Максимум: 1(4-6)% увеличение максимума энергетического щита
(4-6)% увеличение максимума здоровья
(4-6)% увеличение максимума маны
| <Два или три случайных свойства аур> |
|---|
| (1-1.5)% от урона от огня похищается в виде здоровья под действием Жгучей злобы
Под действием Жгучей злобы урон пробивает (10-15)% сопротивления огню +(30-50)% к множителю критического удара под действием Жгучей злобы (40-60)% увеличение урона от огня под действием Жгучей злобы Дарует (15-25)% от физического урона в виде дополнительного урона от огня под действием Жгучей злобы Под действием Жгучей злобы (25-40)% физического урона становится уроном от огня Под действием Ясности ума (6-10)% от урона берется сначала из маны вместо здоровья Под действием Ясности ума (15-20)% полученного урона восполняется в виде маны Под действием Ясности ума (6-10)% от максимума маны добавляется в виде дополнительного максимума энергетического щита (10-15)% повышение скорости восстановления маны под действием Ясности ума (10-15)% шанс восстановить 10% от максимума маны при использовании умения под действием Ясности ума -(10-5) к итоговому расходу маны неподдерживаемыми умениями под действием Ясности ума +(600-1000) к броне под действием Решимости Под действием Решимости +(5-8)% шанс блокировать урон от атак (5-8)% дополнительного уменьшения получаемого физического урона под действием Решимости Под действием Решимости вы получаете уменьшенный на (60-40)% дополнительный урон от критических ударов (50-40)% уменьшение получаемого отраженного физического урона под действием Решимости Невосприимчивость к Беззащитности под действием Решимости Под действием Дисциплины +(5-8)% шанс блокировать урон от чар Под действием Дисциплины получает +(20-30) энергетического щита за каждый удар по врагу (10-15)% повышение скорости восстановления энергетического щита под действием Дисциплины Регенерация (1.5-2.5)% энергетического щита в секунду под действием Дисциплины (30-40)% ускорение начала перезарядки энергетического щита под действием Дисциплины +(5-8)% шанс уклониться от ударов от атак под действием Грации Под действием Грации вы получаете (30-50)% шанс ослепить врагов, которые нанесли вам удар +(12-15)% шанс подавить урон от чар под действием Грации (10-15)% повышение скорости передвижения под действием Грации Невосприимчивость к Слабости под действием Грации +(5-8)% шанс подавить урон от чар под действием Спешки (30-50)% повышение скорости перезарядки умений передвижения, используемых во время действия Спешки Под действием Спешки отрицательные эффекты на вас истекают на (20-15)% быстрее Вы получаете эффект Боевой раж на 4 секунд(-ы) при убийстве под действием Спешки Под действием Спешки вы получаете Форму призрака Под действием Спешки Путы времени не имеют воздействия Под действием Холодной ненависти добавляет от (58-70) до (88-104) урона от холода +(1.2-1.8)% к шансу критического удара под действием Холодной ненависти Под действием Холодной ненависти урон пробивает (10-15)% сопротивления холоду (40-60)% увеличение урона от холода под действием Холодной ненависти Под действием Холодной ненависти (25-40)% физического урона становится уроном от холода +(18-22)% к множителю постепенного урона под действием Злорадства (8-12)% повышение скорости восстановления здоровья и энергетического щита под действием Злорадства Невосприимчивость к кровотечению под действием Злорадства Невосприимчивость к яду под действием Злорадства Наложенные вами состояния, наносящие урон, под действием Злорадства наносят урон на (10-15)% быстрее Нельзя ослепить под действием Точности Дарует заряд флакона, когда вы наносите критический удар под действием Точности (40-60)% увеличение урона от атак под действием Точности (10-15)% повышение скорости атаки под действием Точности +(20-30)% к множителю критического удара под действием Точности (8-12)% шанс нанести двойной урон под действием Гордости 25% шанс наложить Прокол на врагов при нанесении удара атаками под действием Гордости Под действием Гордости наложенные вами Проколы длятся еще 2 дополнительных удара(-ов) (40-60)% увеличение физического урона при использовании Гордости Ваши удары устрашают врагов на 4 секунды под действием Гордости +(30-50)% к сопротивлению хаосу под действием Спасения от стихий (50-40)% уменьшение получаемого отраженного урона от стихий под действием Спасения от стихий Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от холода Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от огня Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от молнии Невосприимчивость к Уязвимости к стихиям под действием Спасения от стихий Иммунитет к поджогу под действием Спасения от огня Под действием Спасения от огня (6-10)% получаемого физического урона от ударов становится уроном от огня Невосприимчивость к эффекту горящей земли под действием Спасения от огня Невосприимчивость к Горючести под действием Спасения от огня Иммунитет к заморозке под действием Спасения от холода Под действием Спасения от холода (6-10)% получаемого физического урона от ударов становится уроном от холода Невосприимчивость к эффекту замерзшей земли под действием Спасения от холода Невосприимчивость к Обморожению под действием Спасения от холода Иммунитет к шоку под действием Спасения от молнии Под действием Спасения от молнии (6-10)% получаемого физического урона от ударов становится уроном от молнии Невосприимчивость к Проводимости под действием Спасения от молнии Невосприимчивость к эффекту заряженной земли под действием Спасения от молнии (0.8-1.2)% от урона похищается в виде здоровья под действием Живучести +(20-30) здоровья за каждый удар по врагу под действием Живучести (50-70)% увеличение восстановления здоровья от флаконов под действием Живучести (10-15)% повышение скорости восстановления здоровья под действием Живучести Регенерация (1-1.5)% здоровья в секунду под действием Живучести (70-100)% повышение шанса критического удара под действием Грозного гнева (40-60)% увеличение урона от молнии под действием Грозного гнева (1-1.5)% урона от молнии похищается в виде энергетического щита под действием Грозного гнева Под действием Грозного гнева урон пробивает (10-15)% сопротивления молнии Дарует (15-25)% от физического урона в виде дополнительного урона от молнии под действием Грозного гнева Под действием Грозного гнева (25-40)% физического урона становится уроном от молнии (10-15)% повышение скорости сотворения чар под действием Фанатизма Эффекты освящённой земли, которую вы создали под действием Фанатизма, не спадают в течение 2 секунд Созданная вами под действием Фанатизма освящённая земля увеличивает получаемый противниками урон на (8-10)% (100-120)% повышение шанса критического удара по врагам на освящённой земле под действием Фанатизма Под действием Фанатизма критические удары пробивают (8-10)% вражеского сопротивления стихиям Вы получаете Колдовской выброс на 4 секунды при создании освящённой земли под действием Фанатизма 30% увеличение максимального итогового восстановления энергетического щита в секунду от похищения под действием Фанатизма |
Один за другим они вступали в борьбу с существом,
которого не могли ни победить, ни даже понять,
и один за другим становились его частью.Поместите самоцвет в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.
Выпадение ограничено
Может выпасть только с Древнего на картах 6 уровня и выше, если Создатель выжил. Для Убер Древнего не имеет значения, выживет ли Создатель. Невозможно получить при помощи Сферы удачиРазмер стопки: 20Улучшает обычный предмет до случайного уровня редкостиЩелкните правой кнопкой мыши по этому объекту, а затем левой по обычному предмету, чтобы использовать.
Для разделения щелкните мышкой с зажатой клавишей Shift..
Осколок алхимии 4шт.
Осколок перемен 8шт.
Класс предмета: Самоцветы
Глаз хранителя — это уникальный Радужный самоцветПоместите самоцвет в доступное гнездо на дереве пассивных умений. Чтобы вынуть самоцвет, щёлкните по нему правой кнопкой мыши.
[1], который увеличивает здоровье, ману, энергетические щит на 4-6%, а также имеет от 2 до 3 атакующих и/или защитных свойств, влияющих на активированные ауры. Из-за обширного перечня редких свойств, которые определяются случайно, предмет часто используется в самых разнообразных билдах, поскольку свойства аур уникальны, эффективны, не могут быть получены на других радужных или кластерных самоцветах. При удачном сочетании дополнительных свойств аур, Глаз хранителя может быть очень ценным предметом в игре и в зависимости от редкости, количества и взаимной синергии выпавших свойств, может стоить от нескольких до сотен
сфер возвышенияРазмер стопки: 10Усиливает редкий предмет, наделяя его новым случайным свойствомЩелкните правой кнопкой мыши по этому объекту, а затем левой по редкому предмету, чтобы использовать. Редкие предметы могут иметь до шести случайных свойств.
Для разделения щелкните мышкой с зажатой клавишей Shift..
Глаз хранителя с двумя дополнительными свойствами может выпасть при столкновении с Древним, если Создатель остался жив в стадии захвата. Предмет с тремя дополнительными свойствами может выпасть только в схватке с Убер Древним. Шанс выпадения Глаза хранителя может быть увеличен за счёт пассивного навыка древа Атласа «Взгляд в Бездну», расположенный в верхней части древа.
Использование Божественной сферыРазмер стопки: 10Изменяет числовые значения случайных свойств предметаЩелкните правой кнопкой мыши по этому объекту, а затем левой по волшебному, редкому или уникальному предмету, чтобы использовать.
Для разделения щелкните мышкой с зажатой клавишей Shift. может изменить числовые значения свойств. Невозможно изменить свойства при помощи
сферы хаосаРазмер стопки: 10Перековывает редкий предмет, наделяя его новыми случайными свойствамиЩелкните правой кнопкой мыши по этому объекту, а затем левой по редкому предмету, чтобы использовать.
Для разделения щелкните мышкой с зажатой клавишей Shift. или
древней сферыРазмер стопки: 20Перековывает уникальный предмет в другой уникальный предмет такого же классаЩелкните правой кнопкой мыши по этому предмету и затем левой по уникальному предмету, чтобы использовать.
Для разделения щелкните мышкой с зажатой клавишей Shift..
Глаз хранителя может быть осквернён сферой ВаалРазмер стопки: 10Оскверняет предмет, непредсказуемо изменяя егоЩелкните правой кнопкой мыши по этому объекту, а затем левой по предмету, чтобы осквернить его. Осквернённые предметы не могут быть модифицированы снова.
Для разделения щелкните мышкой с зажатой клавишей Shift. ради возможности получения скрытого свойства ваал, однако есть риск полностью испортить предмет, превратив его в волшебный. Осквернением можно получить одно из скрытых свойств, указанных в списке.
Глаз хранителя может быть наделён дополнительным скрытым свойством самоцвета через крафт жатвы. Список собственных свойств самоцветов, которые можно получить таким образом.
Самоцвет не оказывает никакого эффекта на приспешников. Для балансирования того преимущества, которое предоставляет самоцвет, в игре действует ограничение на единовременное использование в дереве умений только одного такого самоцвета.
Случайные свойства[]
Список свойств, которые может иметь самоцвет:
| Свойства |
|---|
| (1-1.5)% от урона от огня похищается в виде здоровья под действием Жгучей злобы |
| Под действием Жгучей злобы урон пробивает (10-15)% сопротивления огню |
| +(30-50)% к множителю критического удара под действием Жгучей злобы |
| (40-60)% увеличение урона от огня под действием Жгучей злобы |
| Дарует (15-25)% от физического урона в виде дополнительного урона от огня под действием Жгучей злобы |
| Под действием Жгучей злобы (25-40)% физического урона становится уроном от огня |
| Под действием Ясности ума (6-10)% от урона берется сначала из маны вместо здоровья |
| Под действием Ясности ума (15-20)% полученного урона восполняется в виде маны |
| Под действием Ясности ума (6-10)% от максимума маны добавляется в виде дополнительного максимума энергетического щита |
| (10-15)% повышение скорости восстановления маны под действием Ясности ума |
| (10-15)% шанс восстановить 10% от максимума маны при использовании умения под действием Ясности ума |
| -(10-5) к итоговому расходу маны неподдерживаемыми умениями под действием Ясности ума |
| +(600-1000) к броне под действием Решимости |
| Под действием Решимости +(5-8)% шанс блокировать урон от атак |
| (5-8)% дополнительного уменьшения получаемого физического урона под действием Решимости |
| Под действием Решимости вы получаете уменьшенный на (60-40)% дополнительный урон от критических ударов |
| (50-40)% уменьшение получаемого отраженного физического урона под действием Решимости |
| Невосприимчивость к Беззащитности под действием Решимости |
| Под действием Дисциплины +(5-8)% шанс блокировать урон от чар |
| Под действием Дисциплины получает +(20-30) энергетического щита за каждый удар по врагу |
| (10-15)% повышение скорости восстановления энергетического щита под действием Дисциплины |
| Регенерация (1.5-2.5)% энергетического щита в секунду под действием Дисциплины |
| (30-40)% ускорение начала перезарядки энергетического щита под действием Дисциплины |
| +(5-8)% шанс уклониться от ударов от атак под действием Грации |
| Под действием Грации вы получаете (30-50)% шанс ослепить врагов, которые нанесли вам удар |
| +(12-15)% шанс подавить урон от чар под действием Грации |
| (10-15)% повышение скорости передвижения под действием Грации |
| Невосприимчивость к Слабости под действием Грации |
| +(5-8)% шанс подавить урон от чар под действием Спешки |
| (30-50)% повышение скорости перезарядки умений передвижения, используемых во время действия Спешки |
| Под действием Спешки отрицательные эффекты на вас истекают на (20-15)% быстрее |
| Вы получаете эффект Боевой раж на 4 секунд(-ы) при убийстве под действием Спешки |
| Под действием Спешки вы получаете Форму призрака |
| Под действием Спешки Путы времени не имеют воздействия |
| Под действием Холодной ненависти добавляет от (58-70) до (88-104) урона от холода |
| +(1.2-1.8)% к шансу критического удара под действием Холодной ненависти |
| Под действием Холодной ненависти урон пробивает (10-15)% сопротивления холоду |
| (40-60)% увеличение урона от холода под действием Холодной ненависти |
| Под действием Холодной ненависти (25-40)% физического урона становится уроном от холода |
| +(18-22)% к множителю постепенного урона под действием Злорадства |
| (8-12)% повышение скорости восстановления здоровья и энергетического щита под действием Злорадства |
| Невосприимчивость к кровотечению под действием Злорадства |
| Невосприимчивость к яду под действием Злорадства |
| Наложенные вами состояния, наносящие урон, под действием Злорадства наносят урон на (10-15)% быстрее |
| Нельзя ослепить под действием Точности |
| Дарует заряд флакона, когда вы наносите критический удар под действием Точности |
| (40-60)% увеличение урона от атак под действием Точности |
| (10-15)% повышение скорости атаки под действием Точности |
| +(20-30)% к множителю критического удара под действием Точности |
| (8-12)% шанс нанести двойной урон под действием Гордости |
| 25% шанс наложить Прокол на врагов при нанесении удара атаками под действием Гордости |
| Под действием Гордости наложенные вами Проколы длятся еще 2 дополнительных удара(-ов) |
| (40-60)% увеличение физического урона при использовании Гордости |
| Ваши удары устрашают врагов на 4 секунды под действием Гордости |
| +(30-50)% к сопротивлению хаосу под действием Спасения от стихий |
| (50-40)% уменьшение получаемого отраженного урона от стихий под действием Спасения от стихий |
| Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от холода |
| Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от огня |
| Под действием Спасения от стихий (8-12)% получаемого физического урона от ударов становится уроном от молнии |
| Невосприимчивость к Уязвимости к стихиям под действием Спасения от стихий |
| Иммунитет к поджогу под действием Спасения от огня |
| Под действием Спасения от огня (6-10)% получаемого физического урона от ударов становится уроном от огня |
| Невосприимчивость к эффекту горящей земли под действием Спасения от огня |
| Невосприимчивость к Горючести под действием Спасения от огня |
| Иммунитет к заморозке под действием Спасения от холода |
| Под действием Спасения от холода (6-10)% получаемого физического урона от ударов становится уроном от холода |
| Невосприимчивость к эффекту замерзшей земли под действием Спасения от холода |
| Невосприимчивость к Обморожению под действием Спасения от холода |
| Иммунитет к шоку под действием Спасения от молнии |
| Под действием Спасения от молнии (6-10)% получаемого физического урона от ударов становится уроном от молнии |
| Невосприимчивость к Проводимости под действием Спасения от молнии |
| Невосприимчивость к эффекту заряженной земли под действием Спасения от молнии |
| (0.8-1.2)% от урона похищается в виде здоровья под действием Живучести |
| +(20-30) здоровья за каждый удар по врагу под действием Живучести |
| (50-70)% увеличение восстановления здоровья от флаконов под действием Живучести |
| (10-15)% повышение скорости восстановления здоровья под действием Живучести |
| Регенерация (1-1.5)% здоровья в секунду под действием Живучести |
| (70-100)% повышение шанса критического удара под действием Грозного гнева |
| (40-60)% увеличение урона от молнии под действием Грозного гнева |
| (1-1.5)% урона от молнии похищается в виде энергетического щита под действием Грозного гнева |
| Под действием Грозного гнева урон пробивает (10-15)% сопротивления молнии |
| Дарует (15-25)% от физического урона в виде дополнительного урона от молнии под действием Грозного гнева |
| Под действием Грозного гнева (25-40)% физического урона становится уроном от молнии |
| (10-15)% повышение скорости сотворения чар под действием Фанатизма |
| Эффекты освящённой земли, которую вы создали под действием Фанатизма, не спадают в течение 2 секунд |
| Созданная вами под действием Фанатизма освящённая земля увеличивает получаемый противниками урон на (8-10)% |
| (100-120)% повышение шанса критического удара по врагам на освящённой земле под действием Фанатизма |
| Под действием Фанатизма критические удары пробивают (8-10)% вражеского сопротивления стихиям |
| Вы получаете Колдовской выброс на 4 секунды при создании освящённой земли под действием Фанатизма |
| 30% увеличение максимального итогового восстановления энергетического щита в секунду от похищения под действием Фанатизма |
История изменений[]
| Версия | Изменения |
|---|---|
| 3.12.0 |
|
| 3.8.0 |
|
| 3.6.2 |
|
| 3.2.0 |
|
| 3.1.0 |
|
Ссылки[]
- ↑ Natalia_GGG (11 Декабря 2017). «Новые найденные уникальные предметы». Официальный форум Path of Exile. Получено 11 Декабря 2017.
|
Копил всю неделю на второй глаз хранителя , оказывается когда их 2 в дереве один не работает. Последняя редакция: jdki4an. Время: 26 апр. 2018 г., 9:23:17 Last bumped9 июля 2018 г., 14:55:50 |
Сообщение Цитировать это сообщение |
|
Купил на прошлой неделе шавермы, так три дня потом с животом мучался. Куда смотрит контроль качества? Просто пипец… |
Сообщение Цитировать это сообщение |
|
Вот тебе смешно). А сути то не меняет, теперь весь билд помойка. |
Сообщение Цитировать это сообщение |
Первая строчка описания: «Максимум: 1« Последняя редакция: ArtWolfi. Время: 26 апр. 2018 г., 9:32:04 |
Сообщение Забанен Цитировать это сообщение |
|
Хм, буду знать, но согласись описание максимум 1. Такое себе «очевидное». Последняя редакция: jdki4an. Время: 26 апр. 2018 г., 9:37:09 |
Сообщение Цитировать это сообщение |
Полностью согласен! Беспредел какой-то! Последняя редакция: MaratZerg. Время: 26 апр. 2018 г., 10:44:41 |
Сообщение Цитировать это сообщение |
|
ахахахахха , самы топовый комментарий из тех что я видел когда либо )) |
Сообщение Цитировать это сообщение |
Пожаловаться на запись форума
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
| <Two or Three random aura modifiers> |
|---|
| (1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger +(30-50)% to Critical Strike Multiplier while affected by Anger (40-60)% increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger (6-10)% of Damage taken from Mana before Life while affected by Clarity (15-20)% of Damage taken while affected by Clarity Recouped as Mana Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity (10-15)% increased Mana Recovery Rate while affected by Clarity (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity +(600-1000) to Armour while affected by Determination +(5-8)% Chance to Block Attack Damage while affected by Determination (5-8)% additional Physical Damage Reduction while affected by Determination You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination (50-40)% reduced Reflected Physical Damage taken while affected by Determination Unaffected by Vulnerability while affected by Determination +(5-8)% Chance to Block Spell Damage while affected by Discipline Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline (10-15)% increased Energy Shield Recovery Rate while affected by Discipline Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline (30-40)% faster start of Energy Shield Recharge while affected by Discipline +(5-8)% chance to Evade Attack Hits while affected by Grace (30-50)% chance to Blind Enemies which Hit you while affected by Grace +(12-15)% chance to Suppress Spell Damage while affected by Grace (10-15)% increased Movement Speed while affected by Grace Unaffected by Enfeeble while affected by Grace +(5-8)% chance to Suppress Spell Damage while affected by Haste (30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste Debuffs on you expire (20-15)% faster while affected by Haste You gain Onslaught for 4 seconds on Kill while affected by Haste You have Phasing while affected by Haste Unaffected by Temporal Chains while affected by Haste Adds (58-70) to (88-104) Cold Damage while affected by Hatred +(1.2-1.8)% to Critical Strike Chance while affected by Hatred Damage Penetrates (10-15)% Cold Resistance while affected by Hatred (40-60)% increased Cold Damage while affected by Hatred (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred +(18-22)% to Damage over Time Multiplier while affected by Malevolence (8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence Unaffected by Bleeding while affected by Malevolence Unaffected by Poison while affected by Malevolence Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence Cannot be Blinded while affected by Precision Gain a Flask Charge when you deal a Critical Strike while affected by Precision (40-60)% increased Attack Damage while affected by Precision (10-15)% increased Attack Speed while affected by Precision +(20-30)% to Critical Strike Multiplier while affected by Precision (8-12)% chance to deal Double Damage while using Pride 25% chance to Impale Enemies on Hit with Attacks while using Pride Impales you inflict last 2 additional Hits while using Pride (40-60)% increased Physical Damage while using Pride Your Hits Intimidate Enemies for 4 seconds while you are using Pride +(30-50)% to Chaos Resistance while affected by Purity of Elements (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements Unaffected by Elemental Weakness while affected by Purity of Elements Immune to Ignite while affected by Purity of Fire (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire Unaffected by Burning Ground while affected by Purity of Fire Unaffected by Flammability while affected by Purity of Fire Immune to Freeze while affected by Purity of Ice (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice Unaffected by Chilled Ground while affected by Purity of Ice Unaffected by Frostbite while affected by Purity of Ice Immune to Shock while affected by Purity of Lightning (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning Unaffected by Conductivity while affected by Purity of Lightning Unaffected by Shocked Ground while affected by Purity of Lightning (0.8-1.2)% of Damage leeched as Life while affected by Vitality Gain (20-30) Life per Enemy Hit while affected by Vitality (50-70)% increased Life Recovery from Flasks while affected by Vitality (10-15)% increased Life Recovery Rate while affected by Vitality Regenerate (1-1.5)% of Life per second while affected by Vitality (70-100)% increased Critical Strike Chance while affected by Wrath (40-60)% increased Lightning Damage while affected by Wrath (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath (10-15)% increased Cast Speed while affected by Zealotry Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry 30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry |
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Drop restricted
Drops from regular Elder if the Shaper remains alive (2 mod variant) and from Uber Elder (3 mod variant). Maven’s Invitation: The FearedThe Maven must Witness:
Cortex,
Chayula’s Domain,
The Alluring Abyss,
The Shaper’s Realm,
Absence of Value and Meaning
Modifiers to Item Quantity will affect the number of encounter rewards droppedFor those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.Open portals to The Maven’s Crucible by using this item in a personal Map Device. always drops the 2 mod variant.
4x Alchemy Shard
8x Alteration Shard
Item class: Jewel
Watcher’s Eye is a unique Prismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.
It is one of the few items in the game that are universally usable in all builds, due to the highly useful and variable modifiers it can drop with. These modifiers are often powerful and in some cases not obtainable on other items. Depending on the modifiers’ synergy, a Watcher’s Eye has the potential to become one of the most valuable items in the game. Additionally, due to it being a unique item, it cannot be duplicated (e.g. mirrored).
Item acquisition

Watcher’s Eye has restrictions on where or how it can drop. It cannot be chanced.
Drops from regular Elder if the Shaper remains alive (2 mod variant) and from Uber Elder (3 mod variant). Maven’s Invitation: The FearedThe Maven must Witness:
Cortex,
Chayula’s Domain,
The Alluring Abyss,
The Shaper’s Realm,
Absence of Value and Meaning
Modifiers to Item Quantity will affect the number of encounter rewards droppedFor those who must not endure it,
there may be found a perverse joy
in watching the struggle for survival.Open portals to The Maven’s Crucible by using this item in a personal Map Device. always drops the 2 mod variant.
Monster restrictions
This item can be acquired from the following monsters:
- The Elder
- The Elder
Recipes
Watcher’s Eye can be created from the following recipes:
| Amount | Part | Description | Meta |
|---|---|---|---|
| 3 | ![]() 3 |
Watcher’s Eye | M |
| 9 | ![]() 9CorruptedMethod transcends shape and size. Do something in parallel long enough, and you will always find another way. |
random corrupted Prismatic Jewel | M |
| 9 | ![]() 9Two-Implicit CorruptedYou may be nothing to everybody, but you are everything to somebody. |
Two-Implicit Corrupted Watcher’s Eye | M |
| 1 | ![]() 1Reach into the Void and claim your prize. |
Random divination card set exchange | A |
Usage
Watcher’s Eye is restricted to one per character. Due to this restriction, a single jewel that has all three mods for the character is highly valuable. Players generally look for jewels that work with the auras they already use, or can be activated by fitting in a Level 1 flat cost aura such as VitalityAura, Spell, AoE
Level: (1-20)
Reservation: (28-233) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-19) to radius
You and nearby Allies Regenerate (10-193.2) Life per second
Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-19) to radius
You and nearby Allies Regenerate (2.9-33) Mana per second
Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket., or
PrecisionAura, Critical, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-19) to radius
You and nearby allies gain (20-58)% increased Critical Strike Chance
You and nearby allies gain +(93-701) to Accuracy Rating
Additional Effects per 1% Quality:
2% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. due to their minimal impact on overall reservation. Additionally, Watcher’s Eye modifiers can be activated by auras from party members, Rogues in Heist (as well as Huck in maps), and from Sentinels. Vaal versions of named auras will also activate the respective modifiers.
Variants of the Watcher’s Eye can boost offensive and/or defensive capabilities if the following auras are active:
| Gem | ||||
|---|---|---|---|---|
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-19) to radius You and nearby allies gain (227-2575) additional Evasion Rating You and nearby allies gain (20-29)% more Evasion rating Additional Effects per 1% Quality: |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-19) to radius You and nearby allies gain (10-16)% increased Movement Speed You and nearby allies gain (15-24)% increased Attack Speed You and nearby allies gain (15-24)% increased Cast Speed Additional Effects per 1% Quality: |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.+(0-19) to radius You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby allies deal (14-18)% more Cold Damage Additional Effects per 1% Quality: |
N/A | 24 | ||
Level: (1-20) Reservation: (22-186) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-19) to radius You and nearby allies gain (20-58)% increased Critical Strike Chance You and nearby allies gain +(93-701) to Accuracy Rating Additional Effects per 1% Quality: |
N/A | N/A | 10 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants cold resistance to you and your allies.+(0-19) to radius You and nearby allies gain (22-41)% additional Cold Resistance You and nearby allies gain (0-4)% additional maximum Cold Resistance Additional Effects per 1% Quality: |
N/A | 24 | ||
Level: (1-20) Reservation: (34-279) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-19) to radius You and nearby Allies Regenerate (2.9-33) Mana per second Additional Effects per 1% Quality: |
N/A | N/A | 10 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-19) to radius You and nearby allies gain (60-217) additional Energy Shield You and nearby Allies gain 30% increased Energy Shield Recharge rate Additional Effects per 1% Quality: |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.+(0-19) to radius You and nearby allies deal (14-20)% more Damage over Time You and nearby allies have (10-19)% increased Skill Effect Duration Additional Effects per 1% Quality: |
N/A | 24 | ||
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.+(0-19) to radius You and nearby allies gain +(20-34)% to all Elemental Resistances You and nearby allies are Immune to all Elemental Ailments Additional Effects per 1% Quality: |
N/A | 24 | ||
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants lightning resistance to you and your allies.+(0-19) to radius You and nearby allies gain (22-41)% additional Lightning Resistance You and nearby allies gain (0-4)% additional maximum Lightning Resistance Additional Effects per 1% Quality: |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-19) to radius You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage Additional Effects per 1% Quality: |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.+(0-19) to radius You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds You and nearby allies have (20-39)% increased Spell Critical Strike Chance You and nearby allies deal (10-15)% more Spell Damage Additional Effects per 1% Quality: |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-19) to radius You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells Additional Effects per 1% Quality: |
N/A | 24 | ||
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-19) to radius You and nearby allies gain (179-2051) additional Armour You and nearby allies gain (40-49)% more Armour Additional Effects per 1% Quality: |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-10) to radius Nearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds Additional Effects per 1% Quality: |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants fire resistance to you and your allies.+(0-19) to radius You and nearby allies gain (22-41)% additional Fire Resistance You and nearby allies gain (0-4)% additional maximum Fire Resistance Additional Effects per 1% Quality: |
N/A | 24 | ||
Level: (1-20) Reservation: (28-233) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-19) to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional Effects per 1% Quality: |
N/A | N/A | 10 |
Random modifiers
The number of aura modifiers on the Watcher’s Eye will depend on its source.
The numeric values of mods on the Watcher’s Eye can be modified using Divine OrbsStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack., but the specific modifiers themselves cannot be rerolled via currency. However, it is possible to reroll the modifier in the Menagerie by beastcrafting using a Wild Hellion Alpha; doing so will reroll one random Aura-related modifier into any other Aura-related modifier.
There are combinations of 2-mod jewels and
combinations of 3-mod jewels.
A modifier is picked from this list:
| Name | Stats |
|---|---|
| AngerFireDamageLifeLeech_ | (1-1.5)% of Fire Damage Leeched as Life while affected by Anger |
| AngerFirePenetration | Damage Penetrates (10-15)% Fire Resistance while affected by Anger |
| AngerIncreasedCriticalStrikeMultiplier | +(30-50)% to Critical Strike Multiplier while affected by Anger |
| AngerIncreasedFireDamage | (40-60)% increased Fire Damage while affected by Anger |
| AngerPhysicalAddedAsFire | Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger |
| AngerPhysicalConvertedToFire | (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger |
| ClarityDamageTakenFromManaBeforeLife | (6-10)% of Damage taken from Mana before Life while affected by Clarity |
| ClarityDamageTakenGainedAsMana | (15-20)% of Damage taken while affected by Clarity Recouped as Mana |
| ClarityManaAddedAsEnergyShield | Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity |
| ClarityManaRecoveryRate | (10-15)% increased Mana Recovery Rate while affected by Clarity |
| ClarityRecoverManaOnSkillUse | (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity |
| ClarityReducedManaCostNonChannelled | Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity |
| DeterminationAdditionalArmour | +(600-1000) to Armour while affected by Determination |
| DeterminationAdditionalBlock | +(5-8)% Chance to Block Attack Damage while affected by Determination |
| DeterminationPhysicalDamageReduction | (5-8)% additional Physical Damage Reduction while affected by Determination |
| DeterminationReducedExtraDamageFromCrits | You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination |
| DeterminationReducedReflectedPhysicalDamage | (50-40)% reduced Reflected Physical Damage taken while affected by Determination |
| DeterminationUnaffectedByVulnerability | Unaffected by Vulnerability while affected by Determination |
| DisciplineAdditionalSpellBlock | +(5-8)% Chance to Block Spell Damage while affected by Discipline |
| DisciplineEnergyShieldPerHit | Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline |
| DisciplineEnergyShieldRecoveryRate | (10-15)% increased Energy Shield Recovery Rate while affected by Discipline |
| DisciplineEnergyShieldRegen | Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline |
| DisciplineFasterStartOfRecharge | (30-40)% faster start of Energy Shield Recharge while affected by Discipline |
| GraceAdditionalChanceToEvade | +(5-8)% chance to Evade Attack Hits while affected by Grace |
| GraceBlindEnemiesWhenHit | (30-50)% chance to Blind Enemies which Hit you while affected by Grace |
| GraceChanceToDodge | +(12-15)% chance to Suppress Spell Damage while affected by Grace |
| GraceIncreasedMovementSpeed | (10-15)% increased Movement Speed while affected by Grace |
| GraceUnaffectedByEnfeeble | Unaffected by Enfeeble while affected by Grace |
| HasteChanceToDodgeSpells | +(5-8)% chance to Suppress Spell Damage while affected by Haste |
| HasteCooldownRecoveryForMovementSkills | (30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste |
| HasteDebuffsExpireFaster | Debuffs on you expire (20-15)% faster while affected by Haste |
| HasteGainOnslaughtOnKill | You gain Onslaught for 4 seconds on Kill while affected by Haste |
| HasteGainPhasing | You have Phasing while affected by Haste |
| HasteUnaffectedByTemporalChains | Unaffected by Temporal Chains while affected by Haste |
| HatredAddedColdDamage | Adds (58-70) to (88-104) Cold Damage while affected by Hatred |
| HatredAdditionalCriticalStrikeChance | +(1.2-1.8)% to Critical Strike Chance while affected by Hatred |
| HatredColdPenetration | Damage Penetrates (10-15)% Cold Resistance while affected by Hatred |
| HatredIncreasedColdDamage | (40-60)% increased Cold Damage while affected by Hatred |
| HatredPhysicalConvertedToCold | (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred |
| MalevolenceDamageOverTimeMultiplier | +(18-22)% to Damage over Time Multiplier while affected by Malevolence |
| MalevolenceLifeAndEnergyShieldRecoveryRate | (8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence |
| MalevolenceUnaffectedByBleeding_ | Unaffected by Bleeding while affected by Malevolence |
| MalevolenceUnaffectedByPoison | Unaffected by Poison while affected by Malevolence |
| MalevolenceYourAilmentsDealDamageFaster__ | Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence |
| PrecisionCannotBeBlinded | Cannot be Blinded while affected by Precision |
| PrecisionFlaskChargeOnCrit_ | Gain a Flask Charge when you deal a Critical Strike while affected by Precision |
| PrecisionIncreasedAttackDamage | (40-60)% increased Attack Damage while affected by Precision |
| PrecisionIncreasedAttackSpeed | (10-15)% increased Attack Speed while affected by Precision |
| PrecisionIncreasedCriticalStrikeMultiplier | +(20-30)% to Critical Strike Multiplier while affected by Precision |
| PrideChanceForDoubleDamage | (8-12)% chance to deal Double Damage while using Pride |
| PrideChanceToImpale | 25% chance to Impale Enemies on Hit with Attacks while using Pride |
| PrideImpaleAdditionalHits | Impales you inflict last 2 additional Hits while using Pride |
| PrideIncreasedPhysicalDamage_ | (40-60)% increased Physical Damage while using Pride |
| PrideIntimidateOnHit | Your Hits Intimidate Enemies for 4 seconds while you are using Pride |
| PurityOfElementsChaosResistance | +(30-50)% to Chaos Resistance while affected by Purity of Elements |
| PurityOfElementsReducedReflectedElementalDamage | (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements |
| PurityOfElementsTakePhysicalAsCold | (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements |
| PurityOfElementsTakePhysicalAsFire_ | (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements |
| PurityOfElementsTakePhysicalAsLightning | (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements |
| PurityOfElementsUnaffectedByElementalWeakness | Unaffected by Elemental Weakness while affected by Purity of Elements |
| PurityOfFireImmuneToIgnite | Immune to Ignite while affected by Purity of Fire |
| PurityOfFireTakePhysicalAsFire | (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire |
| PurityOfFireUnaffectedByBurningGround | Unaffected by Burning Ground while affected by Purity of Fire |
| PurityOfFireUnaffectedByFlammability__ | Unaffected by Flammability while affected by Purity of Fire |
| PurityOfIceImmuneToFreeze | Immune to Freeze while affected by Purity of Ice |
| PurityOfIceTakePhysicalAsIce | (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice |
| PurityOfIceUnaffectedByChilledGround | Unaffected by Chilled Ground while affected by Purity of Ice |
| PurityOfIceUnaffectedByFrostbite | Unaffected by Frostbite while affected by Purity of Ice |
| PurityOfLightningImmuneToShock_ | Immune to Shock while affected by Purity of Lightning |
| PurityOfLightningTakePhysicalAsLightning | (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning |
| PurityOfLightningUnaffectedByConductivity_____ | Unaffected by Conductivity while affected by Purity of Lightning |
| PurityOfLightningUnaffectedByShockedGround | Unaffected by Shocked Ground while affected by Purity of Lightning |
| VitalityDamageLifeLeech | (0.8-1.2)% of Damage leeched as Life while affected by Vitality |
| VitalityLifeGainPerHit | Gain (20-30) Life per Enemy Hit while affected by Vitality |
| VitalityLifeRecoveryFromFlasks_ | (50-70)% increased Life Recovery from Flasks while affected by Vitality |
| VitalityLifeRecoveryRate | (10-15)% increased Life Recovery Rate while affected by Vitality |
| VitalityPercentLifeRegen | Regenerate (1-1.5)% of Life per second while affected by Vitality |
| WrathIncreasedCriticalStrikeChance | (70-100)% increased Critical Strike Chance while affected by Wrath |
| WrathIncreasedLightningDamage | (40-60)% increased Lightning Damage while affected by Wrath |
| WrathLightningDamageESLeech | (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath |
| WrathLightningPenetration | Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath |
| WrathPhysicalAddedAsLightning_ | Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath |
| WrathPhysicalConvertedToLightning | (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath |
| ZealotryCastSpeed | (10-15)% increased Cast Speed while affected by Zealotry |
| ZealotryConsecratedGroundEffectLingersForMsAfterLeavingTheArea | Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds |
| ZealotryConsecratedGroundEnemyDamageTaken | Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage |
| ZealotryCriticalStrikeChanceAgainstEnemiesOnConsecratedGround | (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry |
| ZealotryCriticalStrikesPenetratesElementalResistances | Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry |
| ZealotryGainArcaneSurgeFor4SecondsWhenYouCreateConsecratedGround | Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry |
| ZealotryMaximumEnergyShieldPerSecondToMaximumEnergyShieldLeechRateNew | 30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry |
Legacy variants
Watcher’s Eye has legacy variants:
| Version discontinued | Stats
|
|---|---|
| 3.16.0 |
|
| 3.12.0 |
|
| 3.8.0 |
|
- Note: above table omitted mod that not changed
The legacy DOT mods +(18-22)% to Damage over Time Multiplier while affected by MalevolenceMalevolenceColdDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence and +(18-22)% to Damage over Time Multiplier while affected by MalevolenceMalevolenceChaosNonAilmentDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed from Cold Damage / Non-Ailment Chaos Damage over Time Multiplier(s) to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3.8.0. Thus, the legacy version can have a combined +(36-44)% to Damage over Time Multiplier while affected by Malevolence, but the current version cannot.
Item skins
The following item skins apply only to Watcher’s Eye:
| Item | Effect(s) |
|---|---|
| Malevolent Watcher’s Eye |
An Eye of a Watcher of Decay infests your Passive Skill Tree and observes your actions. |
Version history
| Version | Changes |
|---|---|
| 3.16.0 |
|
| 3.14.0 |
|
| 3.12.0 |
|
| 3.8.0 |
|
| 3.6.2 |
|
| 3.6.0 |
|
| 3.4.0 |
|
| 3.2.0 |
|
| 3.1.2 |
|
| 3.1.0 |
|
ru:Глаз хранителя
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
| <Two or Three random aura modifiers> |
|---|
| (1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger +(30-50)% to Critical Strike Multiplier while affected by Anger (40-60)% increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger (6-10)% of Damage taken from Mana before Life while affected by Clarity (15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity (10-15)% increased Mana Recovery Rate while affected by Clarity (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity +(600-1000) to Armour while affected by Determination +(5-8)% Chance to Block Attack Damage while affected by Determination (5-8)% additional Physical Damage Reduction while affected by Determination You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination (50-40)% reduced Reflected Physical Damage taken while affected by Determination Unaffected by Vulnerability while affected by Determination +(5-8)% Chance to Block Spell Damage while affected by Discipline +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline (10-15)% increased Energy Shield Recovery Rate while affected by Discipline Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline (30-40)% faster start of Energy Shield Recharge while affected by Discipline +(5-8)% chance to Evade Attack Hits while affected by Grace (30-50)% chance to Blind Enemies which Hit you while affected by Grace (6-10)% chance to Dodge Attack Hits while affected by Grace (10-15)% increased Movement Speed while affected by Grace Unaffected by Enfeeble while affected by Grace (5-8)% chance to Dodge Spell Hits while affected by Haste (30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste Debuffs on you expire (20-15)% faster while affected by Haste You gain Onslaught for 4 seconds on Kill while affected by Haste You have Phasing while affected by Haste Unaffected by Temporal Chains while affected by Haste Adds (58-70) to (88-104) Cold Damage while affected by Hatred +(1.2-1.8)% to Critical Strike Chance while affected by Hatred Damage Penetrates (10-15)% Cold Resistance while affected by Hatred (40-60)% increased Cold Damage while affected by Hatred (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred +(18-22)% to Damage over Time Multiplier while affected by Malevolence (8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence Unaffected by Bleeding while affected by Malevolence Unaffected by Poison while affected by Malevolence Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence Cannot be Blinded while affected by Precision Gain a Flask Charge when you deal a Critical Strike while affected by Precision (40-60)% increased Attack Damage while affected by Precision (10-15)% increased Attack Speed while affected by Precision +(20-30)% to Critical Strike Multiplier while affected by Precision (8-12)% chance to deal Double Damage while using Pride 25% chance to Impale Enemies on Hit with Attacks while using Pride Impales you inflict last 2 additional Hits while using Pride (40-60)% increased Attack Physical Damage while using Pride Your Hits Intimidate Enemies for 4 seconds while you are using Pride +(30-50)% to Chaos Resistance while affected by Purity of Elements (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements Unaffected by Elemental Weakness while affected by Purity of Elements Immune to Ignite while affected by Purity of Fire (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire Unaffected by Burning Ground while affected by Purity of Fire Unaffected by Flammability while affected by Purity of Fire Immune to Freeze while affected by Purity of Ice (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice Unaffected by Chilled Ground while affected by Purity of Ice Unaffected by Frostbite while affected by Purity of Ice Immune to Shock while affected by Purity of Lightning (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning Unaffected by Conductivity while affected by Purity of Lightning Unaffected by Shocked Ground while affected by Purity of Lightning (0.8-1.2)% of Damage leeched as Life while affected by Vitality +(20-30) Life gained for each Enemy Hit while affected by Vitality (50-70)% increased Life Recovery from Flasks while affected by Vitality (10-15)% increased Life Recovery Rate while affected by Vitality Regenerate (1-1.5)% of Life per second while while affected by Vitality (70-100)% increased Critical Strike Chance while affected by Wrath (40-60)% increased Lightning Damage while affected by Wrath (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath (10-15)% increased Cast Speed while affected by Zealotry Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry 30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry |
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DROP RESTRICTED
Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant). It cannot be chancedStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack..
4x Alchemy Shard
8x Alteration Shard
Item class: Jewel
Watcher’s Eye is a unique Prismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, that provides between 4-6% increased life, mana and energy shield, along with 2 or 3 offensive and/or defensive mods that operate only if specific auras are active. They are one of the few items in the game that are universally used in all builds, due to the highly variable and random modifiers that they can drop with. Their modifiers are unique, highly powerful, cannot be crafted on other Prismatic Jewels, and are unobtainable on Cluster Jewels as well.
Depending on the roll, a Watcher’s Eye can be of the most valuable items in the game. A 3-mod Watcher’s Eye can be valued anywhere from a few Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
s to hundreds of
Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
if it has 3 mods that work extremely well together. Such items are highly valuable because they are unique, cannot be duplicated or replicated, and cannot be crafted by players.
A 2-mod Watcher’s Eye can drop from The Elder encounter, if The Shaper is kept alive during the captured phase. A 3-mod Watcher’s Eye only drops from the Uber Elder encounter. The drop rate of a Watcher’s Eye can be increased by unlocking the Gaze into the Abyss Atlas passive skill within the The Uncharted Realms.
The numeric values of mods on the Watcher’s Eye can be modified using Divine OrbsStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack., but the mods itself cannot be rerolled using
Chaos OrbsStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack. or
Ancient OrbsStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
Shift click to unstack.. It can be corrupted using
Vaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack. for a chance at obtaining a valuable Vaal implicit, but this has the risk of bricking the item, by turning it into a rare item, or simply adding the Corrupted modifier without changing the item, and is therefore seldom attempted.
Implicit modifiers can also be added to this jewel by using Harvest crafting, which does not corrupt the item.
Item acquisition

Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant). It cannot be chancedStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack..
Monster restrictions
This item can be acquired from the following monsters:
- The Elder
- The Elder
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
| Amount | Ingredient | General Notes |
Type |
|---|---|---|---|
| 3 | ![]() 3 |
Watcher’s Eye | Manual |
| 9 | ![]() 9CorruptedMethod transcends shape and size. Do something in parallel long enough, and you will always find another way. |
random corrupted Prismatic Jewel | Manual |
| 1 | ![]() 1Reach into the Void and claim your prize. |
random divination card set exchange | Automatic |
Usage
Players can only socket in one Watcher’s Eye in their skill tree at a time. This restriction was placed to prevent overpowered builds and to increase the value of the jewel. Due to this restriction, players are forced to find a single jewel that has all the mods that they want, rather than simply using 3 separate jewels with one mod each. This jewel is often one of the most expensive pieces of any build. Players generally look for jewels that work with the auras they already use, but in some rare cases players may stack auras specifically to suit a specific jewel.
Variants of the Watcher’s Eye boost offensive and/or defensive capability if the following auras are active:
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.1% chance to avoid Elemental AilmentsYou and nearby Allies have 0.05% chance to Avoid Chaos Damage from HitsYou and nearby allies gain (227-2575) additional Evasion Rating +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Totem Placement speedYou and nearby Allies have 0.2% increased Projectile SpeedBuffs on You and nearby Allies expire 0.25% fasterYou and nearby allies gain (9-16)% increased Attack Speed You and nearby allies gain (9-16)% increased Cast Speed You and nearby allies gain (4-9)% increased Movement Speed +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby allies deal (14-18)% more Cold Damage +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: (22-186) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating You and nearby allies gain (20-58)% increased Critical Strike Chance +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 10 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants cold resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being FrozenYour and nearby Allies’ Damage Penetrates 0.05% Cold ResistanceYou and nearby allies gain (22-41)% additional Cold Resistance +(0-19) to radius You and nearby allies gain (0-4)% additional maximum Cold ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: (34-279) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 10 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Damage while on Full Energy ShieldYou and nearby Allies have 0.5% slower start of Energy Shield Recharge You and nearby Allies gain 0.5% increased Energy Shield Recharge rateYou and nearby allies gain (60-217) additional Energy Shield You and nearby Allies gain 30% increased Energy Shield Recharge rate +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.2% increased Area of EffectYou and nearby allies have 0.1% increased Skill Effect DurationYou and nearby Allies deal 0.25% increased Damage with AilmentsYou and nearby allies deal (14-20)% more Damage over Time You and nearby allies have (10-19)% increased Skill Effect Duration +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.2% increased Area of Effect0.5% increased Effect of AuraYour and nearby Allies’ Damage Penetrates 0.05% Elemental ResistancesYou and nearby allies gain +(20-34)% to all Elemental Resistances +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants lightning resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being ShockedYour and nearby Allies’ Damage Penetrates 0.05% Lightning ResistanceYou and nearby allies gain (22-41)% additional Lightning Resistance +(0-19) to radius You and nearby allies gain (0-4)% additional maximum Lightning ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.2% increased Area of EffectYou and nearby Allies have +0.1% to Critical Strike MultiplierYou and nearby Allies Regenerate 0.01% of Life per secondYou and nearby allies deal (10-15)% more Spell Damage You and nearby allies have (20-39)% increased Spell Critical Strike Chance You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants fire resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being IgnitedYour and nearby Allies’ Damage Penetrates 0.05% Fire ResistanceYou and nearby allies gain (22-41)% additional Fire Resistance +(0-19) to radius You and nearby allies gain (0-4)% additional maximum Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: (28-233) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies Leech 0.02% of Physical Attack Damage as LifeYou and nearby Allies deal 0.2% increased Damage while on Full LifeYou and nearby Allies Regenerate (15-247) Life per second +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 10 |
The jewel does not have any modifier for skill that have both Aura and Banner gem tags, or both Aura and Stance gem tags (Flesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you’ve changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren’t nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), or both Aura and Mine gem tags, or any skill that only grants temporary aura:
SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (195-218)% of base
Effectiveness of Added Damage: (196-218)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Rejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
Radius: 10Summons a totem that has an aura which regenerates life for you and your nearby allies.3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds
Regenerate (6.3-162.2) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and the vaal aura skills.
Random modifiers
Watcher’s Eyes dropped during the Elder encounter will always have two aura modifiers while jewels dropped during the Uber Elder encounter will always have three aura modifiers.
There are
combinations[confirmation needed because of 3.12 change] of possible modifiers it can roll for the two-aura variant and
combinations for the three-aura variant.
Using a Divine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack. will not change the random aura modifiers to new ones.
A modifier is picked from this list:
| Stats |
|---|
| (1-1.5)% of Fire Damage Leeched as Life while affected by Anger |
| Damage Penetrates (10-15)% Fire Resistance while affected by Anger |
| +(30-50)% to Critical Strike Multiplier while affected by Anger |
| (40-60)% increased Fire Damage while affected by Anger |
| Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger |
| (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger |
| (6-10)% of Damage taken from Mana before Life while affected by Clarity |
| (15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity |
| Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity |
| (10-15)% increased Mana Recovery Rate while affected by Clarity |
| (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity |
| Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity |
| +(600-1000) to Armour while affected by Determination |
| +(5-8)% Chance to Block Attack Damage while affected by Determination |
| (5-8)% additional Physical Damage Reduction while affected by Determination |
| You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination |
| (50-40)% reduced Reflected Physical Damage taken while affected by Determination |
| Unaffected by Vulnerability while affected by Determination |
| +(5-8)% Chance to Block Spell Damage while affected by Discipline |
| +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline |
| (10-15)% increased Energy Shield Recovery Rate while affected by Discipline |
| Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline |
| (30-40)% faster start of Energy Shield Recharge while affected by Discipline |
| +(5-8)% chance to Evade Attack Hits while affected by Grace |
| (30-50)% chance to Blind Enemies which Hit you while affected by Grace |
| (6-10)% chance to Dodge Attack Hits while affected by Grace |
| (10-15)% increased Movement Speed while affected by Grace |
| Unaffected by Enfeeble while affected by Grace |
| (5-8)% chance to Dodge Spell Hits while affected by Haste |
| (30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste |
| Debuffs on you expire (20-15)% faster while affected by Haste |
| You gain Onslaught for 4 seconds on Kill while affected by Haste |
| You have Phasing while affected by Haste |
| Unaffected by Temporal Chains while affected by Haste |
| Adds (58-70) to (88-104) Cold Damage while affected by Hatred |
| +(1.2-1.8)% to Critical Strike Chance while affected by Hatred |
| Damage Penetrates (10-15)% Cold Resistance while affected by Hatred |
| (40-60)% increased Cold Damage while affected by Hatred |
| (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred |
| +(18-22)% to Damage over Time Multiplier while affected by Malevolence |
| (8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence |
| Unaffected by Bleeding while affected by Malevolence |
| Unaffected by Poison while affected by Malevolence |
| Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence |
| Cannot be Blinded while affected by Precision |
| Gain a Flask Charge when you deal a Critical Strike while affected by Precision |
| (40-60)% increased Attack Damage while affected by Precision |
| (10-15)% increased Attack Speed while affected by Precision |
| +(20-30)% to Critical Strike Multiplier while affected by Precision |
| (8-12)% chance to deal Double Damage while using Pride |
| 25% chance to Impale Enemies on Hit with Attacks while using Pride |
| Impales you inflict last 2 additional Hits while using Pride |
| (40-60)% increased Attack Physical Damage while using Pride |
| Your Hits Intimidate Enemies for 4 seconds while you are using Pride |
| +(30-50)% to Chaos Resistance while affected by Purity of Elements |
| (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements |
| (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements |
| (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements |
| (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements |
| Unaffected by Elemental Weakness while affected by Purity of Elements |
| Immune to Ignite while affected by Purity of Fire |
| (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire |
| Unaffected by Burning Ground while affected by Purity of Fire |
| Unaffected by Flammability while affected by Purity of Fire |
| Immune to Freeze while affected by Purity of Ice |
| (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice |
| Unaffected by Chilled Ground while affected by Purity of Ice |
| Unaffected by Frostbite while affected by Purity of Ice |
| Immune to Shock while affected by Purity of Lightning |
| (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning |
| Unaffected by Conductivity while affected by Purity of Lightning |
| Unaffected by Shocked Ground while affected by Purity of Lightning |
| (0.8-1.2)% of Damage leeched as Life while affected by Vitality |
| +(20-30) Life gained for each Enemy Hit while affected by Vitality |
| (50-70)% increased Life Recovery from Flasks while affected by Vitality |
| (10-15)% increased Life Recovery Rate while affected by Vitality |
| Regenerate (1-1.5)% of Life per second while while affected by Vitality |
| (70-100)% increased Critical Strike Chance while affected by Wrath |
| (40-60)% increased Lightning Damage while affected by Wrath |
| (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath |
| Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath |
| Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath |
| (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath |
| (10-15)% increased Cast Speed while affected by Zealotry |
| Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds |
| Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage |
| (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry |
| Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry |
| Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry |
| 30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry |
Implicit modifiers
If a Watcher’s Eye is corrupted with a Vaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack., it has a chance of obtaining the a corrupted implicit modifier. Corrupting an item also has a high chance of bricking (destroying) the item, and players should be ready to lose the item if they attempt to do so. See List of jewel corrupted mods for the full list of mods.
Harvest crafting can also add implicit mods to the Watcher’s Eye. Read List of jewel implicit mods for the full list of possible mods.
Examples
Ranger build
For example, an Ice ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Deadeye build would use a Watchers Eye that operates if
HatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and
PrecisionAura, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are active:
- Cheap 2-mod jewel
- Adds 64 to 103 Cold Damage while affected by Hatred
- Gain a Flask Charge when you deal a Critical Strike while affected by Precision
- Expensive 3-mod jewel
- Adds 64 to 103 Cold Damage while affected by Hatred
- 1.67% to Critical Strike Chance while affected by Hatred
- 23% to Critical Strike Multiplier while affected by Precision
Templar build
For example, a Ball LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
ArchmageLightning, Support, Spell
Icon: ^
Level: (1-20)Requires Level 31Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills have 0.5% increased Mana CostSupported Skills gain Added Cold Damage equal to 2% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills lose Added Lightning Damage equal to 2% of Mana Cost, if Mana Cost is not higher than the maximum you could spendSupported Skills have 1% reduced Mana CostSupported Skills have (1-7) to (15-134) added Lightning Damage
Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher
Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spendThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. Inquisitor build would use a Watchers Eye that operates if
WrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and
ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are active:
- Cheap 2-mod jewel
- 97% increased Critical Strike Chance while affected by Wrath
- 10% of Damage taken from Mana before Life while affected by Clarity (see Mana before Life)
- Expensive 3-mod jewel
- 55% increased Lightning Damage while affected by Wrath
- Damage Penetrates 12% Lightning Resistance while affected by Wrath
- 10% of Damage taken from Mana before Life while affected by Clarity (see Mana before Life)
Duelist build
For example, a CycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Gladiator build would use a Watchers Eye that operates if
PrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is active:
- Cheap 2-mod jewel
- 25% chance to Impale Enemies on Hit with Attacks while using Pride
- 54% increased Attack Physical Damage while using Pride
- Expensive 3-mod jewel
- 25% chance to Impale Enemies on Hit with Attacks while using Pride
- Impales you inflict last 2 additional Hits while using Pride
- 54% increased Attack Physical Damage while using Pride
Legacy variants
Watcher’s Eye has legacy variants:
| Version Discontinued | Modifiers |
|---|---|
| 3.12.0 |
|
| 3.8.0 |
|
- Note: above table omitted mod that not changed
The legacy DOT mods MalevolenceColdDamageOverTimeMultiplierMalevolenceColdDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence and MalevolenceChaosNonAilmentDamageOverTimeMultiplierMalevolenceChaosNonAilmentDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3.8.0. Thus, the legacy version can have a combined +(36-44)% to Damage over Time Multiplier while affected by Malevolence, but the current version cannot.
Version history
| Version | Changes |
|---|---|
| 3.14.0 |
|
| 3.12.0 |
|
| 3.8.0 |
|
| 3.6.2 |
|
| 3.6.0 |
|
| 3.4.0 |
|
| 3.2.0 |
|
| 3.1.2 |
|
| 3.1.0 |
|
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
| <Two or Three random aura modifiers> |
|---|
| (1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger +(30-50)% to Critical Strike Multiplier while affected by Anger (40-60)% increased Fire Damage while affected by Anger Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger (6-10)% of Damage taken from Mana before Life while affected by Clarity (15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity (10-15)% increased Mana Recovery Rate while affected by Clarity (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity +(600-1000) to Armour while affected by Determination +(5-8)% Chance to Block Attack Damage while affected by Determination (5-8)% additional Physical Damage Reduction while affected by Determination You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination (50-40)% reduced Reflected Physical Damage taken while affected by Determination Unaffected by Vulnerability while affected by Determination +(5-8)% Chance to Block Spell Damage while affected by Discipline +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline (10-15)% increased Energy Shield Recovery Rate while affected by Discipline Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline (30-40)% faster start of Energy Shield Recharge while affected by Discipline +(5-8)% chance to Evade Attack Hits while affected by Grace (30-50)% chance to Blind Enemies which Hit you while affected by Grace (6-10)% chance to Dodge Attack Hits while affected by Grace (10-15)% increased Movement Speed while affected by Grace Unaffected by Enfeeble while affected by Grace (5-8)% chance to Dodge Spell Hits while affected by Haste (30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste Debuffs on you expire (20-15)% faster while affected by Haste You gain Onslaught for 4 seconds on Kill while affected by Haste You have Phasing while affected by Haste Unaffected by Temporal Chains while affected by Haste Adds (58-70) to (88-104) Cold Damage while affected by Hatred +(1.2-1.8)% to Critical Strike Chance while affected by Hatred Damage Penetrates (10-15)% Cold Resistance while affected by Hatred (40-60)% increased Cold Damage while affected by Hatred (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred +(18-22)% to Damage over Time Multiplier while affected by Malevolence (8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence Unaffected by Bleeding while affected by Malevolence Unaffected by Poison while affected by Malevolence Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence Cannot be Blinded while affected by Precision Gain a Flask Charge when you deal a Critical Strike while affected by Precision (40-60)% increased Attack Damage while affected by Precision (10-15)% increased Attack Speed while affected by Precision +(20-30)% to Critical Strike Multiplier while affected by Precision (8-12)% chance to deal Double Damage while using Pride 25% chance to Impale Enemies on Hit with Attacks while using Pride Impales you inflict last 2 additional Hits while using Pride (40-60)% increased Attack Physical Damage while using Pride Your Hits Intimidate Enemies for 4 seconds while you are using Pride +(30-50)% to Chaos Resistance while affected by Purity of Elements (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements Unaffected by Elemental Weakness while affected by Purity of Elements Immune to Ignite while affected by Purity of Fire (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire Unaffected by Burning Ground while affected by Purity of Fire Unaffected by Flammability while affected by Purity of Fire Immune to Freeze while affected by Purity of Ice (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice Unaffected by Chilled Ground while affected by Purity of Ice Unaffected by Frostbite while affected by Purity of Ice Immune to Shock while affected by Purity of Lightning (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning Unaffected by Conductivity while affected by Purity of Lightning Unaffected by Shocked Ground while affected by Purity of Lightning (0.8-1.2)% of Damage leeched as Life while affected by Vitality +(20-30) Life gained for each Enemy Hit while affected by Vitality (50-70)% increased Life Recovery from Flasks while affected by Vitality (10-15)% increased Life Recovery Rate while affected by Vitality Regenerate (1-1.5)% of Life per second while while affected by Vitality (70-100)% increased Critical Strike Chance while affected by Wrath (40-60)% increased Lightning Damage while affected by Wrath (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath (10-15)% increased Cast Speed while affected by Zealotry Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry 30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry |
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
DROP RESTRICTED
Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant). It cannot be chancedStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack..
4x Alchemy Shard
8x Alteration Shard
Item class: Jewel
Watcher’s Eye is a unique Prismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
, that provides between 4-6% increased life, mana and energy shield, along with 2 or 3 offensive and/or defensive mods that operate only if specific auras are active. They are one of the few items in the game that are universally used in all builds, due to the highly variable and random modifiers that they can drop with. Their modifiers are unique, highly powerful, cannot be crafted on other Prismatic Jewels, and are unobtainable on Cluster Jewels as well.
Depending on the roll, a Watcher’s Eye can be of the most valuable items in the game. A 3-mod Watcher’s Eye can be valued anywhere from a few Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
s to hundreds of
Exalted OrbStack Size: 10Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.
if it has 3 mods that work extremely well together. Such items are highly valuable because they are unique, cannot be duplicated or replicated, and cannot be crafted by players.
A 2-mod Watcher’s Eye can drop from The Elder encounter, if The Shaper is kept alive during the captured phase. A 3-mod Watcher’s Eye only drops from the Uber Elder encounter. The drop rate of a Watcher’s Eye can be increased by unlocking the Gaze into the Abyss Atlas passive skill within the The Uncharted Realms.
The numeric values of mods on the Watcher’s Eye can be modified using Divine OrbsStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack., but the mods itself cannot be rerolled using
Chaos OrbsStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Shift click to unstack. or
Ancient OrbsStack Size: 20Reforges a unique item as another of the same item classRight click this item then left click a unique item to apply it.
Shift click to unstack.. It can be corrupted using
Vaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack. for a chance at obtaining a valuable Vaal implicit, but this has the risk of bricking the item, by turning it into a rare item, or simply adding the Corrupted modifier without changing the item, and is therefore seldom attempted.
Implicit modifiers can also be added to this jewel by using Harvest crafting, which does not corrupt the item.
Item acquisition

Can only drop from The Elder if the Shaper lives (2 mods variant) and from the Uber Elder (3 mod variant). It cannot be chancedStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack..
Monster restrictions
This item can be acquired from the following monsters:
- The Elder
- The Elder
Upgrade paths
This item can be acquired through the following upgrade paths or vendor recipes:
| Amount | Ingredient | General Notes |
Type |
|---|---|---|---|
| 3 | ![]() 3 |
Watcher’s Eye | Manual |
| 9 | ![]() 9CorruptedMethod transcends shape and size. Do something in parallel long enough, and you will always find another way. |
random corrupted Prismatic Jewel | Manual |
| 1 | ![]() 1Reach into the Void and claim your prize. |
random divination card set exchange | Automatic |
Usage
Players can only socket in one Watcher’s Eye in their skill tree at a time. This restriction was placed to prevent overpowered builds and to increase the value of the jewel. Due to this restriction, players are forced to find a single jewel that has all the mods that they want, rather than simply using 3 separate jewels with one mod each. This jewel is often one of the most expensive pieces of any build. Players generally look for jewels that work with the auras they already use, but in some rare cases players may stack auras specifically to suit a specific jewel.
Variants of the Watcher’s Eye boost offensive and/or defensive capability if the following auras are active:
| Skill gem | ||||
|---|---|---|---|---|
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.1% chance to avoid Elemental AilmentsYou and nearby Allies have 0.05% chance to Avoid Chaos Damage from HitsYou and nearby allies gain (227-2575) additional Evasion Rating +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Totem Placement speedYou and nearby Allies have 0.2% increased Projectile SpeedBuffs on You and nearby Allies expire 0.25% fasterYou and nearby allies gain (9-16)% increased Attack Speed You and nearby allies gain (9-16)% increased Cast Speed You and nearby allies gain (4-9)% increased Movement Speed +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby allies deal (14-18)% more Cold Damage +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: (22-186) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating You and nearby allies gain (20-58)% increased Critical Strike Chance +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 10 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants cold resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being FrozenYour and nearby Allies’ Damage Penetrates 0.05% Cold ResistanceYou and nearby allies gain (22-41)% additional Cold Resistance +(0-19) to radius You and nearby allies gain (0-4)% additional maximum Cold ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: (34-279) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 10 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Damage while on Full Energy ShieldYou and nearby Allies have 0.5% slower start of Energy Shield Recharge You and nearby Allies gain 0.5% increased Energy Shield Recharge rateYou and nearby allies gain (60-217) additional Energy Shield You and nearby Allies gain 30% increased Energy Shield Recharge rate +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.2% increased Area of EffectYou and nearby allies have 0.1% increased Skill Effect DurationYou and nearby Allies deal 0.25% increased Damage with AilmentsYou and nearby allies deal (14-20)% more Damage over Time You and nearby allies have (10-19)% increased Skill Effect Duration +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.2% increased Area of Effect0.5% increased Effect of AuraYour and nearby Allies’ Damage Penetrates 0.05% Elemental ResistancesYou and nearby allies gain +(20-34)% to all Elemental Resistances +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants lightning resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being ShockedYour and nearby Allies’ Damage Penetrates 0.05% Lightning ResistanceYou and nearby allies gain (22-41)% additional Lightning Resistance +(0-19) to radius You and nearby allies gain (0-4)% additional maximum Lightning ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.2% increased Area of EffectYou and nearby Allies have +0.1% to Critical Strike MultiplierYou and nearby Allies Regenerate 0.01% of Life per secondYou and nearby allies deal (10-15)% more Spell Damage You and nearby allies have (20-39)% increased Spell Critical Strike Chance You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.2% increased Area of EffectYou and nearby Allies deal 0.25% increased Burning DamageYou and nearby allies gain 0.05% increased Movement SpeedYou and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage, raising up to (30-39)% as they stay in the Aura for 4 seconds +(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 24 | |
Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants fire resistance to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% chance to avoid being IgnitedYour and nearby Allies’ Damage Penetrates 0.05% Fire ResistanceYou and nearby allies gain (22-41)% additional Fire Resistance +(0-19) to radius You and nearby allies gain (0-4)% additional maximum Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | 24 | ||
Level: (1-20) Reservation: (28-233) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies Leech 0.02% of Physical Attack Damage as LifeYou and nearby Allies deal 0.2% increased Damage while on Full LifeYou and nearby Allies Regenerate (15-247) Life per second +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
N/A | N/A | 10 |
The jewel does not have any modifier for skill that have both Aura and Banner gem tags, or both Aura and Stance gem tags (Flesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you’ve changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren’t nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.), or both Aura and Mine gem tags, or any skill that only grants temporary aura:
SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (195-218)% of base
Effectiveness of Added Damage: (196-218)%Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Rejuvenation TotemTotem, Aura, Spell, AoE
Level: (1-20)
Cost: (9-32) Mana
Cast Time: 0.60 sec
Radius: 10Summons a totem that has an aura which regenerates life for you and your nearby allies.3% increased Aura Area of Effect5% increased Totem Duration3% increased effect of AuraTotem lasts 8 seconds
Regenerate (6.3-162.2) Life per secondPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and the vaal aura skills.
Random modifiers
Watcher’s Eyes dropped during the Elder encounter will always have two aura modifiers while jewels dropped during the Uber Elder encounter will always have three aura modifiers.
There are
combinations[confirmation needed because of 3.12 change] of possible modifiers it can roll for the two-aura variant and
combinations for the three-aura variant.
Using a Divine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
Shift click to unstack. will not change the random aura modifiers to new ones.
A modifier is picked from this list:
| Stats |
|---|
| (1-1.5)% of Fire Damage Leeched as Life while affected by Anger |
| Damage Penetrates (10-15)% Fire Resistance while affected by Anger |
| +(30-50)% to Critical Strike Multiplier while affected by Anger |
| (40-60)% increased Fire Damage while affected by Anger |
| Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger |
| (25-40)% of Physical Damage Converted to Fire Damage while affected by Anger |
| (6-10)% of Damage taken from Mana before Life while affected by Clarity |
| (15-20)% of Damage taken gained as Mana over 4 seconds when Hit while affected by Clarity |
| Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity |
| (10-15)% increased Mana Recovery Rate while affected by Clarity |
| (10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity |
| Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity |
| +(600-1000) to Armour while affected by Determination |
| +(5-8)% Chance to Block Attack Damage while affected by Determination |
| (5-8)% additional Physical Damage Reduction while affected by Determination |
| You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination |
| (50-40)% reduced Reflected Physical Damage taken while affected by Determination |
| Unaffected by Vulnerability while affected by Determination |
| +(5-8)% Chance to Block Spell Damage while affected by Discipline |
| +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline |
| (10-15)% increased Energy Shield Recovery Rate while affected by Discipline |
| Regenerate (1.5-2.5)% of Energy Shield per Second while affected by Discipline |
| (30-40)% faster start of Energy Shield Recharge while affected by Discipline |
| +(5-8)% chance to Evade Attack Hits while affected by Grace |
| (30-50)% chance to Blind Enemies which Hit you while affected by Grace |
| (6-10)% chance to Dodge Attack Hits while affected by Grace |
| (10-15)% increased Movement Speed while affected by Grace |
| Unaffected by Enfeeble while affected by Grace |
| (5-8)% chance to Dodge Spell Hits while affected by Haste |
| (30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste |
| Debuffs on you expire (20-15)% faster while affected by Haste |
| You gain Onslaught for 4 seconds on Kill while affected by Haste |
| You have Phasing while affected by Haste |
| Unaffected by Temporal Chains while affected by Haste |
| Adds (58-70) to (88-104) Cold Damage while affected by Hatred |
| +(1.2-1.8)% to Critical Strike Chance while affected by Hatred |
| Damage Penetrates (10-15)% Cold Resistance while affected by Hatred |
| (40-60)% increased Cold Damage while affected by Hatred |
| (25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred |
| +(18-22)% to Damage over Time Multiplier while affected by Malevolence |
| (8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence |
| Unaffected by Bleeding while affected by Malevolence |
| Unaffected by Poison while affected by Malevolence |
| Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence |
| Cannot be Blinded while affected by Precision |
| Gain a Flask Charge when you deal a Critical Strike while affected by Precision |
| (40-60)% increased Attack Damage while affected by Precision |
| (10-15)% increased Attack Speed while affected by Precision |
| +(20-30)% to Critical Strike Multiplier while affected by Precision |
| (8-12)% chance to deal Double Damage while using Pride |
| 25% chance to Impale Enemies on Hit with Attacks while using Pride |
| Impales you inflict last 2 additional Hits while using Pride |
| (40-60)% increased Attack Physical Damage while using Pride |
| Your Hits Intimidate Enemies for 4 seconds while you are using Pride |
| +(30-50)% to Chaos Resistance while affected by Purity of Elements |
| (50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements |
| (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements |
| (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements |
| (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements |
| Unaffected by Elemental Weakness while affected by Purity of Elements |
| Immune to Ignite while affected by Purity of Fire |
| (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire |
| Unaffected by Burning Ground while affected by Purity of Fire |
| Unaffected by Flammability while affected by Purity of Fire |
| Immune to Freeze while affected by Purity of Ice |
| (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice |
| Unaffected by Chilled Ground while affected by Purity of Ice |
| Unaffected by Frostbite while affected by Purity of Ice |
| Immune to Shock while affected by Purity of Lightning |
| (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning |
| Unaffected by Conductivity while affected by Purity of Lightning |
| Unaffected by Shocked Ground while affected by Purity of Lightning |
| (0.8-1.2)% of Damage leeched as Life while affected by Vitality |
| +(20-30) Life gained for each Enemy Hit while affected by Vitality |
| (50-70)% increased Life Recovery from Flasks while affected by Vitality |
| (10-15)% increased Life Recovery Rate while affected by Vitality |
| Regenerate (1-1.5)% of Life per second while while affected by Vitality |
| (70-100)% increased Critical Strike Chance while affected by Wrath |
| (40-60)% increased Lightning Damage while affected by Wrath |
| (1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath |
| Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath |
| Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath |
| (25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath |
| (10-15)% increased Cast Speed while affected by Zealotry |
| Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds |
| Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage |
| (100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry |
| Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry |
| Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry |
| 30% increased Maximum total Recovery per second from Energy Shield Leech while affected by Zealotry |
Implicit modifiers
If a Watcher’s Eye is corrupted with a Vaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack., it has a chance of obtaining the a corrupted implicit modifier. Corrupting an item also has a high chance of bricking (destroying) the item, and players should be ready to lose the item if they attempt to do so. See List of jewel corrupted mods for the full list of mods.
Harvest crafting can also add implicit mods to the Watcher’s Eye. Read List of jewel implicit mods for the full list of possible mods.
Examples
Ranger build
For example, an Ice ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Deadeye build would use a Watchers Eye that operates if
HatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and
PrecisionAura, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.2% increased Area of Effect0.5% reduced Mana ReservedYou and nearby Allies deal 0.1% increased DamageYou and nearby allies gain +(93-701) to Accuracy Rating
You and nearby allies gain (20-58)% increased Critical Strike Chance
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are active:
- Cheap 2-mod jewel
- Adds 64 to 103 Cold Damage while affected by Hatred
- Gain a Flask Charge when you deal a Critical Strike while affected by Precision
- Expensive 3-mod jewel
- Adds 64 to 103 Cold Damage while affected by Hatred
- 1.67% to Critical Strike Chance while affected by Hatred
- 23% to Critical Strike Multiplier while affected by Precision
Templar build
For example, a Ball LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.1% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
ArchmageLightning, Support, Spell
Icon: ^
Level: (1-20)Requires Level 31Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills have 0.5% increased Mana CostSupported Skills gain Added Cold Damage equal to 2% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills lose Added Lightning Damage equal to 2% of Mana Cost, if Mana Cost is not higher than the maximum you could spendSupported Skills have 1% reduced Mana CostSupported Skills have (1-7) to (15-134) added Lightning Damage
Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher
Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spendThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket. Inquisitor build would use a Watchers Eye that operates if
WrathAura, Spell, AoE, Lightning
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.2% increased Area of Effect0.25% increased effect of Aura0.1% reduced Mana ReservedYou and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks
You and nearby allies deal (15-21)% more Spell Lightning Damage
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and
ClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.2% increased Area of EffectYou and nearby Allies have 0.25% increased Mana Recovery from FlasksYou and nearby Allies have 0.25% increased Damage while on Full ManaYou and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are active:
- Cheap 2-mod jewel
- 97% increased Critical Strike Chance while affected by Wrath
- 10% of Damage taken from Mana before Life while affected by Clarity (see Mana before Life)
- Expensive 3-mod jewel
- 55% increased Lightning Damage while affected by Wrath
- Damage Penetrates 12% Lightning Resistance while affected by Wrath
- 10% of Damage taken from Mana before Life while affected by Clarity (see Mana before Life)
Duelist build
For example, a CycloneAttack, AoE, Movement, Channelling, Physical, Melee
Level: (1-20)
Cost: 2 Mana
Attack Speed: 300% of base
Attack Damage: (44-54)% of base
Effectiveness of Added Damage: (44-54)%Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.0.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Gladiator build would use a Watchers Eye that operates if
PrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.2% increased Area of EffectAttack Hits againts nearby Enemies have 0.5% chance to inflict BleedingNearby Enemies have -0.1% to Physical Damage ReductionNearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
+(0-10) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. is active:
- Cheap 2-mod jewel
- 25% chance to Impale Enemies on Hit with Attacks while using Pride
- 54% increased Attack Physical Damage while using Pride
- Expensive 3-mod jewel
- 25% chance to Impale Enemies on Hit with Attacks while using Pride
- Impales you inflict last 2 additional Hits while using Pride
- 54% increased Attack Physical Damage while using Pride
Legacy variants
Watcher’s Eye has legacy variants:
| Version Discontinued | Modifiers |
|---|---|
| 3.12.0 |
|
| 3.8.0 |
|
- Note: above table omitted mod that not changed
The legacy DOT mods MalevolenceColdDamageOverTimeMultiplierMalevolenceColdDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence and MalevolenceChaosNonAilmentDamageOverTimeMultiplierMalevolenceChaosNonAilmentDamageOverTimeMultiplier
Unique
+(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3.8.0. Thus, the legacy version can have a combined +(36-44)% to Damage over Time Multiplier while affected by Malevolence, but the current version cannot.
Version history
| Version | Changes |
|---|---|
| 3.14.0 |
|
| 3.12.0 |
|
| 3.8.0 |
|
| 3.6.2 |
|
| 3.6.0 |
|
| 3.4.0 |
|
| 3.2.0 |
|
| 3.1.2 |
|
| 3.1.0 |
|
Чтобы глаз выскочил, бить в затылок надо.. |
Posted by Banned Quote this Post |
Правильный ответ. We dreamed only the greatest dreams. Как говорили Оккам, Ницше и Шакьямуни, встретившись и немного выпив: «Отсекай лишнее. Или лишнее отсечет тебя. И тогда ты познаешь истину». |
Posted by Quote this Post |
|
Не, тут главное, чтобы выбитый глаз не оказался бы шоколадным. |
Posted by Quote this Post |
newfag? |
Posted by Quote this Post |
А если очень сильно уе6@ть,то есть шанс,что выпадет сразу два? |
Posted by Quote this Post |
Почти не реально, эта гадина успевает один глаз зажмурить. We dreamed only the greatest dreams. Как говорили Оккам, Ницше и Шакьямуни, встретившись и немного выпив: «Отсекай лишнее. Или лишнее отсечет тебя. И тогда ты познаешь истину». |
Posted by Quote this Post |
|
Это да, один раз даже выпал зажмуренный шоколадный глаз хранителя. |
Posted by Quote this Post |
|
XD ой я немогу |
Posted by Quote this Post |
Report Forum Post
Чтобы глаз выскочил, бить в затылок надо.. |
Posted by Banned Quote this Post |
Правильный ответ. We dreamed only the greatest dreams. Как говорили Оккам, Ницше и Шакьямуни, встретившись и немного выпив: «Отсекай лишнее. Или лишнее отсечет тебя. И тогда ты познаешь истину». |
Posted by Quote this Post |
|
Не, тут главное, чтобы выбитый глаз не оказался бы шоколадным. |
Posted by Quote this Post |
newfag? |
Posted by Quote this Post |
А если очень сильно уе6@ть,то есть шанс,что выпадет сразу два? |
Posted by Quote this Post |
Почти не реально, эта гадина успевает один глаз зажмурить. We dreamed only the greatest dreams. Как говорили Оккам, Ницше и Шакьямуни, встретившись и немного выпив: «Отсекай лишнее. Или лишнее отсечет тебя. И тогда ты познаешь истину». |
Posted by Quote this Post |
|
Это да, один раз даже выпал зажмуренный шоколадный глаз хранителя. |
Posted by Quote this Post |
|
XD ой я немогу |
Posted by Quote this Post |
Report Forum Post

Общая информация
Начало лиги на ПК: 9 декабря 2022 года, в 22:00 по МСК
Окончание лиги на ПК: ~~
Начало лиги на консолях PlayStation 4 и Xbox: 15 декабря 2022 года, в 02:00 по МСК
Окончание лиги на консолях: ~~
Что нас ждет в лиге Запретный ритуал 3.20:
- Новая лиг механика в жанре roguelike игр
- Новые испытания
- 2 новых умения, новые камни поддержки, новые ваал версии некоторых способностей
- 15 новых уникальных предметов
- Усиление некоторых старых предметов — оружие
- Изменения баланса
Полезные ссылки:
- Страница лиги на сайте PoE
- Полный список изменений лиги 3.20 на русском
- Полный список изменений лиги 3.20 на английском
Механика лиги
Новая лиг механика будет напоминать игры в жанре Roguelike (рогалики). Например если вы играли/смотрели за Hades, Darkest dungeon II либо The Binding of Isaac — то вас будет ожидать тоже самое.
Суть в том что имеется карта состоящая из нескольких соединенных между собой локаций (комнат), последняя локация карты обязательно содержит босса.
Каждая локация будет уникальна и обязательно содержать что-то важное. Это может быть локация с выбором лута (награды которая у вас останется), локация с бафами, локация с продавцом у которого можно купить усиления и т.п.
При прохождении карт или локаций актов, в каждой из них вам будет предложен выбор из нескольких комнат, в которую вы затем сможете перенестись для прохождения.
Прохождение комнат Святилища можно откладывать и накапливать, чтобы потом пройти сразу несколько, до 7 комнат.
Если у вас вылетит игра при прохождении комнаты Святилища — позже её можно будет переиграть.
У каждого персонажа на аккаунте свое собственное Святилище и его прогресс.
Особая валюта — Аурус
При прохождении локаций вы будете собирать особую валюту (Аурус) на которую сможете покупать усиления для прохождения Святилища либо реликвии. Тратить валюту можно будет только встретив продавца в одной из локаций Святилища.
Эта валюта работает только в Святилище и её нельзя отдельно «достать» оттуда и передать/купить у других игроков.

Особые предметы для усиления — Реликвии
Реликвии — это аналоги предметов для усиления наемников из Кражи. Т.е. особые предметы, которые надеваются в отдельные слоты и которые дают определенные усиления для персонажа. Эти предметы всегда будут у вас при прохождении любого Святилища.
Их нельзя будет крафтить и передавать другим игрокам, они привязаны к вашему аккаунту. Они не теряются при прохождении Святилища.
Есть особые Священные реликвии, которые дают более сильные эффекты, нежели обычные. Священные реликвии влияют на персонажа везде, а не только в Святилище, по сути это плюс один предмет экипировки. Так что есть смысл заполучить хорошую Священную реликвию под свой билд.
Особый ресурс — Решимость
В святилище введена отдельная шкала для отображения «здоровья» персонажа — Решимость.
При получении любого урона от противников Решимость будет снижаться. Как только она закончится — прохождение Святилища заканчивается и вам нужно будет проходить его заново (с первой комнаты). Ваш персонаж не будет умирать в этом случае, так что вы не потеряете опыт или персонажа на ХК лиге.
Никакие свойства на снижение/уклонение/блокирование урона не действуют на Решимость. Т.е. даже если при ударе ваш персонаж по факту не потерял здоровье — то Решимость все равно потратится. Это сделано для того, чтобы танковые билды не могли игнорировать все эти механики и чтобы этот контент был одинаков (в плане выживаемости) для всех билдов.
Но несмотря на это, «обычная» выживаемость персонажа все также будет важна, ведь вас смогут убить монстры Святилища. Что будет в случае обычной смерти в Святилище, но без потери всей Решимости — пока не понятно. Возможно закроется только текущая комната. Изменим описание если получится уточнить этот момент.
В самом начале прохождения Святилища у вас обязательно будет определенное количество Решимости. Количество Решимость зависит только от реликвий на вашем персонаже и усилений в конкретном святилище. Оно не зависит от обычных характеристик персонажа, таких как здоровье, энергощит и т.п.
Атаки ближнего боя меньше влияют на решимость, нежели остальные атаки. Так что билды через ближний бой примерно на уровне остальных в плане потери решимости.
Пакты и эффекты усиления/ослабления
В некоторых комнатах на вас будут накладываться дебаффы (негативные эффекты), которые будут усложнять прохождение Святилища. При большом количестве дебаффов — проходить Святилище будет очень сложно.
Такие дебаффы будут двух уровней, малые и большие. Малые будут давать не сильно значительные эффекты, а большие… ну вы поняли…
Помимо дебафов в Святилище будут пакты. Это определенные эффекты, которые имеют как положительный эффект, так и отрицательный. Пример: вы теряете на 50% меньше Решимости в комнате с боссами / вы теряете на 100% больше решимости во всех остальных комнатах.
Награды
Обычные награды (лут/лутовая/орешки/бошки) из Святилища видимо можно будет получить при прохождении комнат и выборе определенной награды в них, с различными условиями (например 1с сейчас, либо 18с при прохождении Святилища). С обычных монстров (судя по анонсу) падает только особая валюта для Святилища.
Финальный босс
После прохождения 4 полных Святилищ — станет доступен финальный босс лиги. С которого, скорее всего, будут выпадать новые сильные предметы.
Новые уникальные предметы
Этот раздел обновится после выхода лиги.
Награды за испытания лиги
Награда — набор доспехов Победоносного, который постепенно улучшается, в зависимости от количества выполненных испытаний на лиге.
Купить божественные сферы на лиге Запретное святилище
У нас вы всегда можете купить божественные сферы на лиге Запретное святилище для ПК и PS4. Любые виды сфер всегда есть в наличии. Нет никаких ограничений на сферы, заказывайте в любом количестве! Быстрая скорость доставки.
Купить сферы ПоЕ вы можете на сайте LootKeeper.com

Короткое описание изменений лиги
Здесь мы коротко опишем основные изменения новой лиги Запретный ритуал 3.20. Мы не будем рассматривать все аспекты игры и не особо важные изменения.
Этот раздел будет полезен только тех, кто читает его до выхода лиги Запретный ритуал 3.20, после того как выйдет следующая лига — информация может стать неактуальной.
-
expand_moreИзменения Атласа
- Переработка талантов Атласа. Убрали старые, добавили новые
- Добавили дополнительные таланты для увеличения шанса появления той или иной лиг механики. Приятно 👍
- Убрали из талантов бонусы к выпадению предметов с убер убер боссов. Они теперь работают всегда. Например свойство на доп шанс выпадения Глаза Хранителя с Древнего теперь работает всегда и для всех, даже без каких-либо талантов в Атласе. Это очень хорошо 👍
- Обзор изменений талантов Ярость космоса и Мистический взор мы делали ранее
-
expand_moreБестиарий
- Новые рецепты для бестиария. Животных для которых можно словить на картах воспоминаний прошлого (добавлены новые воспоминания)
- Примеры новых крафтов
- удаление одного свойства с Глаза Хранителя и добавление нового 🔥
- заменить один пробужденный камень, на другой 🔥 град ударов сююююдааа
- заменить собственное свойство синтез предмета 🔥
- Теперь при крафте флаконов видно какие бонусы даёт крафт
-
expand_moreВалюта
- Новый вид валюты, который выпадает с предвестников — Раскалывающая сфера (и осколки для неё)
- Она позволяет расколоть одно из свойств на редком предмете без влияний. По сути это полный аналог крафта Жатвы, но в виде валюты, которую можно передать 👍
- Из Жатвы этот крафт будет удален, это значит что получить его можно будет ТОЛЬКО с Предвестников, что сделает их актуальной лиг механикой для фарма. Но, возможно, не самой лучшей, зависит от итоговой цены этой сферы
-
expand_moreСпособности
- Две новые способности:
- Вулканический разлом — как бы Удар магмы, но на расстоянии
- Замёрзший легион — создание ледяных копий персонажа рядом с ним, которые будут атаковать вашим оружием вокруг себя
- Обе нужно тестить и смотреть как они будут себя показывать в самой игре. Билдов по ним к началу лиги не будет 100000%
- 8 новых ваал версий способностей
- Ваал Рассечение Cleave. Более сильные удары по большей площади, если вы убиваете магическое существо — даёт вам его свойства на ~25 секунд. Работает по аналогии с Охотником за головами, но время действия меньше
- Ваал Внезапный удар Flicker Strike | Внезапный удар. Вы совершаете большое количество прыжков-ударов которые НЕ НАНОСЯТ УРОН по противникам, при использовании ваал способности. После прыжков, если вы живы 🤡, всем монстрам по которым вы прыгали нанесется огромный урон. Выглядит красиво, но на деле 😐😐
- Ослабили Призрачную сталь⚠️ Качаться через неё будет теперь не так эффективно, но скорее всего все ещё будет рабочий способ, узнаем после выхода лиги
- Ослабили Проводник молнии ⚠️ Вполне ожидаемо, т.к. способность была крайне сильная. Скорее всего сейчас она будет просто на уровне остальных
- Изменения способностей проклятий и всего что с ними связано
- Ослабили Lightning Strike | Удар молнии, теперь он даёт не 7 дополнительных снарядов, а лишь 2. Зачарование на шлем дает теперь максимум +2 к снарядам
- Withering Step | Губительный шаг теперь нельзя применить если на вас уже есть эффект Elusive | Неуловимость. Это немного ослабит урон и выживаемость всех билдов использующих Nightblade Support | Клинок во тьме, включая нашу налетчицу через удар молнии. Но это не смертельное изменение
- Две новые способности:
-
expand_moreУникальные предметы
- 15 новых уникальных предметов
- Улучшено старое оружие, чтобы оно соответствовало текущему состоянию игры. Но теперь это оружие оооочень редко падает, на уровне Охотника за головами и Волшебной крови
- Им увеличили только урон и довольно прилично. Все остальное (механики) никак не изменили
- Примеры оружия: Soul Taker | Сборщик душ, Starforge | Звёздный горн, Lioneye’s Glare | Взор Львиного глаза
- Кольцо Касание Каландры (которое отзеркаливает второе надетое вами кольцо) с текущей лиги добавили в основу игры
-
expand_moreСамоцветы
- Уже обсуждалось: изменили старые самоцветы, часть удалили, часть особых свойств сделали обычными свойствами на редких самоцветах (добавили в пул). Некоторые самоцветы можно получить только через осквернение (не падают просто так). Добавили новые свойства в общий пул связанные с защитой от состояний
- Добавили новый уникальный самоцвет для защиты от стихийных состояний (довольно крутой)
- Первородные самоцветы для големов теперь не выпадают, их нужно получить другим способом (пока не сообщили каким). Из-за чего пока непонятно насколько дорогие они будут. Это очень важно, ведь без них не работают билды на големов
- Самоцвет для создания скелетов-магов — Dead Reckoning | Возмездие мёртвых, теперь можно получить при помощи рецепта ⚠️ Он нам ещё пригодится…
- Свойство на резервацию маны (2-3%) можно получить на обычных самоцветах 🔥
-
expand_moreУлучшения в бою с боссами
- Теперь проще понять где находится край арены Сируса (приятно)
- В бою с Неутолимым голодом (заместитель Пожирателя миров) теперь медленнее накапливаются заряды дебафа (не будет так быстро убывать хп, когда ищите выход из слизи)
-
expand_moreОстальные изменения
- Древнюю сферу (реролл уников) теперь нельзя использовать на уникальных самоцветах, флаконах или картах
- Проклятья. Все изменения с проклятьями мы уже разбирали в социалках
- Свойства редких монстров, изменение свойств Архнемезиса (Возмездие). Старые свойства сильно изменили, теперь вместо них на монстрах будут свойства с простыми механиками и названиями (например Получение зарядов Выносливости при ударах)
- Беспощадный режим доступен для всех — КРАЙНЕ не рекомендуем на нем играть если вы новичок ⚠️
-
expand_moreМелкие изменения
- Divine Vessel | Божественный сосуд (после убийства богов на картах) — теперь не нужно никуда нести, достаточно лишь кликнуть на нем и душа добавится
- Можно заранее посмотреть визуально карту Пирамиды Ацоатля


















































