikeChance +(1.2-1.8)% to Critical Strike Chance while affected by Hatred
HatredColdPenetration Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
HatredIncreasedColdDamage (40-60)% increased Cold Damage while affected by Hatred
HatredPhysicalConvertedToCold (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
MalevolenceDamageOverTimeMultiplier +(18-22)% to Damage over Time Multiplier while affected by Malevolence
MalevolenceLifeAndEnergyShieldRecoveryRate (8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
MalevolenceUnaffectedByBleeding_ Unaffected by Bleeding while affected by Malevolence
MalevolenceUnaffectedByPoison Unaffected by Poison while affected by Malevolence
MalevolenceYourAilmentsDealDamageFaster__ Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
PrecisionCannotBeBlinded Cannot be Blinded while affected by Precision
PrecisionFlaskChargeOnCrit_ Gain a Flask Charge when you deal a Critical Strike while affected by Precision
PrecisionIncreasedAttackDamage (40-60)% increased Attack Damage while affected by Precision
PrecisionIncreasedAttackSpeed (10-15)% increased Attack Speed while affected by Precision
PrecisionIncreasedCriticalStrikeMultiplier +(20-30)% to Critical Strike Multiplier while affected by Precision
PrideChanceForDoubleDamage (8-12)% chance to deal Double Damage while using Pride
PrideChanceToImpale 25% chance to Impale Enemies on Hit with Attacks while using Pride
PrideImpaleAdditionalHits Impales you inflict last 2 additional Hits while using Pride
PrideIncreasedPhysicalDamage_ (40-60)% increased Physical Damage while using Pride
PrideIntimidateOnHit Your Hits Intimidate Enemies for 4 seconds while you are using Pride
PurityOfElementsChaosResistance +(30-50)% to Chaos Resistance while affected by Purity of Elements
PurityOfElementsReducedReflectedElementalDamage (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
PurityOfElementsTakePhysicalAsCold (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
PurityOfElementsTakePhysicalAsFire_ (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
PurityOfElementsTakePhysicalAsLightning (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
PurityOfElementsUnaffectedByElementalWeakness Unaffected by Elemental Weakness while affected by Purity of Elements
PurityOfFireImmuneToIgnite Immune to Ignite while affected by Purity of Fire
PurityOfFireTakePhysicalAsFire (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
PurityOfFireUnaffectedByBurningGround Unaffected by Burning Ground while affected by Purity of Fire
PurityOfFireUnaffectedByFlammability__ Unaffected by Flammability while affected by Purity of Fire
PurityOfIceImmuneToFreeze Immune to Freeze while affected by Purity of Ice
PurityOfIceTakePhysicalAsIce (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
PurityOfIceUnaffectedByChilledGround Unaffected by Chilled Ground while affected by Purity of Ice
PurityOfIceUnaffectedByFrostbite Unaffected by Frostbite while affected by Purity of Ice
PurityOfLightningImmuneToShock_ Immune to Shock while affected by Purity of Lightning
PurityOfLightningTakePhysicalAsLightning (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
PurityOfLightningUnaffectedByConductivity_____ Unaffected by Conductivity while affected by Purity of Lightning
PurityOfLightningUnaffectedByShockedGround Unaffected by Shocked Ground while affected by Purity of Lightning
VitalityDamageLifeLeech (0.8-1.2)% of Damage leeched as Life while affected by Vitality
VitalityLifeGainPerHit Gain (20-30) Life per Enemy Hit while affected by Vitality
VitalityLifeRecoveryFromFlasks_ (50-70)% increased Life Recovery from Flasks while affected by Vitality
VitalityLifeRecoveryRate (10-15)% increased Life Recovery Rate while affected by Vitality
VitalityPercentLifeRegen Regenerate (1-1.5)% of Life per second while affected by Vitality
WrathIncreasedCriticalStrikeChance (70-100)% increased Critical Strike Chance while affected by Wrath
WrathIncreasedLightningDamage (40-60)% increased Lightning Damage while affected by Wrath
WrathLightningDamageESLeech (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
WrathLightningPenetration Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
WrathPhysicalAddedAsLightning_ Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
WrathPhysicalConvertedToLightning (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
ZealotryCastSpeed (10-15)% increased Cast Speed while affected by Zealotry
ZealotryConsecratedGroundEffectLingersForMsAfterLeavingTheArea Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
ZealotryConsecratedGroundEnemyDamageTaken Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
ZealotryCriticalStrikeChanceAgainstEnemiesOnConsecratedGround (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
ZealotryCriticalStrikesPenetratesElementalResistances Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
ZealotryGainArcaneSurgeFor4SecondsWhenYouCreateConsecratedGround Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
ZealotryMaximumEnergyShieldPerSecondToMaximumEnergyShieldLeechRateNew 30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry

Legacy variants

Watcher’s Eye has legacy variants:

Version discontinued Stats Help.svgCompare each legacy variant to the current variant.

  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.16.0
  • (4-6)% increased maximum Energy Shield
  • (4-6)% increased maximum Life
  • (4-6)% increased maximum Mana
  • <Two or Three random aura modifiers>
  • (6-10)% chance to Suppress Spell Damage while affected by Grace
3.12.0
  • (4-6)% increased maximum Energy Shield
  • (4-6)% increased maximum Life
  • (4-6)% increased maximum Mana
  • <Two or Three random aura modifiers>
  • 20 to 30% increased Energy Shield Recovery Rate while affected by Discipline
  • 12 to 18% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • 20 to 30% increased Mana Recovery Rate while affected by Clarity
  • 20 to 30% increased Life Recovery Rate while affected by Vitality
  • 1 to 1.5% of Damage leeched as Life while affected by Vitality
  • 15 to 20% increased Recovery rate of Life and Energy Shield while affected by Malevolence
  • 30 to 50% to Critical Strike Multiplier while affected by Precision
  • Regenerate (100-140) Life per Second while affected by Vitality
  • (6-10)% chance to Suppress Spell Damage while affected by Grace
3.8.0
  • (4-6)% increased maximum Energy Shield
  • (4-6)% increased maximum Life
  • (4-6)% increased maximum Mana
  • <Two or Three random aura modifiers>
  • +(36-44)% to Damage over Time Multiplier while affected by Malevolence
  • (1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
  • -(10-5) to Total Mana Cost of Skills while affected by Clarity
  • (6-10)% chance to Suppress Spell Damage while affected by Grace
  • Note: above table omitted mod that not changed

The legacy DOT mods +(18-22)% to Damage over Time Multiplier while affected by MalevolenceMalevolenceColdDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
and +(18-22)% to Damage over Time Multiplier while affected by MalevolenceMalevolenceChaosNonAilmentDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
are changed from Cold Damage / Non-Ailment Chaos Damage over Time Multiplier(s) to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3.8.0. Thus, the legacy version can have a combined +(36-44)% to Damage over Time Multiplier while affected by Malevolence, but the current version cannot.

Item skins

The following item skins apply only to Watcher’s Eye:

Item Effect(s)
Malevolent Watcher’s EyePassive Jewel SkinAn Eye of a Watcher of Decay infests your Passive Skill Tree and observes your actions. An Eye of a Watcher of Decay infests your Passive Skill Tree and observes your actions.

Version history

Version Changes
3.16.0
  • The Watcher’s Eye modifier which previously granted chance to Dodge Attack Hits while affected by Grace now provides 12-15% chance to Suppress Spell Damage while affected by Grace. Existing items can be updated with a Divine Orb.
  • All existing Watcher’s Eye with the mod (5-8)% chance to Dodge Spell Hits while affected by Haste has been automatically converted into +(5-8)% chance to Suppress Spell Damage while affected by Haste
3.14.0
  • The Corrupted Blood status icon.pngCorrupted Blood debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from Bleed status icon.pngBleeding. Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply.
3.12.0
  • Can now grant 10 to 15% increased Energy Shield Recovery Rate while affected by Discipline (from 20 to 30%). Can now grant 6 to 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity (from 12 to 18%). Can now grant 10 to 15% increased Mana Recovery Rate while affected by Clarity (from 20 to 30%). Can now grant 10 to 15% increased Life Recovery Rate while affected by Vitality (from 20 to 30%). Can now grant 0.8 to 1.2% of Damage leeched as Life while affected by Vitality (from 1 to 1.5%). Can now grant 8 to 12% increased Recovery rate of Life and Energy Shield while affected by Malevolence (from 15 to 20%). Can now grant +20 to 30% to Critical Strike Multiplier while affected by Precision (from 30 to 50%). Existing versions can be updated with the use of a Divine Orb. New versions can now grant 1 to 1.5% of Life Regenerated per second while affected by Vitality (instead of 100 to 140 Life Regeneration per second). Existing versions of this item with this modifier are unaffected.
3.8.0
  • Can no longer gain +% to Cold and Chaos Damage over Time Multipliers while affected by Malevolence. Instead now has +% to Damage over Time Multiplier while affected by Malevolence. This affected all versions of the item. The mana cost reduction while affected by Clarity now specifically applies to non-channeled skills. The mana leech while affected by Wrath is now Energy Shield leech while affected by Wrath. These two changes do NOT affect existing items, and cannot be obtained with a Divine Orb.
3.6.2
  • Reduced the value of the «x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry» modifier found on the Watcher’s Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended. This affects all existing versions of this item.
  • The «Unaffected by Bleeding while affected by Malevolence» modifier found on Watcher’s Eye unique jewels now prevents Corrupting Blood from affecting you.
3.6.0
  • New versions of Watcher’s Eye can appear with mods which interact with the new Aura skills.
3.4.0
  • Fixed a bug where players with the Watcher’s Eye mod that blinds enemies when they hit you while you have Grace would blind you if you hit yourself.
3.2.0
  • The Elder’s Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher’s Eye unique jewel.
3.1.2
  • Fixed a bug where the «Gain x% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity» Watcher’s Eye mod was granting more Energy Shield than intended.
3.1.0
  • Introduced to the game.

ru:Глаз хранителя

Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana

<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger


Damage Penetrates (10-15)% Fire Resistance while affected by Anger


+(30-50)% to Critical Strike Multiplier while affected by Anger


(40-60)% increased Fire Damage while affected by Anger


Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger


(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger


(6-10)% of Damage taken from Mana before Life while affected by Clarity


(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity


Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity


(10-15)% increased Mana Recovery Rate while affected by Clarity


(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity


Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity


+(600-1000) to Armour while affected by Determination


+(5-8)% Chance to Block Attack Damage while affected by Determination


(5-8)% additional Physical Damage Reduction while affected by Determination


You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination


(50-40)% reduced Reflected Physical Damage taken while affected by Determination


Unaffected by Vulnerability while affected by Determination


+(5-8)% Chance to Block Spell Damage while affected by Discipline


+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline


(10-15)% increased Energy Shield Recovery Rate while affected by Discipline


Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline


(30-40)% faster start of Energy Shield Recharge while affected by Discipline


+(5-8)% chance to Evade Attack Hits while affected by Grace


(30-50)% chance to Blind Enemies which Hit you while affected by Grace


(6-10)% chance to Dodge Attack Hits while affected by Grace


(10-15)% increased Movement Speed while affected by Grace


Unaffected by Enfeeble while affected by Grace


(5-8)% chance to Dodge Spell Hits while affected by Haste


(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste


Debuffs on you expire (20-15)% faster while affected by Haste


You gain Onslaught for 4 seconds on Kill while affected by Haste


You have Phasing while affected by Haste


Unaffected by Temporal Chains while affected by Haste


Adds (58-70) to (88-104) Cold Damage while affected by Hatred


+(1.2-1.8)% to Critical Strike Chance while affected by Hatred


Damage Penetrates (10-15)% Cold Resistance while affected by Hatred


(40-60)% increased Cold Damage while affected by Hatred


(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred


+(18-22)% to Damage over Time Multiplier while affected by Malevolence


(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence


Unaffected by Bleeding while affected by Malevolence


Unaffected by Poison while affected by Malevolence


Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence


Cannot be Blinded while affected by Precision


Gain a Flask Charge when you deal a Critical Strike while affected by Precision


(40-60)% increased Attack Damage while affected by Precision


(10-15)% increased Attack Speed while affected by Precision


+(20-30)% to Critical Strike Multiplier while affected by Precision


(8-12)% chance to deal Double Damage while using Pride


25% chance to Impale Enemies on Hit with Attacks while using Pride


Impales you inflict last 2 additional Hits while using Pride


(40-60)% increased Attack Physical Damage while using Pride


Your Hits Intimidate Enemies for 4 seconds while you are using Pride


+(30-50)% to Chaos Resistance while affected by Purity of Elements


(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements


Unaffected by Elemental Weakness while affected by Purity of Elements


Immune to Ignite while affected by Purity of Fire


(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire


Unaffected by Burning Ground while affected by Purity of Fire


Unaffected by Flammability while affected by Purity of Fire


Immune to Freeze while affected by Purity of Ice


(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice


Unaffected by Chilled Ground while affected by Purity of Ice


Unaffected by Frostbite while affected by Purity of Ice


Immune to Shock while affected by Purity of Lightning


(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning


Unaffected by Conductivity while affected by Purity of Lightning


Unaffected by Shocked Ground while affected by Purity of Lightning


(0.8-1.2)% of Damage leeched as Life while affected by Vitality


+(20-30) Life gained for each Enemy Hit while affected by Vitality


(50-70)% increased Life Recovery from Flasks while affected by Vitality


(10-15)% increased Life Recovery Rate while affected by Vitality


Regenerate (1-1.5)% of Life per second while while affected by Vitality


(70-100)% increased Critical Strike Chance while affected by Wrath


(40-60)% increased Lightning Damage while affected by Wrath


(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath


Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath


Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath


(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath


(10-15)% increased Cast Speed while affected by Zealotry


Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds


Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage


(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry


Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry


Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry


30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry

One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Watcher's Eye inventory icon.png
DROP RESTRICTED
Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant). It cannot be chancedStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
.

4x Alchemy Shard
8x Alteration Shard

Item class: Jewel

Watcher’s Eye is a unique Prismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., that provides between 4-6% increased life, mana and energy shield, along with 2 or 3 offensive and/or defensive mods that operate only if specific auras are active. They are one of the few items in the game that are universally used in all builds, due to the highly variable and random modifiers that they can drop with. Their modifiers are unique, highly powerful, cannot be crafted on other Prismatic Jewels, and are unobtainable on Cluster Jewels as well.

Depending on the roll, a Watcher’s Eye can be of the most valuable items in the game. A 3-mod Watcher’s Eye can be valued anywhere from a few Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s to hundreds of Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. if it has 3 mods that work extremely well together. Such items are highly valuable because they are unique, cannot be duplicated or replicated, and cannot be crafted by players.

A 2-mod Watcher’s Eye can drop from The Elder encounter, if The Shaper is kept alive during the captured phase. A 3-mod Watcher’s Eye only drops from the Uber Elder encounter. The drop rate of a Watcher’s Eye can be increased by unlocking the Gaze into the Abyss Atlas passive skill within the The Uncharted Realms.

The numeric values of mods on the Watcher’s Eye can be modified using Divine OrbsStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
, but the mods itself cannot be rerolled using Chaos OrbsStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.
or Ancient OrbsStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
Shift click to unstack.
. It can be corrupted using Vaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
for a chance at obtaining a valuable Vaal implicit, but this has the risk of bricking the item, by turning it into a rare item, or simply adding the Corrupted modifier without changing the item, and is therefore seldom attempted.

Implicit modifiers can also be added to this jewel by using Harvest crafting, which does not corrupt the item.

Item acquisition

Questionmark.png

Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant). It cannot be chancedStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
.

Monster restrictions

This item can be acquired from the following monsters:

  • The Elder
  • The Elder

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

Amount Ingredient General
Notes
Type
3 The Samurai’s Eye3Watcher’s EyeAt night, when the seas are calm, and the skies dark, he can see it. The formless fiend that took his eye, and fractured his mind. Watcher’s Eye Manual
9 Azyran’s Reward9Prismatic Jewel
Corrupted
Method transcends shape and size. Do something in parallel long enough, and you will always find
another way.
random corrupted Prismatic Jewel Manual
1 The Void1Reach into the Void and claim your prize. random divination card set exchange Automatic

Usage

Players can only socket in one Watcher’s Eye in their skill tree at a time. This restriction was placed to prevent overpowered builds and to increase the value of the jewel. Due to this restriction, players are forced to find a single jewel that has all the mods that they want, rather than simply using 3 separate jewels with one mod each. This jewel is often one of the most expensive pieces of any build. Players generally look for jewels that work with the auras they already use, but in some rare cases players may stack auras specifically to suit a specific jewel.

Variants of the Watcher’s Eye boost offensive and/or defensive capability if the following auras are active:

Skill gem Str. Dex. Int. Lvl.
GraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants evasion to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.1% chance to avoid Elemental AilmentsYou and nearby Allies have 0.05% chance to Avoid Chaos Damage from HitsYou and nearby allies gain (227-2575) additional Evasion Rating
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Grace skill icon.png
N/A yes N/A 24
HasteAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Totem Placement speedYou and nearby Allies have 0.2% increased Projectile SpeedBuffs on You and nearby Allies expire 0.25% fasterYou and nearby allies gain (9-16)% increased Attack Speed
You and nearby allies gain (9-16)% increased Cast Speed
You and nearby allies gain (4-9)% increased Movement Speed
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Haste skill icon.png
N/A yes N/A 24
HatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png
N/A yes yes 24
PrecisionAura, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Precision skill icon.png
N/A yes N/A 10
Purity of IceAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants cold resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being FrozenYour and nearby Allies’ Damage Penetrates 0.05% Cold ResistanceYou and nearby allies gain (22-41)% additional Cold Resistance
+(0-19) to radius
You and nearby allies gain (0-4)% additional maximum Cold Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purity of Ice skill icon.png
N/A yes yes 24
ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 10Casts an aura that grants mana regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Clarity skill icon.png
N/A N/A yes 10
DisciplineAura, Spell, AoE
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Damage while on Full Energy ShieldYou and nearby Allies have 0.5% slower start of Energy Shield Recharge
You and nearby Allies gain 0.5% increased Energy Shield Recharge rate
You and nearby allies gain (60-217) additional Energy Shield
You and nearby Allies gain 30% increased Energy Shield Recharge rate
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discipline skill icon.png
N/A N/A yes 24
MalevolenceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.2% increased Area of EffectYou and nearby allies have 0.1% increased Skill Effect DurationYou and nearby Allies deal 0.25% increased Damage with AilmentsYou and nearby allies deal (14-20)% more Damage over Time
You and nearby allies have (10-19)% increased Skill Effect Duration
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Malevolence skill icon.png
N/A yes yes 24
Purity of ElementsAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.2% increased Area of Effect0.5% increased Effect of AuraYour and nearby Allies’ Damage Penetrates 0.05% Elemental ResistancesYou and nearby allies gain +(20-34)% to all Elemental Resistances
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purity of Elements skill icon.png
yes N/A yes 24
Purity of LightningAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants lightning resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being ShockedYour and nearby Allies’ Damage Penetrates 0.05% Lightning ResistanceYou and nearby allies gain (22-41)% additional Lightning Resistance
+(0-19) to radius
You and nearby allies gain (0-4)% additional maximum Lightning Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purity of Lightning skill icon.png
N/A N/A yes 24
WrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wrath skill icon.png
N/A N/A yes 24
ZealotryAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.2% increased Area of EffectYou and nearby Allies have +0.1% to Critical Strike MultiplierYou and nearby Allies Regenerate 0.01% of Life per secondYou and nearby allies deal (10-15)% more Spell Damage
You and nearby allies have (20-39)% increased Spell Critical Strike Chance
You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Zealotry skill icon.png
N/A N/A yes 24
AngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Anger skill icon.png
yes N/A yes 24
DeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Determination skill icon.png
yes N/A N/A 24
PrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pride skill icon.png
yes N/A N/A 24
Purity of FireAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants fire resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being IgnitedYour and nearby Allies’ Damage Penetrates 0.05% Fire ResistanceYou and nearby allies gain (22-41)% additional Fire Resistance
+(0-19) to radius
You and nearby allies gain (0-4)% additional maximum Fire Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purity of Fire skill icon.png
yes N/A yes 24
VitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 10Casts an aura that grants life regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies Leech 0.02% of Physical Attack Damage as LifeYou and nearby Allies deal 0.2% increased Damage while on Full LifeYou and nearby Allies Regenerate (15-247) Life per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vitality skill icon.png
yes N/A N/A 10

The jewel does not have any modifier for skill that have both Aura and Banner gem tags, or both Aura and Stance gem tags (Flesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you’ve changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren’t nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png
), or both Aura and Mine gem tags, or any skill that only grants temporary aura: SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (195-218)% of base
Effectiveness of Added Damage: (196-218)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
, Rejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
Radius: 10
Summons a totem that has an aura which regenerates life for you and your nearby allies.3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds
Regenerate (6.3-162.2) Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rejuvenation Totem skill icon.png
and the vaal aura skills.

Random modifiers

Watcher’s Eyes dropped during the Elder encounter will always have two aura modifiers while jewels dropped during the Uber Elder encounter will always have three aura modifiers.

There are
{textstyle color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}{binom {98}{2}}=4,753} combinations[confirmation needed because of 3.12 change] of possible modifiers it can roll for the two-aura variant and
{textstyle color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}{binom {98}{3}}=152,096} combinations for the three-aura variant.

Using a Divine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
will not change the random aura modifiers to new ones.

A modifier is picked from this list:

Stats
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry

Implicit modifiers

If a Watcher’s Eye is corrupted with a Vaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
, it has a chance of obtaining the a corrupted implicit modifier. Corrupting an item also has a high chance of bricking (destroying) the item, and players should be ready to lose the item if they attempt to do so. See List of jewel corrupted mods for the full list of mods.

Harvest crafting can also add implicit mods to the Watcher’s Eye. Read List of jewel implicit mods for the full list of possible mods.

Examples

Ranger build

For example, an Ice ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png
Deadeye build would use a Watchers Eye that operates if HatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png
and PrecisionAura, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Precision skill icon.png
are active:

  • Cheap 2-mod jewel
    • Adds 64 to 103 Cold Damage while affected by Hatred
    • Gain a Flask Charge when you deal a Critical Strike while affected by Precision
  • Expensive 3-mod jewel
    • Adds 64 to 103 Cold Damage while affected by Hatred
    • 1.67% to Critical Strike Chance while affected by Hatred
    • 23% to Critical Strike Multiplier while affected by Precision

Templar build

For example, a Ball LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png
ArchmageLightning, Support, Spell
Icon: ^
Level: (1-20)
Requires Level 31Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills have 0.5% increased Mana CostSupported Skills gain Added Cold Damage equal to 2% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills lose Added Lightning Damage equal to 2% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills have 1% reduced Mana Cost
Supported Skills have (1-7) to (15-134) added Lightning Damage
Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher
Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Inquisitor build would use a Watchers Eye that operates if WrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wrath skill icon.png
and ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 10Casts an aura that grants mana regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Clarity skill icon.png
are active:

  • Cheap 2-mod jewel
    • 97% increased Critical Strike Chance while affected by Wrath
    • 10% of Damage taken from Mana before Life while affected by Clarity (see Mana before Life)
  • Expensive 3-mod jewel
    • 55% increased Lightning Damage while affected by Wrath
    • Damage Penetrates 12% Lightning Resistance while affected by Wrath
    • 10% of Damage taken from Mana before Life while affected by Clarity (see Mana before Life)

Duelist build

For example, a CycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
Gladiator build would use a Watchers Eye that operates if PrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pride skill icon.png
is active:

  • Cheap 2-mod jewel
    • 25% chance to Impale Enemies on Hit with Attacks while using Pride
    • 54% increased Attack Physical Damage while using Pride
  • Expensive 3-mod jewel
    • 25% chance to Impale Enemies on Hit with Attacks while using Pride
    • Impales you inflict last 2 additional Hits while using Pride
    • 54% increased Attack Physical Damage while using Pride

Legacy variants

Watcher’s Eye has legacy variants:

Version Discontinued Modifiers
3.12.0

  • (4-6)% increased maximum Energy Shield
  • (4-6)% increased maximum Life
  • (4-6)% increased maximum Mana
  • <Two or Three random aura modifiers>
  • 20 to 30% increased Energy Shield Recovery Rate while affected by Discipline
  • 12 to 18% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • 20 to 30% increased Mana Recovery Rate while affected by Clarity
  • 20 to 30% increased Life Recovery Rate while affected by Vitality
  • 1 to 1.5% of Damage leeched as Life while affected by Vitality
  • 15 to 20% increased Recovery rate of Life and Energy Shield while affected by Malevolence
  • 30 to 50% to Critical Strike Multiplier while affected by Precision
  • Regenerate (100-140) Life per Second while affected by Vitality
  • 1 to 1.5% of Life Regenerated per second while affected by Vitality
3.8.0

  • (4-6)% increased maximum Energy Shield
  • (4-6)% increased maximum Life
  • (4-6)% increased maximum Mana
  • <Two or Three random aura modifiers>
  • +(36-44)% to Damage over Time Multiplier while affected by Malevolence
  • (1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
  • (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
  • -(10-5) to Total Mana Cost of Skills while affected by Clarity
  • Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
  • Note: above table omitted mod that not changed

The legacy DOT mods MalevolenceColdDamageOverTimeMultiplierMalevolenceColdDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
and MalevolenceChaosNonAilmentDamageOverTimeMultiplierMalevolenceChaosNonAilmentDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
are changed to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3.8.0. Thus, the legacy version can have a combined +(36-44)% to Damage over Time Multiplier while affected by Malevolence, but the current version cannot.

Version history

Version Changes
3.14.0
  • The Corrupted Blood status icon.pngCorrupted Blood debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from Bleed status icon.pngBleeding. Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply.
3.12.0
  • Can now grant 10 to 15% increased Energy Shield Recovery Rate while affected by Discipline (from 20 to 30%). Can now grant 6 to 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity (from 12 to 18%). Can now grant 10 to 15% increased Mana Recovery Rate while affected by Clarity (from 20 to 30%). Can now grant 10 to 15% increased Life Recovery Rate while affected by Vitality (from 20 to 30%). Can now grant 0.8 to 1.2% of Damage leeched as Life while affected by Vitality (from 1 to 1.5%). Can now grant 8 to 12% increased Recovery rate of Life and Energy Shield while affected by Malevolence (from 15 to 20%). Can now grant +20 to 30% to Critical Strike Multiplier while affected by Precision (from 30 to 50%). Existing versions can be updated with the use of a Divine Orb. New versions can now grant 1 to 1.5% of Life Regenerated per second while affected by Vitality (instead of 100 to 140 Life Regeneration per second). Existing versions of this item with this modifier are unaffected.
3.8.0
  • Can no longer gain +% to Cold and Chaos Damage over Time Multipliers while affected by Malevolence. Instead now has +% to Damage over Time Multiplier while affected by Malevolence. This affected all versions of the item. The mana cost reduction while affected by Clarity now specifically applies to non-channeled skills. The mana leech while affected by Wrath is now Energy Shield leech while affected by Wrath. These two changes do NOT affect existing items, and cannot be obtained with a Divine Orb.
3.6.2
  • Reduced the value of the «x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry» modifier found on the Watcher’s Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended. This affects all existing versions of this item.
  • The «Unaffected by Bleeding while affected by Malevolence» modifier found on Watcher’s Eye unique jewels now prevents Corrupting Blood from affecting you.
3.6.0
  • New versions of Watcher’s Eye can appear with mods which interact with the new Aura skills.
3.4.0
  • Fixed a bug where players with the Watcher’s Eye mod that blinds enemies when they hit you while you have Grace would blind you if you hit yourself.
3.2.0
  • The Elder’s Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher’s Eye unique jewel.
3.1.2
  • Fixed a bug where the «Gain x% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity» Watcher’s Eye mod was granting more Energy Shield than intended.
3.1.0
  • Introduced to the game.

Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana

<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger


Damage Penetrates (10-15)% Fire Resistance while affected by Anger


+(30-50)% to Critical Strike Multiplier while affected by Anger


(40-60)% increased Fire Damage while affected by Anger


Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger


(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger


(6-10)% of Damage taken from Mana before Life while affected by Clarity


(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity


Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity


(10-15)% increased Mana Recovery Rate while affected by Clarity


(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity


Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity


+(600-1000) to Armour while affected by Determination


+(5-8)% Chance to Block Attack Damage while affected by Determination


(5-8)% additional Physical Damage Reduction while affected by Determination


You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination


(50-40)% reduced Reflected Physical Damage taken while affected by Determination


Unaffected by Vulnerability while affected by Determination


+(5-8)% Chance to Block Spell Damage while affected by Discipline


+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline


(10-15)% increased Energy Shield Recovery Rate while affected by Discipline


Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline


(30-40)% faster start of Energy Shield Recharge while affected by Discipline


+(5-8)% chance to Evade Attack Hits while affected by Grace


(30-50)% chance to Blind Enemies which Hit you while affected by Grace


(6-10)% chance to Dodge Attack Hits while affected by Grace


(10-15)% increased Movement Speed while affected by Grace


Unaffected by Enfeeble while affected by Grace


(5-8)% chance to Dodge Spell Hits while affected by Haste


(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste


Debuffs on you expire (20-15)% faster while affected by Haste


You gain Onslaught for 4 seconds on Kill while affected by Haste


You have Phasing while affected by Haste


Unaffected by Temporal Chains while affected by Haste


Adds (58-70) to (88-104) Cold Damage while affected by Hatred


+(1.2-1.8)% to Critical Strike Chance while affected by Hatred


Damage Penetrates (10-15)% Cold Resistance while affected by Hatred


(40-60)% increased Cold Damage while affected by Hatred


(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred


+(18-22)% to Damage over Time Multiplier while affected by Malevolence


(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence


Unaffected by Bleeding while affected by Malevolence


Unaffected by Poison while affected by Malevolence


Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence


Cannot be Blinded while affected by Precision


Gain a Flask Charge when you deal a Critical Strike while affected by Precision


(40-60)% increased Attack Damage while affected by Precision


(10-15)% increased Attack Speed while affected by Precision


+(20-30)% to Critical Strike Multiplier while affected by Precision


(8-12)% chance to deal Double Damage while using Pride


25% chance to Impale Enemies on Hit with Attacks while using Pride


Impales you inflict last 2 additional Hits while using Pride


(40-60)% increased Attack Physical Damage while using Pride


Your Hits Intimidate Enemies for 4 seconds while you are using Pride


+(30-50)% to Chaos Resistance while affected by Purity of Elements


(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements


(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements


Unaffected by Elemental Weakness while affected by Purity of Elements


Immune to Ignite while affected by Purity of Fire


(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire


Unaffected by Burning Ground while affected by Purity of Fire


Unaffected by Flammability while affected by Purity of Fire


Immune to Freeze while affected by Purity of Ice


(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice


Unaffected by Chilled Ground while affected by Purity of Ice


Unaffected by Frostbite while affected by Purity of Ice


Immune to Shock while affected by Purity of Lightning


(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning


Unaffected by Conductivity while affected by Purity of Lightning


Unaffected by Shocked Ground while affected by Purity of Lightning


(0.8-1.2)% of Damage leeched as Life while affected by Vitality


+(20-30) Life gained for each Enemy Hit while affected by Vitality


(50-70)% increased Life Recovery from Flasks while affected by Vitality


(10-15)% increased Life Recovery Rate while affected by Vitality


Regenerate (1-1.5)% of Life per second while while affected by Vitality


(70-100)% increased Critical Strike Chance while affected by Wrath


(40-60)% increased Lightning Damage while affected by Wrath


(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath


Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath


Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath


(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath


(10-15)% increased Cast Speed while affected by Zealotry


Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds


Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage


(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry


Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry


Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry


30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry

One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.Watcher's Eye inventory icon.png
DROP RESTRICTED
Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant). It cannot be chancedStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
.

4x Alchemy Shard
8x Alteration Shard

Item class: Jewel

Watcher’s Eye is a unique Prismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., that provides between 4-6% increased life, mana and energy shield, along with 2 or 3 offensive and/or defensive mods that operate only if specific auras are active. They are one of the few items in the game that are universally used in all builds, due to the highly variable and random modifiers that they can drop with. Their modifiers are unique, highly powerful, cannot be crafted on other Prismatic Jewels, and are unobtainable on Cluster Jewels as well.

Depending on the roll, a Watcher’s Eye can be of the most valuable items in the game. A 3-mod Watcher’s Eye can be valued anywhere from a few Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.s to hundreds of Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. if it has 3 mods that work extremely well together. Such items are highly valuable because they are unique, cannot be duplicated or replicated, and cannot be crafted by players.

A 2-mod Watcher’s Eye can drop from The Elder encounter, if The Shaper is kept alive during the captured phase. A 3-mod Watcher’s Eye only drops from the Uber Elder encounter. The drop rate of a Watcher’s Eye can be increased by unlocking the Gaze into the Abyss Atlas passive skill within the The Uncharted Realms.

The numeric values of mods on the Watcher’s Eye can be modified using Divine OrbsStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
, but the mods itself cannot be rerolled using Chaos OrbsStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack.
or Ancient OrbsStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
Shift click to unstack.
. It can be corrupted using Vaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
for a chance at obtaining a valuable Vaal implicit, but this has the risk of bricking the item, by turning it into a rare item, or simply adding the Corrupted modifier without changing the item, and is therefore seldom attempted.

Implicit modifiers can also be added to this jewel by using Harvest crafting, which does not corrupt the item.

Item acquisition

Questionmark.png

Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant). It cannot be chancedStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
.

Monster restrictions

This item can be acquired from the following monsters:

  • The Elder
  • The Elder

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

Amount Ingredient General
Notes
Type
3 The Samurai’s Eye3Watcher’s EyeAt night, when the seas are calm, and the skies dark, he can see it. The formless fiend that took his eye, and fractured his mind. Watcher’s Eye Manual
9 Azyran’s Reward9Prismatic Jewel
Corrupted
Method transcends shape and size. Do something in parallel long enough, and you will always find
another way.
random corrupted Prismatic Jewel Manual
1 The Void1Reach into the Void and claim your prize. random divination card set exchange Automatic

Usage

Players can only socket in one Watcher’s Eye in their skill tree at a time. This restriction was placed to prevent overpowered builds and to increase the value of the jewel. Due to this restriction, players are forced to find a single jewel that has all the mods that they want, rather than simply using 3 separate jewels with one mod each. This jewel is often one of the most expensive pieces of any build. Players generally look for jewels that work with the auras they already use, but in some rare cases players may stack auras specifically to suit a specific jewel.

Variants of the Watcher’s Eye boost offensive and/or defensive capability if the following auras are active:

Skill gem Str. Dex. Int. Lvl.
GraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants evasion to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.1% chance to avoid Elemental AilmentsYou and nearby Allies have 0.05% chance to Avoid Chaos Damage from HitsYou and nearby allies gain (227-2575) additional Evasion Rating
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Grace skill icon.png
N/A yes N/A 24
HasteAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Totem Placement speedYou and nearby Allies have 0.2% increased Projectile SpeedBuffs on You and nearby Allies expire 0.25% fasterYou and nearby allies gain (9-16)% increased Attack Speed
You and nearby allies gain (9-16)% increased Cast Speed
You and nearby allies gain (4-9)% increased Movement Speed
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Haste skill icon.png
N/A yes N/A 24
HatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png
N/A yes yes 24
PrecisionAura, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Precision skill icon.png
N/A yes N/A 10
Purity of IceAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants cold resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being FrozenYour and nearby Allies’ Damage Penetrates 0.05% Cold ResistanceYou and nearby allies gain (22-41)% additional Cold Resistance
+(0-19) to radius
You and nearby allies gain (0-4)% additional maximum Cold Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purity of Ice skill icon.png
N/A yes yes 24
ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 10Casts an aura that grants mana regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Clarity skill icon.png
N/A N/A yes 10
DisciplineAura, Spell, AoE
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Damage while on Full Energy ShieldYou and nearby Allies have 0.5% slower start of Energy Shield Recharge
You and nearby Allies gain 0.5% increased Energy Shield Recharge rate
You and nearby allies gain (60-217) additional Energy Shield
You and nearby Allies gain 30% increased Energy Shield Recharge rate
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discipline skill icon.png
N/A N/A yes 24
MalevolenceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.2% increased Area of EffectYou and nearby allies have 0.1% increased Skill Effect DurationYou and nearby Allies deal 0.25% increased Damage with AilmentsYou and nearby allies deal (14-20)% more Damage over Time
You and nearby allies have (10-19)% increased Skill Effect Duration
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Malevolence skill icon.png
N/A yes yes 24
Purity of ElementsAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.2% increased Area of Effect0.5% increased Effect of AuraYour and nearby Allies’ Damage Penetrates 0.05% Elemental ResistancesYou and nearby allies gain +(20-34)% to all Elemental Resistances
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purity of Elements skill icon.png
yes N/A yes 24
Purity of LightningAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants lightning resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being ShockedYour and nearby Allies’ Damage Penetrates 0.05% Lightning ResistanceYou and nearby allies gain (22-41)% additional Lightning Resistance
+(0-19) to radius
You and nearby allies gain (0-4)% additional maximum Lightning Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purity of Lightning skill icon.png
N/A N/A yes 24
WrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wrath skill icon.png
N/A N/A yes 24
ZealotryAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.2% increased Area of EffectYou and nearby Allies have +0.1% to Critical Strike MultiplierYou and nearby Allies Regenerate 0.01% of Life per secondYou and nearby allies deal (10-15)% more Spell Damage
You and nearby allies have (20-39)% increased Spell Critical Strike Chance
You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Zealotry skill icon.png
N/A N/A yes 24
AngerAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Anger skill icon.png
yes N/A yes 24
DeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Determination skill icon.png
yes N/A N/A 24
PrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pride skill icon.png
yes N/A N/A 24
Purity of FireAura, Spell, AoE, Fire
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants fire resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being IgnitedYour and nearby Allies’ Damage Penetrates 0.05% Fire ResistanceYou and nearby allies gain (22-41)% additional Fire Resistance
+(0-19) to radius
You and nearby allies gain (0-4)% additional maximum Fire Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purity of Fire skill icon.png
yes N/A yes 24
VitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 10Casts an aura that grants life regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies Leech 0.02% of Physical Attack Damage as LifeYou and nearby Allies deal 0.2% increased Damage while on Full LifeYou and nearby Allies Regenerate (15-247) Life per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vitality skill icon.png
yes N/A N/A 10

The jewel does not have any modifier for skill that have both Aura and Banner gem tags, or both Aura and Stance gem tags (Flesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you’ve changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren’t nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png
), or both Aura and Mine gem tags, or any skill that only grants temporary aura: SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (195-218)% of base
Effectiveness of Added Damage: (196-218)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png
, Rejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
Radius: 10
Summons a totem that has an aura which regenerates life for you and your nearby allies.3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds
Regenerate (6.3-162.2) Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rejuvenation Totem skill icon.png
and the vaal aura skills.

Random modifiers

Watcher’s Eyes dropped during the Elder encounter will always have two aura modifiers while jewels dropped during the Uber Elder encounter will always have three aura modifiers.

There are
{textstyle color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}{binom {98}{2}}=4,753} combinations[confirmation needed because of 3.12 change] of possible modifiers it can roll for the two-aura variant and
{textstyle color [rgb]{0.6392156862745098,0.5529411764705883,0.42745098039215684}{binom {98}{3}}=152,096} combinations for the three-aura variant.

Using a Divine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack.
will not change the random aura modifiers to new ones.

A modifier is picked from this list:

Stats
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
+(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
(6-10)% chance to Dodge Attack Hits while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(5-8)% chance to Dodge Spell Hits while affected by Haste
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Attack Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
+(20-30) Life gained for each Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1-1.5)% of Life per second while while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry

Implicit modifiers

If a Watcher’s Eye is corrupted with a Vaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
, it has a chance of obtaining the a corrupted implicit modifier. Corrupting an item also has a high chance of bricking (destroying) the item, and players should be ready to lose the item if they attempt to do so. See List of jewel corrupted mods for the full list of mods.

Harvest crafting can also add implicit mods to the Watcher’s Eye. Read List of jewel implicit mods for the full list of possible mods.

Examples

Ranger build

For example, an Ice ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png
Deadeye build would use a Watchers Eye that operates if HatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png
and PrecisionAura, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Precision skill icon.png
are active:

  • Cheap 2-mod jewel
    • Adds 64 to 103 Cold Damage while affected by Hatred
    • Gain a Flask Charge when you deal a Critical Strike while affected by Precision
  • Expensive 3-mod jewel
    • Adds 64 to 103 Cold Damage while affected by Hatred
    • 1.67% to Critical Strike Chance while affected by Hatred
    • 23% to Critical Strike Multiplier while affected by Precision

Templar build

For example, a Ball LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png
ArchmageLightning, Support, Spell
Icon: ^
Level: (1-20)
Requires Level 31Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills have 0.5% increased Mana CostSupported Skills gain Added Cold Damage equal to 2% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills lose Added Lightning Damage equal to 2% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills have 1% reduced Mana Cost
Supported Skills have (1-7) to (15-134) added Lightning Damage
Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher
Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Inquisitor build would use a Watchers Eye that operates if WrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wrath skill icon.png
and ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 10Casts an aura that grants mana regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Clarity skill icon.png
are active:

  • Cheap 2-mod jewel
    • 97% increased Critical Strike Chance while affected by Wrath
    • 10% of Damage taken from Mana before Life while affected by Clarity (see Mana before Life)
  • Expensive 3-mod jewel
    • 55% increased Lightning Damage while affected by Wrath
    • Damage Penetrates 12% Lightning Resistance while affected by Wrath
    • 10% of Damage taken from Mana before Life while affected by Clarity (see Mana before Life)

Duelist build

For example, a CycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
Gladiator build would use a Watchers Eye that operates if PrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pride skill icon.png
is active:

  • Cheap 2-mod jewel
    • 25% chance to Impale Enemies on Hit with Attacks while using Pride
    • 54% increased Attack Physical Damage while using Pride
  • Expensive 3-mod jewel
    • 25% chance to Impale Enemies on Hit with Attacks while using Pride
    • Impales you inflict last 2 additional Hits while using Pride
    • 54% increased Attack Physical Damage while using Pride

Legacy variants

Watcher’s Eye has legacy variants:

Version Discontinued Modifiers
3.12.0

  • (4-6)% increased maximum Energy Shield
  • (4-6)% increased maximum Life
  • (4-6)% increased maximum Mana
  • <Two or Three random aura modifiers>
  • 20 to 30% increased Energy Shield Recovery Rate while affected by Discipline
  • 12 to 18% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
  • 20 to 30% increased Mana Recovery Rate while affected by Clarity
  • 20 to 30% increased Life Recovery Rate while affected by Vitality
  • 1 to 1.5% of Damage leeched as Life while affected by Vitality
  • 15 to 20% increased Recovery rate of Life and Energy Shield while affected by Malevolence
  • 30 to 50% to Critical Strike Multiplier while affected by Precision
  • Regenerate (100-140) Life per Second while affected by Vitality
  • 1 to 1.5% of Life Regenerated per second while affected by Vitality
3.8.0

  • (4-6)% increased maximum Energy Shield
  • (4-6)% increased maximum Life
  • (4-6)% increased maximum Mana
  • <Two or Three random aura modifiers>
  • +(36-44)% to Damage over Time Multiplier while affected by Malevolence
  • (1-1.5)% of Lightning Damage is Leeched as Mana while affected by Wrath
  • (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
  • -(10-5) to Total Mana Cost of Skills while affected by Clarity
  • Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
  • Note: above table omitted mod that not changed

The legacy DOT mods MalevolenceColdDamageOverTimeMultiplierMalevolenceColdDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
and MalevolenceChaosNonAilmentDamageOverTimeMultiplierMalevolenceChaosNonAilmentDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
are changed to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3.8.0. Thus, the legacy version can have a combined +(36-44)% to Damage over Time Multiplier while affected by Malevolence, but the current version cannot.

Version history

Version Changes
3.14.0
  • The Corrupted Blood status icon.pngCorrupted Blood debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from Bleed status icon.pngBleeding. Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply.
3.12.0
  • Can now grant 10 to 15% increased Energy Shield Recovery Rate while affected by Discipline (from 20 to 30%). Can now grant 6 to 10% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity (from 12 to 18%). Can now grant 10 to 15% increased Mana Recovery Rate while affected by Clarity (from 20 to 30%). Can now grant 10 to 15% increased Life Recovery Rate while affected by Vitality (from 20 to 30%). Can now grant 0.8 to 1.2% of Damage leeched as Life while affected by Vitality (from 1 to 1.5%). Can now grant 8 to 12% increased Recovery rate of Life and Energy Shield while affected by Malevolence (from 15 to 20%). Can now grant +20 to 30% to Critical Strike Multiplier while affected by Precision (from 30 to 50%). Existing versions can be updated with the use of a Divine Orb. New versions can now grant 1 to 1.5% of Life Regenerated per second while affected by Vitality (instead of 100 to 140 Life Regeneration per second). Existing versions of this item with this modifier are unaffected.
3.8.0
  • Can no longer gain +% to Cold and Chaos Damage over Time Multipliers while affected by Malevolence. Instead now has +% to Damage over Time Multiplier while affected by Malevolence. This affected all versions of the item. The mana cost reduction while affected by Clarity now specifically applies to non-channeled skills. The mana leech while affected by Wrath is now Energy Shield leech while affected by Wrath. These two changes do NOT affect existing items, and cannot be obtained with a Divine Orb.
3.6.2
  • Reduced the value of the «x% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry» modifier found on the Watcher’s Eye Unique Jewel from 180% to 30%. This modifier was unintentionally six times higher than intended. This affects all existing versions of this item.
  • The «Unaffected by Bleeding while affected by Malevolence» modifier found on Watcher’s Eye unique jewels now prevents Corrupting Blood from affecting you.
3.6.0
  • New versions of Watcher’s Eye can appear with mods which interact with the new Aura skills.
3.4.0
  • Fixed a bug where players with the Watcher’s Eye mod that blinds enemies when they hit you while you have Grace would blind you if you hit yourself.
3.2.0
  • The Elder’s Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher’s Eye unique jewel.
3.1.2
  • Fixed a bug where the «Gain x% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity» Watcher’s Eye mod was granting more Energy Shield than intended.
3.1.0
  • Introduced to the game.

«

programmist wrote:

«

Maudze wrote:

«

DESOLIAT wrote:

Какой шанс выпадения «глаза хранителя» (Watcher’s Eye) из Элдера на красной карте?

Чтобы наверняка выбить глаз, надо очень сильно по нему ударить. Бейте еще сильнее !

А сильный удар разве не разрушит глаз?

Чтобы глаз выскочил, бить в затылок надо..

Avatar

Posted by
SidleJinks
on Feb 10, 2018, 11:42:27 AM

Banned

Silver Supporter

Classic Supporter

Legion Supporter

Seeker Supporter

Abyssal Lich Supporter

Quote this Post

«

SidleJinks wrote:

Чтобы глаз выскочил, бить в затылок надо..

Правильный ответ.

We dreamed only the greatest dreams.

Как говорили Оккам, Ницше и Шакьямуни, встретившись и немного выпив: «Отсекай лишнее. Или лишнее отсечет тебя. И тогда ты познаешь истину».

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Posted by
Docu
on Feb 10, 2018, 1:14:05 PM

Divine Supporter

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Не, тут главное, чтобы выбитый глаз не оказался бы шоколадным.

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Posted by
troffi
on Feb 10, 2018, 2:13:35 PM

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«

troffi wrote:

Не, тут главное, чтобы выбитый глаз не оказался бы шоколадным.

newfag?

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Posted by
toglory
on Feb 10, 2018, 6:01:03 PM

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«

SidleJinks wrote:

Чтобы глаз выскочил, бить в затылок надо..

А если очень сильно уе6@ть,то есть шанс,что выпадет сразу два?

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Posted by
DaitePofarmit
on Feb 11, 2018, 1:04:39 AM

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«

DaitePofarmit wrote:

«

SidleJinks wrote:

Чтобы глаз выскочил, бить в затылок надо..

А если очень сильно уе6@ть,то есть шанс,что выпадет сразу два?

Почти не реально, эта гадина успевает один глаз зажмурить.

We dreamed only the greatest dreams.

Как говорили Оккам, Ницше и Шакьямуни, встретившись и немного выпив: «Отсекай лишнее. Или лишнее отсечет тебя. И тогда ты познаешь истину».

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Posted by
Docu
on Feb 11, 2018, 11:41:50 AM

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Это да, один раз даже выпал зажмуренный шоколадный глаз хранителя.

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Posted by
troffi
on Feb 11, 2018, 6:14:39 PM

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XD ой я немогу

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Posted by
valeron1232
on Feb 13, 2018, 8:57:49 PM

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«

programmist wrote:

«

Maudze wrote:

«

DESOLIAT wrote:

Какой шанс выпадения «глаза хранителя» (Watcher’s Eye) из Элдера на красной карте?

Чтобы наверняка выбить глаз, надо очень сильно по нему ударить. Бейте еще сильнее !

А сильный удар разве не разрушит глаз?

Чтобы глаз выскочил, бить в затылок надо..

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Posted by
SidleJinks
on Feb 10, 2018, 11:42:27 AM

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«

SidleJinks wrote:

Чтобы глаз выскочил, бить в затылок надо..

Правильный ответ.

We dreamed only the greatest dreams.

Как говорили Оккам, Ницше и Шакьямуни, встретившись и немного выпив: «Отсекай лишнее. Или лишнее отсечет тебя. И тогда ты познаешь истину».

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Posted by
Docu
on Feb 10, 2018, 1:14:05 PM

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Не, тут главное, чтобы выбитый глаз не оказался бы шоколадным.

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Posted by
troffi
on Feb 10, 2018, 2:13:35 PM

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«

troffi wrote:

Не, тут главное, чтобы выбитый глаз не оказался бы шоколадным.

newfag?

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Posted by
toglory
on Feb 10, 2018, 6:01:03 PM

Quote this Post

«

SidleJinks wrote:

Чтобы глаз выскочил, бить в затылок надо..

А если очень сильно уе6@ть,то есть шанс,что выпадет сразу два?

Avatar

Posted by
DaitePofarmit
on Feb 11, 2018, 1:04:39 AM

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«

DaitePofarmit wrote:

«

SidleJinks wrote:

Чтобы глаз выскочил, бить в затылок надо..

А если очень сильно уе6@ть,то есть шанс,что выпадет сразу два?

Почти не реально, эта гадина успевает один глаз зажмурить.

We dreamed only the greatest dreams.

Как говорили Оккам, Ницше и Шакьямуни, встретившись и немного выпив: «Отсекай лишнее. Или лишнее отсечет тебя. И тогда ты познаешь истину».

Avatar

Posted by
Docu
on Feb 11, 2018, 11:41:50 AM

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Это да, один раз даже выпал зажмуренный шоколадный глаз хранителя.

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Posted by
troffi
on Feb 11, 2018, 6:14:39 PM

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XD ой я немогу

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Posted by
valeron1232
on Feb 13, 2018, 8:57:49 PM

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Сферы возвышения пое

Общая информация

Начало лиги на ПК: 9 декабря 2022 года, в 22:00 по МСК
Окончание лиги на ПК: ~~

Начало лиги на консолях PlayStation 4 и Xbox: 15 декабря 2022 года, в 02:00 по МСК
Окончание лиги на консолях: ~~

Что нас ждет в лиге Запретный ритуал 3.20:

  • Новая лиг механика в жанре roguelike игр
  • Новые испытания
  • 2 новых умения, новые камни поддержки, новые ваал версии некоторых способностей
  • 15 новых уникальных предметов
  • Усиление некоторых старых предметов — оружие
  • Изменения баланса

Полезные ссылки:

  • Страница лиги на сайте PoE
  • Полный список изменений лиги 3.20 на русском
  • Полный список изменений лиги 3.20 на английском

Механика лиги

Новая лиг механика будет напоминать игры в жанре Roguelike (рогалики). Например если вы играли/смотрели за Hades, Darkest dungeon II либо The Binding of Isaac — то вас будет ожидать тоже самое.

Суть в том что имеется карта состоящая из нескольких соединенных между собой локаций (комнат), последняя локация карты обязательно содержит босса.
Каждая локация будет уникальна и обязательно содержать что-то важное. Это может быть локация с выбором лута (награды которая у вас останется), локация с бафами, локация с продавцом у которого можно купить усиления и т.п.

как выглядит карта запретного святилища пое

При прохождении карт или локаций актов, в каждой из них вам будет предложен выбор из нескольких комнат, в которую вы затем сможете перенестись для прохождения.

Прохождение комнат Святилища можно откладывать и накапливать, чтобы потом пройти сразу несколько, до 7 комнат.

Если у вас вылетит игра при прохождении комнаты Святилища — позже её можно будет переиграть.

У каждого персонажа на аккаунте свое собственное Святилище и его прогресс.

Особая валюта — Аурус

При прохождении локаций вы будете собирать особую валюту (Аурус) на которую сможете покупать усиления для прохождения Святилища либо реликвии. Тратить валюту можно будет только встретив продавца в одной из локаций Святилища.

Эта валюта работает только в Святилище и её нельзя отдельно «достать» оттуда и передать/купить у других игроков.

Особые предметы для усиления — Реликвии

Реликвии — это аналоги предметов для усиления наемников из Кражи. Т.е. особые предметы, которые надеваются в отдельные слоты и которые дают определенные усиления для персонажа. Эти предметы всегда будут у вас при прохождении любого Святилища.

Их нельзя будет крафтить и передавать другим игрокам, они привязаны к вашему аккаунту. Они не теряются при прохождении Святилища.

реликвии пое

Есть особые Священные реликвии, которые дают более сильные эффекты, нежели обычные. Священные реликвии влияют на персонажа везде, а не только в Святилище, по сути это плюс один предмет экипировки. Так что есть смысл заполучить хорошую Священную реликвию под свой билд.

Особый ресурс — Решимость

В святилище введена отдельная шкала для отображения «здоровья» персонажа — Решимость.

При получении любого урона от противников Решимость будет снижаться. Как только она закончится — прохождение Святилища заканчивается и вам нужно будет проходить его заново (с первой комнаты). Ваш персонаж не будет умирать в этом случае, так что вы не потеряете опыт или персонажа на ХК лиге.

ресурс решимость пое

Никакие свойства на снижение/уклонение/блокирование урона не действуют на Решимость. Т.е. даже если при ударе ваш персонаж по факту не потерял здоровье — то Решимость все равно потратится. Это сделано для того, чтобы танковые билды не могли игнорировать все эти механики и чтобы этот контент был одинаков (в плане выживаемости) для всех билдов.

Но несмотря на это, «обычная» выживаемость персонажа все также будет важна, ведь вас смогут убить монстры Святилища. Что будет в случае обычной смерти в Святилище, но без потери всей Решимости — пока не понятно. Возможно закроется только текущая комната. Изменим описание если получится уточнить этот момент.

В самом начале прохождения Святилища у вас обязательно будет определенное количество Решимости. Количество Решимость зависит только от реликвий на вашем персонаже и усилений в конкретном святилище. Оно не зависит от обычных характеристик персонажа, таких как здоровье, энергощит и т.п.

Атаки ближнего боя меньше влияют на решимость, нежели остальные атаки. Так что билды через ближний бой примерно на уровне остальных в плане потери решимости.

Пакты и эффекты усиления/ослабления

В некоторых комнатах на вас будут накладываться дебаффы (негативные эффекты), которые будут усложнять прохождение Святилища. При большом количестве дебаффов — проходить Святилище будет очень сложно.

усиления пое лига запретное святилище

Такие дебаффы будут двух уровней, малые и большие. Малые будут давать не сильно значительные эффекты, а большие… ну вы поняли…

Помимо дебафов в Святилище будут пакты. Это определенные эффекты, которые имеют как положительный эффект, так и отрицательный. Пример: вы теряете на 50% меньше Решимости в комнате с боссами / вы теряете на 100% больше решимости во всех остальных комнатах.

пакт пое лига запретное святилище

Награды

Обычные награды (лут/лутовая/орешки/бошки) из Святилища видимо можно будет получить при прохождении комнат и выборе определенной награды в них, с различными условиями (например 1с сейчас, либо 18с при прохождении Святилища). С обычных монстров (судя по анонсу) падает только особая валюта для Святилища.

награды лиги запретное святилище

Финальный босс

После прохождения 4 полных Святилищ — станет доступен финальный босс лиги. С которого, скорее всего, будут выпадать новые сильные предметы.

финальный босс запрятного святилища

Новые уникальные предметы

Этот раздел обновится после выхода лиги.

Награды за испытания лиги

Награда — набор доспехов Победоносного, который постепенно улучшается, в зависимости от количества выполненных испытаний на лиге.

Купить божественные сферы на лиге Запретное святилище

У нас вы всегда можете купить божественные сферы на лиге Запретное святилище для ПК и PS4. Любые виды сфер всегда есть в наличии. Нет никаких ограничений на сферы, заказывайте в любом количестве! Быстрая скорость доставки.
Купить сферы ПоЕ вы можете на сайте LootKeeper.com

Купить сферы возвышения на лиге Жатва

Короткое описание изменений лиги

Здесь мы коротко опишем основные изменения новой лиги Запретный ритуал 3.20. Мы не будем рассматривать все аспекты игры и не особо важные изменения.

Этот раздел будет полезен только тех, кто читает его до выхода лиги Запретный ритуал 3.20, после того как выйдет следующая лига — информация может стать неактуальной.

  • expand_moreИзменения Атласа

    • Переработка талантов Атласа. Убрали старые, добавили новые
    • Добавили дополнительные таланты для увеличения шанса появления той или иной лиг механики. Приятно 👍
    • Убрали из талантов бонусы к выпадению предметов с убер убер боссов. Они теперь работают всегда. Например свойство на доп шанс выпадения Глаза Хранителя с Древнего теперь работает всегда и для всех, даже без каких-либо талантов в Атласе. Это очень хорошо 👍
    • Обзор изменений талантов Ярость космоса и Мистический взор мы делали ранее
  • expand_moreБестиарий

    • Новые рецепты для бестиария. Животных для которых можно словить на картах воспоминаний прошлого (добавлены новые воспоминания)
    • Примеры новых крафтов
      • удаление одного свойства с Глаза Хранителя и добавление нового 🔥
      • заменить один пробужденный камень, на другой 🔥 град ударов сююююдааа
      • заменить собственное свойство синтез предмета 🔥
    • Теперь при крафте флаконов видно какие бонусы даёт крафт
  • expand_moreВалюта

    • Новый вид валюты, который выпадает с предвестников — Раскалывающая сфера (и осколки для неё)
    • Она позволяет расколоть одно из свойств на редком предмете без влияний. По сути это полный аналог крафта Жатвы, но в виде валюты, которую можно передать 👍
    • Из Жатвы этот крафт будет удален, это значит что получить его можно будет ТОЛЬКО с Предвестников, что сделает их актуальной лиг механикой для фарма. Но, возможно, не самой лучшей, зависит от итоговой цены этой сферы
  • expand_moreСпособности

    • Две новые способности:
      • Вулканический разлом — как бы Удар магмы, но на расстоянии
      • Замёрзший легион — создание ледяных копий персонажа рядом с ним, которые будут атаковать вашим оружием вокруг себя
    • Обе нужно тестить и смотреть как они будут себя показывать в самой игре. Билдов по ним к началу лиги не будет 100000%
    • 8 новых ваал версий способностей
      • Ваал Рассечение Cleave. Более сильные удары по большей площади, если вы убиваете магическое существо — даёт вам его свойства на ~25 секунд. Работает по аналогии с Охотником за головами, но время действия меньше
      • Ваал Внезапный удар Flicker Strike | Внезапный удар. Вы совершаете большое количество прыжков-ударов которые НЕ НАНОСЯТ УРОН по противникам, при использовании ваал способности. После прыжков, если вы живы 🤡, всем монстрам по которым вы прыгали нанесется огромный урон. Выглядит красиво, но на деле 😐😐
    • Ослабили Призрачную сталь⚠️ Качаться через неё будет теперь не так эффективно, но скорее всего все ещё будет рабочий способ, узнаем после выхода лиги
    • Ослабили Проводник молнии ⚠️ Вполне ожидаемо, т.к. способность была крайне сильная. Скорее всего сейчас она будет просто на уровне остальных
    • Изменения способностей проклятий и всего что с ними связано
    • Ослабили Lightning Strike | Удар молнии, теперь он даёт не 7 дополнительных снарядов, а лишь 2. Зачарование на шлем дает теперь максимум +2 к снарядам
    • Withering Step | Губительный шаг теперь нельзя применить если на вас уже есть эффект Elusive | Неуловимость. Это немного ослабит урон и выживаемость всех билдов использующих Nightblade Support | Клинок во тьме, включая нашу налетчицу через удар молнии. Но это не смертельное изменение
  • expand_moreУникальные предметы

    • 15 новых уникальных предметов
    • Улучшено старое оружие, чтобы оно соответствовало текущему состоянию игры. Но теперь это оружие оооочень редко падает, на уровне Охотника за головами и Волшебной крови
    • Им увеличили только урон и довольно прилично. Все остальное (механики) никак не изменили
    • Примеры оружия: Soul Taker | Сборщик душ, Starforge | Звёздный горн, Lioneye’s Glare | Взор Львиного глаза
    • Кольцо Касание Каландры (которое отзеркаливает второе надетое вами кольцо) с текущей лиги добавили в основу игры
  • expand_moreСамоцветы

    • Уже обсуждалось: изменили старые самоцветы, часть удалили, часть особых свойств сделали обычными свойствами на редких самоцветах (добавили в пул). Некоторые самоцветы можно получить только через осквернение (не падают просто так). Добавили новые свойства в общий пул связанные с защитой от состояний
    • Добавили новый уникальный самоцвет для защиты от стихийных состояний (довольно крутой)
    • Первородные самоцветы для големов теперь не выпадают, их нужно получить другим способом (пока не сообщили каким). Из-за чего пока непонятно насколько дорогие они будут. Это очень важно, ведь без них не работают билды на големов
    • Самоцвет для создания скелетов-магов — Dead Reckoning | Возмездие мёртвых, теперь можно получить при помощи рецепта ⚠️ Он нам ещё пригодится…
    • Свойство на резервацию маны (2-3%) можно получить на обычных самоцветах 🔥
  • expand_moreУлучшения в бою с боссами

    • Теперь проще понять где находится край арены Сируса (приятно)
    • В бою с Неутолимым голодом (заместитель Пожирателя миров) теперь медленнее накапливаются заряды дебафа (не будет так быстро убывать хп, когда ищите выход из слизи)
  • expand_moreОстальные изменения

    • Древнюю сферу (реролл уников) теперь нельзя использовать на уникальных самоцветах, флаконах или картах
    • Проклятья. Все изменения с проклятьями мы уже разбирали в социалках
    • Свойства редких монстров, изменение свойств Архнемезиса (Возмездие). Старые свойства сильно изменили, теперь вместо них на монстрах будут свойства с простыми механиками и названиями (например Получение зарядов Выносливости при ударах)
    • Беспощадный режим доступен для всех — КРАЙНЕ не рекомендуем на нем играть если вы новичок ⚠️
  • expand_moreМелкие изменения

    • Divine Vessel | Божественный сосуд (после убийства богов на картах) — теперь не нужно никуда нести, достаточно лишь кликнуть на нем и душа добавится
    • Можно заранее посмотреть визуально карту Пирамиды Ацоатля

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