Содержание
- Trial and Error Learning
- Classic Experiment on Trial and Error Learning
- Basic Conditions for Trial and Error Learning
- Blockade/barrier in satisfaction of drive
- Random Activities
- Accidental Success
- Selection of Right Response
- Fixation of the Right Response
- Laws of Trial and Error Learning
- Law of Exercise
- Law of Effect
- Law of Readiness
- Is learning through trial and error “science”?
- Thorndike’s Trial and Error Theory | Learning | Psychology
- Meaning of Thorndike’s Trial and Error Theory:
- Experimental Evidences of Thorndike’s Trial and Error Theory:
- Educational Implications of Thorndike’s Trial and Error Theory:
- Some Objections to Thorndike’s Trial and Error Theory:
Trial and Error Learning
Learning begins when the organism faces a new and difficult situation – a problem. Most learning organism counters errors, and with repeated trials, errors reduce. The phenomenon is called Trial and Error Learning in a simple sense.
Trial and Error Learning is only one of many theories of learning in Behavioral Psychology. Some other forms of learning include
The first miniature Trial and Error learning system of the method was provided by Thorndike’s research on Animal Intelligence in 1898. This form of learning falls under S-R learning theory and also known as Connectionism.
Classic Experiment on Trial and Error Learning
Thorndike placed a hungry cat inside a puzzle box, and a plate of fish was kept outside the box. It was impossible for the cat to get to the plate, unless it could open the door and get out. Thorndike had arranged the puzzle box such that, the cat either had to pull a loop or press a lever in order to open the door.
Initially, the cat moved randomly inside the box; biting and clawing at the bars, thrusting its paws and trying to squeeze out of the box. After several minutes of trying these ineffective responses, the cat accidentally pulled the loop. Having hit the correct response, the cat managed to get out and it was awarded with a small piece of fish.
The cat was placed inside the box again. This time around, the cat took less time to pull the loop. The exercise was continued repeatedly. It was seen that as the number of trials increased, the time taken to pull the loop decreased. As the response latency decreased, the cat finally learned the trick; it then pulled the loop as soon as it was put in the box and managed to get out.
The term “Trial and Error Learning” was then introduced as the number of trials resulted in decreased number of errors.
Basic Conditions for Trial and Error Learning
Drive is an essential factor that triggers the various conditions for this phenomenon. If we look at the experiment above, hunger was the cat’s drive which stimulated it into trying out various responses until it finally learned the trick. Drive motivates to learn and make organism active to learn.
Blockade/barrier in satisfaction of drive
Trial and Errors occur only when there is barrier or blockade in between hunger and food. In the above experiment, satisfaction of hunger was only possible through consumption of food, but there was barrier in achieving the food. The barrier was the problem which needed to be solved in order to receive food. The attempts to solve the problem led to trial and error activities.
Random Activities
Accidental Success
The first time an organism gets something right after repeated trials is always accidental, hence the term, accidental success. For instance, the first time the cat managed to pull the lever was accidental success.
Selection of Right Response
Accidental success is not the ultimate solution to any problem. The organism keeps trying out its previously tried out random attempts until it stumbles upon the right response. With repeated trial, the solution can be isolated.
Fixation of the Right Response
It’s the final stage of learning. The organism having identified the right response stays fixed on it, which lets the organism to act immediately when presented with the same situation. For instance, the cat managed to pull the loop immediately once it had, say, mastered the trick, or reached the final stage of Trial and Error Learning.
Laws of Trial and Error Learning
Law of Exercise
Law of exercise is a fundamental basis of trial and error learning since organism learns as a result of repeated trials/practice/exercise. The law can be subdivided into two parts:
Law of Use: If any action is repeated by an organism in certain condition, learning occurs.
Law of Disuse: If the action is not repeated by an organism, there will be no learning.
Law of Effect
Simply put, law of effect states that satisfaction lead to the repetition of the action. Reward causes satisfaction. Thorndike stated that satisfying state of affairs is a key to learning, defining it as
One which the animal does nothing to avoid, often doing such things as to attain and preserve it.
If the reward satisfies, the exercise then strengthens the connection, and the connection is weakened when the exercise leads to undesirable outcomes. The reward must satisfy, and the greater reward has greater effect on learning.
Law of Readiness
Readiness is the function of motivation, which is guided more by law of reward. The law states that when conduction cells are prepared for particular action, this will lead to satisfaction.
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Is learning through trial and error “science”?
This question came up when I was thinking about Māori and other indigenous “ways of knowing”, and I realized that this kind of knowledge is acquired mostly through trial and error. Now that doesn’t mean it isn’t science, for it is “science construed broadly” as I discuss in Faith versus Fact. And before we had the scientific toolkit now used by professional scientists, this is pretty much all we had. In his new book, Rationality, Steve Pinker begins with a long and absorbing disquisition on how the San people of Africa have developed a sophisticated way of tracking animals, and accomplishing other feats, through trial and error over the centuries. And sometimes it’s based on hypotheses, like “Wildebeests are bigger than other grazing animals, and would leave deeper tracks.”
So yes, “trial and error” is science, but it seems to me that modern science involves far more than trial and error, but rests more frequently on testing a priori hypotheses. We didn’t use trial and error to get the Webb Space Telescope to its position, for if we made one error, the mirror wouldn’t open. We also used the known laws of physics, which aren’t used in “indigenous knowledge.” Darwin didn’t develop the theory of evolution by natural selection using trial and error, but had an epiphany from reading Malthus and then worked out the consequences, including checking the results of breeders. Avery et al. didn’t discover that DNA was the hereditary material by trial and error, but by knowing that the constituents of bacteria were mostly proteins and nucleic acids, and seeing which of them, via lab experiments, could “transform” other bacteria. This kind of science, more than does indigenous knowledge, builds on itself, so that as hypotheses are confirmed, one after the other, they ultimately lead to an immensely sophisticated body of knowledge.
I came to these thoughts when I was thinking about the ability to navigate between islands used by ancient Polynesians. This is often touted as a form of indigenous “science”. Now this couldn’t have developed, I think, as an a priori set of hypotheses used to get from place A to place B. Rather, we must remember all the voyagers who didn’t make it compared to those who did. Those who did may have used methods that enabled them to succeed: keeping stars in one position, looking for seabirds, and so on. Over time, the successful voyagers incorporated one method after another so voyages became ever more successful. The methods” of those who died attempting the voyages were lost. This was trial and error, and it was a form of scientific knowledge, but it involved enormous wastage. It was the result of one successful trial piled atop another, with the methods that produced successful voyages incorporated into lore.
A similar method could be used to suss out a way through a bifurcating maze. Imagine that there is a Y maze, with each branch bifurcating. After three bifurcations you have 8 separate destinations. Further assume that all the destinations save one—for example, taking the left branch, then the right, and then the left—conclude in a pitfall trap with spikes at the bottome, while that one successful trio of choices leads to a cache of food. Your job is to get the food. You send 1000 people into the maze, and only about 125 (one out of eight) will emerge at the other end. You then ask them how they got there. They’ll all say, “Go left, right, and then right.” Everyone else would be dead. And so you have “knowledge” of how to solve this problem.
It must have been something like this that was the nucleus of Polynesian navigation—and much other indigenous knowledge. It seems to me—and I may be wrong—that modern science is far more than trial and error, and far more than the kinds of “knowledge” that advocates of, say mātauranga Māori tout as coequal to modern science. But teaching how modern science approaches problems is far more sophisticated than trial and error, even though indigenous knowledge is indeed sometimes “knowledge” or “truth.” Teaching mātauranga Māori in science classes is not possible so long as that method incorporates philosophy, mythology, legend, and morality, but its empirical methods—trial and error—could be taught. That would take one hour at best. But could you use trial and error as a way of understanding the cosmos that is coequal to the entire toolkit of modern science, which includes trial and error, but so much more?
I am not yet convinced that there’s a good reason to teach indigenous “ways of knowing” as coequal to science, though there is a rationale for teaching the methods that our predecessors used to gain knowledge. It’s just that this is not coequal to modern science.
When knowledge was based on trial and error, progress was slow and tedious, and sometimes didn’t happen. It took centuries of failed trial and error to figure out how bubonic plague or malaria was caused, and how to deal with it. The solutions came from hypotheses that were tested, not willy-nilly guesses that weren’t tested, but merely enacted—and failed, one after another. (A lot of my ancestors were burned as supposed remedies for the plague.)
These are just some random thoughts to inspire others to think about the issue of indigenous knowledge versus modern science
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Thorndike’s Trial and Error Theory | Learning | Psychology
In this article we will discuss about:- 1. Meaning of Thorndike’s Trial and Error Theory 2. Experimental Evidences of Thorndike’s Trial and Error Theory 3. Educational Implications 4. Some Objections.
Meaning of Thorndike’s Trial and Error Theory:
Edward Lee Thorndike (1874-1949) is generally considered to have been the foremost educational psychologist not only of the United States but of the world. He contributed to research and theory in the field of learning and genetic psychology, testing and social psychology, testing and social psychology.
Thorndike first stated the elements of his theory of learning in 1913 that connections are formed in the nervous system between stimuli and response. These connections formed are illustrated by the symbols S-R. Another word used to describe these connections is the word ‘bond’ and hence,’ this theory is sometimes called a ‘Bond Theory of learning’. Thorndike has written- “Learning is connecting. The mind is man’s connection system.”
According to Thorndike learning takes place by trial and error. Some people call it, “Learning by selection of the successful variant,” accordingly when no ready-made solution of a problem is available to the learner, he adopts the method of trial and error. He first, tries one solution. If it does not help him, he rejects it, then, he tries another and so on. In this way he eliminates errors or irrelevant responses which do not serve the purpose and finally discovers the correct solution.
Thus, in trial and error method, the learner makes random activities and finally reaches the goal accidently. Here, one thing should be remembered that in trial and error also, there are often systematic and relevant responses. Activities are not wholly random. All these activities, though apparently random are suggested to him by the situation and the learner proceeds on accordingly. The stages through which the learner has to pass are Goal, Block (hinderances), Random Movements or multiple response, chance success, selection and Fixation.
When and how the connection is accomplished was stated first in the following three laws:
First primary law of learning, according to him, is the ‘Law or Readiness’ or the ‘Law of Action Tendency’, which means that learning takes place when an action tendency’ is aroused through preparatory adjustment, set or attitude. Readiness means a preparation for action. If one is not prepared to learn, learning cannot be automatically instilled in him, for example, unless the typist, in order to learn typing prepares himself to start, he would not make much progress in a lethargic and unprepared manner.
The second law of learning is the ‘Law of Exercise’, which means that drill, or practice helps in increasing efficiency and durability of learning and according to Thorndike’s S-R Bond Theory, the connections are strengthened with trail or practice and the connections are weakened when trial or practice is discontinued.
The ‘law of exercise’, therefore, is also understood as the ‘law of use and disuse’ in which case connections or bonds made in the brain cortex are weakened or loosened. Many examples of this are found in case of human learning. Learning to drive a motor-car, typewriting, singing or memorizing a poem or a mathematical table, and music etc. need exercise and repetition of various movements and actions May times.
3. Law of Effect:
The third law is the ‘Law of Effect’, according to which the trial or steps leading to satisfaction stamps in the bond or connection. Satisfying states lead to consolidation and strengthening of the connection, whereas dis-satisfaction, annoyance or pain leads to the weakening or stamping out of the connections.
In fact, the ‘law or effect’ signifies that if the responses satisfy the subject, they are learnt and selected. While those which are not satisfying are eliminated. Teaching, therefore, must be pleasing. The educator must obey the tastes and interests of his pupils. In other words, greater the satisfaction stronger will be the motive to learn. Thus, intensity is an important condition of the ‘law of effect’.
Besides these three basic laws, Thorndike also refers to five sub-ordinate laws which further help to explain the learning process.
1. Law of Multiple-Response:
According to it the organism varies or changes its responses till an appropriate behaviour is hit upon. Without varying the responses, the correct response for the solution might never be elicited. If the individual wants to solve a puzzle, he is trying in different ways rather than mechanically persisting in the same way. Thorndike’s cat in the puzzle box moved about and tried many ways to come out till finally it hit the latch with her paw which opened the door and it jumped out.
2. The Law of Set or Attitude:
Learning is guided by a total set or attitude of the organism, which determines not only what the person will do but what will satisfy or annoy him. For instance, unless the cricketer sets himself to make a century, he will not be able to score more runs. A student, similarly, unless he sets to get first position and has the attitude of being at the top, would while away the time and would not learn much. Hence, learning is affected more in the individual if he is set to learn more or to excel.
3. Pre-Potency of Elements:
According to this law, the learner reacts selectively to the important or essential element in the situation and neglects the other features or elements which may be irrelevant or non-essential. The ability to deal with the essential or the relevant part of the situation makes analytical and insightful learning possible. In this law of pre-potency of elements, Thorndike is really anticipating insight in learning which was more emphasised by the Gestations.
4. Law of Response by Analogy:
According to this law, the individual makes use of old experiences or acquisitions while learning a new situation. There is a tendency to utilize common elements in the new situation as existed in a similar past situation. The learning of driving a car, for instance, is facilitated by the earlier acquired skill of driving a motor-cycle or even riding a bicycle, because the perspective or maintaining a balance and controlling the handle helps in steering the car.
5. The Law of Associative Shifting:
According to this law we may get any response, of which a learner is capable, associated with any other situation to which he is sensitive. Thorndike illustrated this by the act of teaching a cat to stand up at a command. A fish was dangled before the vat while he said ‘stand up’. After a number of trials by presenting the fish after uttering the command ‘stand up’, he later ousted the fish and the overall command of ‘stand up’ was found sufficient to evoke the response to the cat by standing up on her hind legs.
Experimental Evidences of Thorndike’s Trial and Error Theory:
Various experiments have been performed on men as well as animals to study this method. Thorndike made several experiments on rats and cats. Two important experiments are mentioned here.
Thorndike’s most widely quoted experiment was with the cat placed in a puzzle box. The hungry cat was put in the puzzle box and a fish, as an incentive, was put out-side the cage a little beyond its reach. The box was designed in such a way that the door of the cage can be released by some simple act like depressing a lever inside the cage.
At first, the cat made a great deal of varied attempts to reach the food in a trial and error fashion such as jumping up and down, clawing at the bars, scratching the cage, whaling around trying to push the bars, pawing and shaking movable parts of the cage etc., but all attempts proved to vain.
Ultimately by chance her paw fell on the loop of the rope and the door opened. The cat jumped out immediately and ate the fish. When next day, the cat was put in the box again, this time she took less time in coming out and in the subsequent trials the time decreased further so much so that the stage reached when the cat came out soon after being put inside by directly striking the latch with her paw without any random movement. This is how she learnt to reach its goal.
Expt. 2 (Experiment with Human Subjects):
Gopalaswamy demonstrated trial and error in human beings through Mirror-Drawing Experiment. This is a classical experiment in the psychology of learning. In this experiment the subject is asked to trace a star-shaped drawing, not looking at it directly, but as it is reflected in a mirror, the subject’s hand movements are visible in the mirror only and not directly. The experimenter observes the movements of the hands and thus, records the time of tracing in successive trials and the number of errors committed in each trial.
In first six trials the subject traces the star with the right hand and then in the next six trials he traces it by the left hand. Two graphs-the Time Curve and the Error Curve are then drawn, which show the general characteristics of trial and error learning. In the original experiment Gopalaswamy arranged his apparatus so that a record was automatically made of all the movements of the styles of the subject as it traced out the pattern. In this way the successive times of tracings and a record of errors was obtained.
Gopalaswamy analyzed the errors into two groups-lower level errors and higher level errors. Those errors which do not involve any noble process on the part of the subject in tracing the star are lower-level errors and those which involve higher process of mind on the perceptual and conceptual level are higher-level errors.
He discovered that improvement in the higher-level responses correlated highly with intelligence and that the improvement in the responses of the lower-level errors did not show much correlation with intelligence. This clears the respective share of trial and error and of higher learning.
For Fundulus fishes Thorndike got a glass tub with a dividing wall of glass in the middle. In the dividing wall there was a hole through which the fish could go from one part to another. By nature Fundulus fish like to remain in shade. The glass tub was filled with water and it was put under such a situation that half of its part remained under shade and the other half was in the sunshine. The fishes were kept in the sunny portion.
They began to try to coming over to the shady portion. By trying again and again the fishes succeeded in tracing the hole of the dividing wall and reached the shady portion one by one. But, at first the fishes took more time in reaching the shady portion, then in the second attempt they took less time and in the third attempt they took the least time. Trying it again finally a stage came when the fishes happened to come one after another in a row to the shady portion immediately in the very first attempt i.e., the number of errors of their wandering here and there amounted to a zero.
Educational Implications of Thorndike’s Trial and Error Theory:
Thorndike’s theory of Trial and Error and his three basic laws of learning have direct educational implications. The ‘Law of Readiness’ lays emphasis on motivation while the ‘Law of Exercise’ compels us to accept a well-known fact ‘Practice makes a man perfect’, and the third one i.e., ‘Law of Effect’ opens fairly a large scope to discuss the role of reward and punishment as an incentive in the child’s learning.
Actually, motivation and learning are inter-related concepts. No motivation; No learning. Here we can remember a proverb, ‘the one man can take horse to the pool of water but twenty cannot make him drink’. This statement clearly shows the impact of motivation on learning. Clearly speaking motive is a force that compels an individual to act or to behave in a particular direction. And, hence the success of a teacher lies in motivating the roomfuls of energy. His prime duty is to produce ‘thirst’ (a motive to drink water) in the horses. Then and only then he may succeed in making the process of learning easier and interesting.
To quote with the experiment to Tolman and Honzik (1930) which they performed in rats will be of interest and situational here. In this experiment the rats were taught to follow a complex pattern of runs and turns through a maze to reach the food. The rats were divided in three groups. First group of rats was neither hungry nor given any food at the end or trial. The second group was hungry but was not given food. The third one was hungry and given food at the end of a trial.
It was concluded that only the third group learned appreciably i.e., the number of errors went on decreasing in each attempt. The logic is simple. To be motivated and unrewarded leaves to you only frustration instead a notable amount of learning. Also nor is it worthwhile to work for a prize you do not want. Thus, it is the motive that gives the reward its value and the satisfaction of reward that fixes the learning of which it is the effect.
Briefly speaking, without motivation or drive learning is impossible, as firstly, it prods the learner into action and secondly, it introduces light and shadow into an otherwise different field. So, teacher’s concern primarily shall be the motivating of goals and releasing tensions which signalise success. Above all he should have a psychological involvement in reaching and has to be charged with values and therefore, naturally motivated himself. The advice of an old principal of a school is very pertinent here.
“Teachers, you are going to be emulated in your talk and walk by your students, but a little less. If you run, your students will walk. If you walk, your students will stand. If you stand, your students will lie down. If you lie down, your students will sleep. And if you sleep in the class, your students will die”. But, one has to admit here that the organism’s level of performance can’t be beyond a physiological limit, whatever incentive we provide to him. For instance, higher bonus to factory workers, more praise to students may lead to a better performance, but no athlete can jump over the Chinese wall, whatever the intensity of motivation is provided.
Another significant aspect of this theory is that to master a complex situation or to elaborate task, practice is must. It is not possible to handle each difficult situation in a single trial, no matter what the degree of motivation or reward is. One cannot blame the entire constitution of India in one reading even if the reward is a crore of Rupees or the threat is to be shot dead otherwise. Each task initially seems to be difficult and fatiguing but as practice continues, it becomes smoother and requires less effort.
Finally, we say that habit or S-R is established. An expert driver, for instance, goes on driving, listening to the radio and taking to his friend sitting by. In the light of class room teaching blundering is a natural phenomenon associated with student learning. But, the teacher should not regard this as a symptom of inefficient teaching, because this is the way the pupils learn. He should not be at all worried when blundering appears.
Insights will emerge as the blundering progresses from simpler associations to higher units. There is not royal road to success. Kennedy-Fraser, the Psychologist concludes, “The teachers who are responsible for the beginning of any new subject should be the best available, since at the point, the pupils have no defensive system of properly formed habits to protect them from the evil effects of bad teaching.”
Actually, we learn by doing. The teachers’ duty should be to arrange situations in which the student has chance to discover for himself what is significant. The blundering must be directed and methods that are wholly futile must be eliminated. But at the same time the teacher must exercise, constant restraint in his supervision.
Further, both punishment and reward may play a significant role in the process of learning. But, experiments go to show that motivation is successfully handled when it is kept in the positive phase. Drastic forms of inhibition tend to spread their effects over the whole learning situation. Sometimes, the teachers impress upon the negative processes. The false response is effectively inhibited when the correct reaction is fixated and the emphasis should be on the latter process. The fixating rewards are most effective when they afford immediate and complete release.
A delay introduced between the successful performance and the releasing reward has a considerable effect on their rate of learning and co-ordination. In school, the satisfactions should be closely coupled with the activity itself otherwise the likelihood of permanent effects is small. Another aspect of motivating problem is simpler than the manipulations of tensions and releases and can be mastered by all. This is that the learner should be kept informed of his progress and promptly.
Finally, though the theory is not widely accepted for its educational significance, yet, there are certain subjects such as mathematics, tables of mathematics, memorising poetry, rules of grammar etc. in which learning by Trial and Error cannot be avoided. All reasoning subjects afford the greatest opportunity for the application of the Trial and Error method.
In Brief, the implications of the theory are:
1. According to his theory the task can be started from the easier aspect towards its difficult side. This approach will benefit the weaker and backward children.
2. A small child learns some skills through trial and error method only such as sitting, standing, walking, running etc. In teaching also the child rectifies the writing after committing mistakes.
3. In this theory more emphasis has been laid on motivation. Thus, before starting teaching in the classroom the students should be properly motivated.
4. Practice leads a man towards maturity. Practice is the main feature of trial and error method. Practice helps in reducing the errors committed by the child in learning any concept.
5. Habits are formed as a result of repetition. With the help of this theory the wrong habits of the children can be modified and the good habits strengthened.
6. The effects of rewards and punishment also affect the learning of the child. Thus, the theory lays emphasis on the use of reward and punishment in the class by the teacher.
7. The theory may be found quite helpful in changing the behaviour of the delinquent children. The teacher should cure such children making use of this theory.
8. With the help of this theory the teacher can control the negative emotions of the children such as anger, jealousy etc.
9. The teacher can improve his teaching methods making use of this theory. He must observe the effects of his teaching methods on the students and should not hesitate to make necessary changes in them, if required.
10. The theory pays more emphasis on oral drill work. Thus, a teacher should conduct oral drill of the taught contents. This helps in strengthening the learning more.
Some Objections to Thorndike’s Trial and Error Theory:
The theory has been criticised by various psychologists on the following grounds. Firstly, the theory is mechanical, for it leaves no room for an end or purpose in any sense whatsoever. On the contrary psychologist Mc Dougall maintained that even the behaviour of the amoeba or the paramecia consists in learning to face novel conditions to serve some unknown purpose Even repeated trials are of no avail if the tendency to learn is not there.
Again, if the tendency is there, even one trial may be fruitful. Mc Dougall and Woodworth insist on readiness for reaching a goal in learning and Lloyd Morgan lays stress on persistency with varied efforts till the goal of learning is achieved. The hungry cat confined in the puzzle-box with food in front of it goes on persistently trying various means until it gets out of it and has food. So, its trials are not blind and mechanical. In fact, they are guided by perceptual attention and feelings of pleasure and pain. Yet, Thorndike pays no attention to these higher order mental processes.
Secondly, in course or repeated trials the numbers of errors are not corrected of themselves or mechanically. The effects of Trial and Error depend to a great extent upon the psycho-physical state of the animal or man. In the absence of any purpose in view the animal is so puzzled, rather than enlightened by the errors committed that it goes on blindly repeating them without end.
Thirdly, Thorndike assumes that learning consists only in the association of several separate movements. But, learning is a whole process related to a whole situation. The hungry cat confined in a puzzle-box with food placed near it does not perceive the situation in a piece-meal fashion but as a whole of hunger food-puzzle box-confinement.
Finally, the laws of learning formulated by Thorndike appear to be unjustified. For instance, the ‘law of effect’ seems to be in consistent with his mechanical point of view. Satisfaction in or the sense of being rewarded by success and dissatisfaction in or the sense of being punished by failure seen to ascribe higher mental processes to animals like cats and rats than are psychologically ascribable to them. Or, it violates Lloyd Morgans’s law.
Similarly, the ‘Law of Exercise’ has been severely criticised on the grounds that it does not regard other factors like motives, interests, special training etc. Mechanical repetition without motive, interest, significance or understanding does not make anyone learn anything and remember it. One rupee-currency note passes hundred times through the hand of a person, but hardly anyone is able to tell the size, the colour and other details of it.
A boy was asked to write hundred times ‘I have gone’ after school. He wrote it mechanically and correctly all the times. But, when he left the school in the absence of the teacher, he wrote “I have written,” ‘I have gone’ correctly one hundred times and since you are not here “I have went home”. After repeating one correct thing so many times he again committed the same mistake. This shows that repetition without motive, interest or understanding is of no avail.
Thus, learning by Trial and Error is not of very much use and should not be resorted to by the teacher as it lays a stress on cramming. Also, there is much wastage of time and energy by this method.
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From Wikipedia, the free encyclopedia
Trial and error is a fundamental method of problem-solving[1] characterized by repeated, varied attempts which are continued until success,[2] or until the practicer stops trying.
According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (1852–1936) after trying out similar phrases «trial and failure» and «trial and practice».[3] Under Morgan’s Canon, animal behaviour should be explained in the simplest possible way. Where behavior seems to imply higher mental processes, it might be explained by trial-and-error learning. An example is a skillful way in which his terrier Tony opened the garden gate, easily misunderstood as an insightful act by someone seeing the final behavior. Lloyd Morgan, however, had watched and recorded the series of approximations by which the dog had gradually learned the response, and could demonstrate that no insight was required to explain it.
Edward Lee Thorndike was the initiator of the theory of trial and error learning based on the findings he showed how to manage a trial-and-error experiment in the laboratory. In his famous experiment, a cat was placed in a series of puzzle boxes in order to study the law of effect in learning.[4] He plotted to learn curves which recorded the timing for each trial. Thorndike’s key observation was that learning was promoted by positive results, which was later refined and extended by B. F. Skinner’s operant conditioning.
Trial and error is also a method of problem solving, repair, tuning, or obtaining knowledge. In the field of computer science, the method is called generate and test (Brute force). In elementary algebra, when solving equations, it is guess and check.
This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory. However, there are intermediate methods which for example, use theory to guide the method, an approach known as guided empiricism.
This way of thinking has become a mainstay of Karl Popper’s critical rationalism.
Methodology[edit]
The trial and error approach is used most successfully with simple problems and in games, and it is often the last resort when no apparent rule applies. This does not mean that the approach is inherently careless, for an individual can be methodical in manipulating the variables in an attempt to sort through possibilities that could result in success. Nevertheless, this method is often used by people who have little knowledge in the problem area. The trial-and-error approach has been studied from its natural computational point of view [5]
Simplest applications[edit]
Ashby (1960, section 11/5) offers three simple strategies for dealing with the same basic exercise-problem, which have very different efficiencies. Suppose a collection of 1000 on/off switches have to be set to a particular combination by random-based testing, where each test is expected to take one second. [This is also discussed in Traill (1978–2006, section C1.2]. The strategies are:
- the perfectionist all-or-nothing method, with no attempt at holding partial successes. This would be expected to take more than 10^301 seconds, [i.e., 2^1000 seconds, or 3·5×(10^291) centuries]
- a serial-test of switches, holding on to the partial successes (assuming that these are manifest), which would take 500 seconds on average
- parallel-but-individual testing of all switches simultaneously, which would take only one second
Note the tacit assumption here that no intelligence or insight is brought to bear on the problem. However, the existence of different available strategies allows us to consider a separate («superior») domain of processing — a «meta-level» above the mechanics of switch handling — where the various available strategies can be randomly chosen. Once again this is «trial and error», but of a different type.
Hierarchies[edit]
Ashby’s book develops this «meta-level» idea, and extends it into a whole recursive sequence of levels, successively above each other in a systematic hierarchy. On this basis, he argues that human intelligence emerges from such organization: relying heavily on trial-and-error (at least initially at each new stage), but emerging with what we would call «intelligence» at the end of it all. Thus presumably the topmost level of the hierarchy (at any stage) will still depend on simple trial-and-error.
Traill (1978–2006) suggests that this Ashby-hierarchy probably coincides with Piaget’s well-known theory of developmental stages. [This work also discusses Ashby’s 1000-switch example; see §C1.2]. After all, it is part of Piagetian doctrine that children learn first by actively doing in a more-or-less random way, and then hopefully learn from the consequences — which all has a certain resemblance to Ashby’s random «trial-and-error».
Application[edit]
Traill (2008, espec. Table «S» on p.31) follows Jerne and Popper in seeing this strategy as probably underlying all knowledge-gathering systems — at least in their initial phase.
Four such systems are identified:
- Natural selection which «educates» the DNA of the species,
- The brain of the individual (just discussed);
- The «brain» of society-as-such (including the publicly held body of science); and
- The adaptive immune system.
Features[edit]
Trial and error has a number of features:
- solution-oriented: trial and error makes no attempt to discover why a solution works, merely that it is a solution.
- problem-specific: trial and error makes no attempt to generalize a solution to other problems.
- non-optimal: trial and error is generally an attempt to find a solution, not all solutions, and not the best solution.
- needs little knowledge: trials and error can proceed where there is little or no knowledge of the subject.
It is possible to use trial and error to find all solutions or the best solution, when a testably finite number of possible solutions exist. To find all solutions, one simply makes a note and continues, rather than ending the process, when a solution is found, until all solutions have been tried. To find the best solution, one finds all solutions by the method just described and then comparatively evaluates them based upon some predefined set of criteria, the existence of which is a condition for the possibility of finding a best solution. (Also, when only one solution can exist, as in assembling a jigsaw puzzle, then any solution found is the only solution and so is necessarily the best.)
Examples[edit]
Trial and error has traditionally been the main method of finding new drugs, such as antibiotics. Chemists simply try chemicals at random until they find one with the desired effect. In a more sophisticated version, chemists select a narrow range of chemicals it is thought may have some effect using a technique called structure–activity relationship. (The latter case can be alternatively considered as a changing of the problem rather than of the solution strategy: instead of «What chemical will work well as an antibiotic?» the problem in the sophisticated approach is «Which, if any, of the chemicals in this narrow range will work well as an antibiotic?») The method is used widely in many disciplines, such as polymer technology to find new polymer types or families.
Trial and error is also commonly seen in player responses to video games — when faced with an obstacle or boss, players often form a number of strategies to surpass the obstacle or defeat the boss, with each strategy being carried out before the player either succeeds or quits the game.
Sports teams also make use of trial and error to qualify for and/or progress through the playoffs and win the championship, attempting different strategies, plays, lineups and formations in hopes of defeating each and every opponent along the way to victory. This is especially crucial in playoff series in which multiple wins are required to advance, where a team that loses a game will have the opportunity to try new tactics to find a way to win, if they are not eliminated yet.
The scientific method can be regarded as containing an element of trial and error in its formulation and testing of hypotheses. Also compare genetic algorithms, simulated annealing and reinforcement learning – all varieties for search which apply the basic idea of trial and error.
Biological evolution can be considered as a form of trial and error.[6] Random mutations and sexual genetic variations can be viewed as trials and poor reproductive fitness, or lack of improved fitness, as the error. Thus after a long time ‘knowledge’ of well-adapted genomes accumulates simply by virtue of them being able to reproduce.
Bogosort, a conceptual sorting algorithm (that is extremely inefficient and impractical), can be viewed as a trial and error approach to sorting a list. However, typical simple examples of bogosort do not track which orders of the list have been tried and may try the same order any number of times, which violates one of the basic principles of trial and error. Trial and error is actually more efficient and practical than bogosort; unlike bogosort, it is guaranteed to halt in finite time on a finite list, and might even be a reasonable way to sort extremely short lists under some conditions.
Jumping spiders of the genus Portia use trial and error to find new tactics against unfamiliar prey or in unusual situations, and remember the new tactics.[7] Tests show that Portia fimbriata and Portia labiata can use trial and error in an artificial environment, where the spider’s objective is to cross a miniature lagoon that is too wide for a simple jump, and must either jump then swim or only swim.[8][9]
See also[edit]
- Ariadne’s thread (logic)
- Brute-force attack
- Brute-force search
- Dictionary attack
- Empiricism
- Genetic algorithm
- Learning curve
- Margin of error
- Regula falsi
- Voodoo programming
References[edit]
- ^ Campbell, Donald T. (November 1960). «Blind variation and selective retention in creative thoughts as in other knowledge processes». Psychological Review. 67 (6): 380–400. doi:10.1037/h0040373. PMID 13690223.
- ^ Concise Oxford Dictionary p1489
- ^ Thorpe W.H. The origins and rise of ethology. Hutchinson, London & Praeger, New York. p26. ISBN 978-0-03-053251-1
- ^ Thorndike E.L. 1898. Animal intelligence: an experimental study of the association processes in animals. Psychological Monographs #8.
- ^ X. Bei, N. Chen, S. Zhang, On the Complexity of Trial and Error, STOC 2013
- ^ Wright, Serwall (1932). «The roles of mutation, inbreeding, crossbreeding and selection in evolution» (PDF). Proceedings of the Sixth International Congress on Genetics. Volume 1. Number 6: 365. Retrieved 17 March 2014.
- ^ Harland, D.P. & Jackson, R.R. (2000). ««Eight-legged cats» and how they see — a review of recent research on jumping spiders (Araneae: Salticidae)» (PDF). Cimbebasia. 16: 231–240. Archived from the original (PDF) on 28 September 2006. Retrieved 5 May 2011.
- ^ Jackson, Robert R.; Fiona R. Cross; Chris M. Carter (2006). «Geographic Variation in a Spider’s Ability to Solve a Confinement Problem by Trial and Error». International Journal of Comparative Psychology. 19 (3): 282–296. doi:10.46867/IJCP.2006.19.03.06. Retrieved 8 June 2011.
- ^ Jackson, Robert R.; Chris M. Carter; Michael S. Tarsitano (2001). «Trial-and-error solving of a confinement problem by a jumping spider, Portia fimbriata«. Behaviour. Leiden: Koninklijke Brill. 138 (10): 1215–1234. doi:10.1163/15685390152822184. ISSN 0005-7959. JSTOR 4535886.
Further reading[edit]
- Ashby, W. R. (1960: Second Edition). Design for a Brain. Chapman & Hall: London.
- Traill, R.R. (1978–2006). Molecular explanation for intelligence…, Brunel University Thesis, HDL.handle.net
- Traill, R.R. (2008). Thinking by Molecule, Synapse, or both? — From Piaget’s Schema, to the Selecting/Editing of ncRNA. Ondwelle: Melbourne. Ondwelle.com — or French version Ondwelle.com.
- Zippelius, R. (1991). Die experimentierende Methode im Recht (Trial and error in Jurisprudence), Academy of Science, Mainz, ISBN 3-515-05901-6
Learning begins when the organism faces a new and difficult situation – a problem. Most learning organism counters errors, and with repeated trials, errors reduce. The phenomenon is called Trial and Error Learning in a simple sense.
Trial and Error Learning is only one of many theories of learning in Behavioral Psychology. Some other forms of learning include
Insight Learning
Latent Learning
Observational Learning
The first miniature Trial and Error learning system of the method was provided by Thorndike’s research on Animal Intelligence in 1898. This form of learning falls under S-R learning theory and also known as Connectionism.
Classic Experiment on Trial and Error Learning
Thorndike placed a hungry cat inside a puzzle box, and a plate of fish was kept outside the box. It was impossible for the cat to get to the plate, unless it could open the door and get out. Thorndike had arranged the puzzle box such that, the cat either had to pull a loop or press a lever in order to open the door.
Initially, the cat moved randomly inside the box; biting and clawing at the bars, thrusting its paws and trying to squeeze out of the box. After several minutes of trying these ineffective responses, the cat accidentally pulled the loop. Having hit the correct response, the cat managed to get out and it was awarded with a small piece of fish.
The cat was placed inside the box again. This time around, the cat took less time to pull the loop. The exercise was continued repeatedly. It was seen that as the number of trials increased, the time taken to pull the loop decreased. As the response latency decreased, the cat finally learned the trick; it then pulled the loop as soon as it was put in the box and managed to get out.
The term “Trial and Error Learning” was then introduced as the number of trials resulted in decreased number of errors.
Basic Conditions for Trial and Error Learning
Drive is an essential factor that triggers the various conditions for this phenomenon. If we look at the experiment above, hunger was the cat’s drive which stimulated it into trying out various responses until it finally learned the trick. Drive motivates to learn and make organism active to learn.
Blockade/barrier in satisfaction of drive
Trial and Errors occur only when there is barrier or blockade in between hunger and food. In the above experiment, satisfaction of hunger was only possible through consumption of food, but there was barrier in achieving the food. The barrier was the problem which needed to be solved in order to receive food. The attempts to solve the problem led to trial and error activities.
Random Activities
When the solution is not present beforehand, organism tends to act in random manner in its attempt to solve the problem. It’s purely because of the lack of knowledge.
Accidental Success
The first time an organism gets something right after repeated trials is always accidental, hence the term, accidental success. For instance, the first time the cat managed to pull the lever was accidental success.
Selection of Right Response
Accidental success is not the ultimate solution to any problem. The organism keeps trying out its previously tried out random attempts until it stumbles upon the right response. With repeated trial, the solution can be isolated.
Fixation of the Right Response
It’s the final stage of learning. The organism having identified the right response stays fixed on it, which lets the organism to act immediately when presented with the same situation. For instance, the cat managed to pull the loop immediately once it had, say, mastered the trick, or reached the final stage of Trial and Error Learning.
Laws of Trial and Error Learning
Law of Exercise
Law of exercise is a fundamental basis of trial and error learning since organism learns as a result of repeated trials/practice/exercise. The law can be subdivided into two parts:
Law of Use: If any action is repeated by an organism in certain condition, learning occurs.
Law of Disuse: If the action is not repeated by an organism, there will be no learning.
Law of Effect
Simply put, law of effect states that satisfaction lead to the repetition of the action. Reward causes satisfaction. Thorndike stated that satisfying state of affairs is a key to learning, defining it as
One which the animal does nothing to avoid, often doing such things as to attain and preserve it.
If the reward satisfies, the exercise then strengthens the connection, and the connection is weakened when the exercise leads to undesirable outcomes. The reward must satisfy, and the greater reward has greater effect on learning.
Law of Readiness
Readiness is the function of motivation, which is guided more by law of reward. The law states that when conduction cells are prepared for particular action, this will lead to satisfaction.
You are here: Home / Productivity / Life’s Roller-Coaster Truth – Trial and Error is the Way to Go
Learning through trial and error means that you must make mistakes before you can reach your final destination. In science, if your experiment fails, you try and try again until it proves your hypothesis. A person must fail before they are able to truly learn anything.
Trial and error allows us to learn through our mistakes. It is our most important learning process . Without it all other learning stops because someone has to learn what ever idea there is first. Learning by mistakes brings about the change needed in society .
It’s time to get down to the raw, honest, and real-deal nitty-gritty on this topic. I got with quite a few passionate people interested in sharing their ideas with you and this article is an interview-style approach to helping you regain control of your time.
Topic at Hand: Learning Through Trial And Error
[This article is part of the research done for the book: “Push the Damn Button” a straight-forward guide to getting off your butt and getting goals done – click here to check it out.]
[‘R’ is me (Richard N. Stephenson) and ‘I’ in the interviewee]
R: Why would anyone really want to pay attention to this subject?
I: You are able to practice patience. Through trial and error you have to be patient to get the outcome you are looking for. The reward is greater than the time that you had to put into it, and you will feel the feeling of accomplishment when your work has paid off, and a solution has been discovered.
R: What is the biggest, life-changing thing that could come from this topic?
I: Trial and error is the beginning learning stage for everyone. Trial and error allows you to try new things . It also allows you to learn how to do things the wrong way as Ben Franklin pointed out. Even if you fail you have learned something.
R: Could this topic help regular people like me and you be better at what we do?
I: The more failures the more chance for success. The best way to learn something is through first-hand experience, trial and error give the opportunity. A person will be less afraid of failure.
R: Describe the perfect person that is a shining example of this topic, in your opinion.
I: You’re looking at them. All workers went through many trial and error sessions before finding success. This goes beyond workers to nearly every living person on this planet. And animals as we’ll. Wouldn’t you agree that evolution is a glorified example of trial and error on a primordial level?
R: If you had to pick who’s the worst at this subject, who would it be?
I: A type of person who is not good at learning through trial and error is a person who is bad at cooking. If the person tries many different dishes and cannot seem to make anything good, the person is not learning.
The person might want to learn from another person, rather than just trying to figure it out themselves. Some types of cooks cannot learn through trial and error, and this is evident if their cooking is poor and they don’t ask for help.
R: Can you tell us what it’s like to have this subject in your life?
I: If someone is new to the idea of learning through trial and error, they should be shown how trial and error are in everyday life. I am sure most of us have experienced trial and error, but some may not be familiar with the terms. Once we point out what trial and error is, we are able to extract examples from people’s lives to aid in their understanding of life.
R: When do you think new folks should get into this topic?
I: Not everything is easily diagnosed. Fixing a car is one such situation. One way to try and identify the cause of a car problem is to work through where you think the problem is to where you think it is not.
By experimenting you are checking off one by one where the problem is not until you finally find where it is. Trial and error is a proven problem solving technique which, while slow, is very effective.
R: Give me an example of a bad time to dive deeper into this subject, please.
I: When they do not have a lot of time to figure something out. Trial and error can take a long time, and if they do not have unlimited time, there is the chance that a deadline will be missed. Trial and error can sometimes be unreliable, if you never find the solution.
R: Where’s the best place someone can bring this topic into their life?
I: People should be taught how to start their own small businesses, but only ones with very low startup cost. An example might be listing your services on craigslist. Starting your own business, failing, and trying new ideas is a great way to learn trial and error in a practical manner. Make sure initial investment required is low, however, you don’t want people to lose their life savings in the process.
R: Give an example of where folks should not be working on this subject.
I: Trial and error is a fundamental method of solving problems. It is characterized by repeated, varied attempts which are continued until success, or until the agent stops trying. It is an unsystematic method which does not employ insight, theory or organized methodology.
R: Describe the type of person who will get the most out of this?
I: I believe a basketball team could learn through trial and error. I think this because players need to develop certain instincts during game-play, and the only way they can learn and develop these is by making initial mistakes.
They can also see which plays or line-ups work most effectively, since paper and pencil are often not the best indicators of team success, one has to actually see how the on-court chemistry works by trial and error.
R: What would you tell the readers to do if they wanted to get help with this topic soon?
I: Sometimes we cannot predict what will happen in life, so we must try it for ourselves. We must put ourselves in these situations to see the results. Mistakes will be made, for that is inevitable. However, through those mistakes come knowledge and greater years ahead.
R: This topic has many sides� what are some sides folks out there should avoid?
I: Avoid making the same error repeatedly. Many environments will tolerate an occasional error as you are learning, but making the same error repeatedly can cause others to become frustrated and upset. Also avoid attempting several new techniques simultaneously.
If you apply several new techniques and fail, you cannot be certain which of the new techniques caused the problem. You also cannot be sure that none of the techniques you tried are effective, only that they do not work in concert. While it is possible to learn by changing multiple factors at once, it tends to lead to more errors before achieving success, so it should be avoided if possible.
R: What would you recommend folks do today to work on this topic at hand?
I: Learning through trial and error isn’t exactly as easy as it sounds. It seems quite straightforward, but often people will give up after a single attempt, or attempt the same thing multiple times expecting different results.
To better understand how to learn through trial and error, one should make use of the technique on repetitive tasks and on tasks of varying difficulty. They should also keep very clear in their mind that they are working on a process of successive refinement, so as to ensure trial and error is taking place.
~~~~~
Come on now! Aren’t you fired up and ready to get more done in life? There’s at least one golden pearl of wisdom (or is that nugget of pearl?) to take away. See how you can apply it to your life today and start getting more stuff done. There’s just ain’t enough time to dilly-dally, folks!
It’s time to get off that chair, get your butt pumped, and get more important stuff done in life! It’s time to Push The Damn Button already. Click here to regain control of the minutes floating away from your life.
Please feel free to share your thoughts, comments, or personal life-changing wisdom below.
Insects as a Model System to Understand the Evolutionary Implications of Innovation
Emilie Snell-Rood, … Samuel T. Hunter, in Animal Creativity and Innovation, 2015
Where Do Innovations Come from?
Innovations ultimately arise from novel variation, whether generated through trial-and-error learning or at the genetic level through mutation. Although we focus on behavioral innovations, the developmental and genetic processes that lead to innovations are analogous, and both are important in evolutionary diversification; so throughout, we often consider both jointly. As with any process of exploration or selection, the likelihood of a novel, high-performing phenotype increases with an increase in selectable variation (Snell-Rood, 2012). For instance, the probability of developing an antibody that matches a novel antigen increases with the range of variant B cells produced by the immune system (Honjo & Habu, 1985; Hull, Langman, & Glenn, 2001). Likewise, the probability of stumbling upon a novel behavioral solution to a problem increases with the range of behavioral phenotypes sampled, from the range of resources and environments an individual interacts with to the range of motor patterns that individual expresses in response (Frank, 1996, 1997; Kaelbling, Littman, & Moore, 1996).
Thus, the process of innovating, at least through a trial-and-error process, necessitates “mistakes.” This has long been recognized in the learning literature as the cost of being naïve (Dukas, 1998), and in the machine learning literature as the exploration-exploitation tradeoff (Kaelbling et al., 1996). For example, relative to a specialist on a given flower, generalist bumblebees must take time to try out a range of handling patterns (Laverty & Plowright, 1988). Interestingly, the process of innovation through insight and conscious thought may not necessitate mistakes and thus may have different evolutionary implications than those discussed here.
Throughout the remainder of this chapter, we consider novel behavior, both “appropriate” novel behaviors, along with less appropriate “mistake” behaviors, arguing that the latter are an important component of the process of innovation. In some cases, this process may occur over multiple generations, through a combination of first developmental, and later, genetic, innovation. Specifically, we apply these ideas to patterns of behavior and diversification in insects.
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Biofeedback Therapy☆
K.W. Jung, … S.-J. Myung, in Reference Module in Neuroscience and Biobehavioral Psychology, 2017
Biological Mechanisms
Biofeedback makes physiologic change possible by means of operant conditioning or trial-and-error learning, in which a response is learned and performed depending on whether that response is followed by reinforcement. For biofeedback to be useful, four conditions must be satisfied. First, there must be a readily detectable and measurable response, such as the bladder pressure or the pelvic floor muscle activity. Second, there must be variability in that response with a detectable change as opposed total paralysis. Third, there must be a perceptible cue, such as the sensation of urgency that indicates to the patient when control should be performed. Fourth, because biofeedback is based on learning, it requires the active involvement of a motivated patient.
Taking basketball as an example, the information about where the ball went with each shot is called feedback. If both the coach and the novice were blindfolded, there would be no feedback, and the novice would not learn to improve. Some tense patients may not be aware of the fact that certain muscles are tense, and patients with neuromuscular disorders, or even their therapists, may not be able to discriminate small increases in the activity of paralyzed muscles or decreases in the contractions of spastic ones. They are like a blindfolded basketball novice and coach. However, a display of the electrical activity of the muscles (the EMG) can remove the blindfold and give them a better feedback about what the muscles are doing. This feedback might be in the form of a series of auditory clicks that get faster when the muscle contracts more or a tracing of the activity of one or more muscles as a dot draws the curve of a graph on a TV screen. Feedback from a measuring instrument that yields moment-to-moment information about a biological function is called biofeedback.
One of the advantages of biofeedback is that it allows small changes in the correct direction to be noticed and rewarded as success so that they gradually can be built up into larger changes. Eventually, patients learn to perceive these changes without the measuring instrument so that they can practice by themselves. Biofeedback should be especially effective in those cases where the patients cannot perceive their initial small correct responses or even may have the wrong perception of what they are doing.
Other advantages of biofeedback are that by making the early signs of slight progress conspicuous, it can encourage and motivate the patients, relieve their sense of helplessness, and serve as a coping response to reduce symptoms of stress. Instead of having something done to the patients, it teaches them to do something for themselves, increasing their confidence, or what has been called self-efficacy. This factor is particularly important when biofeedback is being used to treat symptoms that are elicited or aggravated by stress.
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Cultural Transmission of Feeding Behavior in the Black Rat (Rattus rattus)
JOSEPH TERKEL, in Social Learning in Animals, 1996
Trial-and-Error Learning
In our first experiment we examined the ability of naive, adult black rats to learn to open pine cones through a process of trial-and-error learning (Aisner & Terkel, 1992). The naive rats were housed in cages either individually or in pairs and were supplied with pine cones, either detached or still on a branch. We restricted their food (rat chow) to 85% of normal intake to induce a state of constant slight hunger, while monitoring the animals’ physical condition at all times. Since naive rats showed little interest in pine cones unless they were extremely hungry, once weekly we deprived them of rat chow for 48 h, during which time they were provided only with fresh pine cones at the same stage of ripeness as those on which adult rats normally feed in nature. By watching our subjects on a regular schedule and examining the pine cones in their cages each day, we determined whether they had learned to open cones. Due to the rats’ hunger, most overcame their natural timidity in the presence of observers and began examining the cones immediately. We determined the stripping ability of those rats that did not manipulate the cones during observation periods by examining the state of the cones. Because of the structure of the cones, a simple examination sufficed to show us whether a rat had acquired the opening skill.
When we terminated the experiment after three months, we found that none of the naive animals had learned to open the cones efficiently by trial and error learning (see Table 1).
TABLE 1. Does Trial-and-Error Learning Result in Pine Cone Opening Behavior in Naive Adult Black Rats?a
| Conditions | No. of animals tested | No. of animals acquiring technique |
|---|---|---|
| Solitary or in pairs | 32 | 0 |
| Supplied with intact cones and rat chow |
- a
- Modified from Aisner and Terkel (1992).
Under the experimental conditions some of the naive rats gnawed at the cones
in a random fashion (see Fig. 4) and ate some seeds. However, the way in which they obtained the seeds was inefficient and they would have died of starvation if we had not supplied them with supplementary food.
Fig. 4. Four pine cones which have been gnawed in random fashion by naive black rats.
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Memory Systems
B.J. Knowlton, T.D. Moody, in Learning and Memory: A Comprehensive Reference, 2008
3.17.8.10 The Role of Reinforcement
Dopamine has long been associated with reinforcement. Patients with Parkinson’s disease who suffer from low levels of striatal dopamine exhibit deficits in learning trial-and-error tasks in which performance in shaped by feedback (Knowlton et al., 1996; Ashby et al., 1998; Frank et al., 2004; Shohamy et al., 2004a). In some forms of procedural learning, feedback plays a fundamental role. In habit learning, reinforcement is needed for the formation of the stimulus–response bond. Dopamine acts through D1 receptors in the direct pathway, which has the net effect of disinhibiting thalamic nuclei and facilitating behavior in the cortex, and through inhibitory effects on D2 receptors, which are part of an indirect pathway, which has the net effect of inhibiting thalamic nuclei and reducing behavior (Hikosaka, 1998). According to recent models of reinforcement learning, reward leads to dopamine bursts that increase synaptic plasticity in the D1 pathway and decrease plasticity in the D2 pathway, supporting learning to engage in a response (Frank et al., 2004; Frank, 2005). These models would predict that plastic changes within the striatum subserve habit learning. Other forms of procedural learning, such as motor and cognitive skill learning, may also be facilitated by reinforcement, but it would seem that additional mechanisms must come into play that are specific to the task. These would include programming the precise timing of movements and integrating sensory feedback in the case of motor skill learning, or gaining the ability to chunk different aspect of a problem so as not to exceed working memory limitations in cognitive skill learning.
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Social Cognitive Theory and Clinical Psychology
A. Bandura, in International Encyclopedia of the Social & Behavioral Sciences, 2001
3.2 Vicarious Capability
There are two basic modes of learning. People learn by experiencing the effects of their actions, and through the power of social modeling. Trial and error learning is a tedious and hazardous process. Fortunately, this process can be short cut by social modeling. Humans have evolved an advanced capacity for observational learning that enables them to expand their knowledge and competencies rapidly through the information conveyed by the rich variety of models (Bandura 1986, Rosenthal and Zimmerman 1978).
Modeling is not simply a process of response mimicry as commonly believed. Modeled activities convey rules for generative behavior. Once observers extract the rules underlying the modeled activities they can generate new patterns of behavior that go beyond what they have seen or heard. Self-regulatory and other cognitive skills can also be developed by using models to verbalize plans, action strategies, and self-guidance to counteract self-debilitating thought patterns, as solutions to problems are worked through (Meichenbaum 1984). Deficient and faulty habits of thought are corrected as participants adopt and enact the verbal self-guidance.
In addition to cultivating new competencies, modeling influences can alter incentive motivation, emotional proclivities, and value systems (Bandura 1986). Seeing others achieve desired outcomes by their efforts can instill motivating outcome expectations in observers that they can secure similar benefits for comparable performances; seeing others punished for engaging in certain activities can instill negative outcome expectations that serve as disincentives. Observers can also acquire lasting attitudes and emotional and behavioral proclivities toward persons, places, or things that have been associated with modeled emotional experiences. Observers learn to fear the things that frightened models, to dislike what repulsed them, and to like what gratified them.
During the course of their daily lives, people have direct contact with only a small sector of the physical and social environment. As a result, their conceptions of social reality are greatly influenced by modeled representations of society, mainly by the mass media (Gerbner 1972). Video and computer systems feeding off telecommunications satellites are now rapidly diffusing new ideas, values, and styles of conduct worldwide. At the societal level, symbolic modeling is transforming how social systems operate and serving as a major vehicle for sociopolitical change (Bandura 1997). As Braithwaite (1994) has shown, the speed with which Eastern European rulers and regimes were toppled was greatly accelerated by televised modeling of successful mass action.
The vast body of knowledge on modeling processes is being widely applied for personal development, therapeutic purposes, and social change (Bandura 1997, Bandura and Rosenthal 1978, Rosenthal and Steffek 1991). For human problems that stem from sociocognitive deficits, the guided mastery approach that is highly effective in cultivating personal efficacy and psychosocial competencies combines three components. First, the appropriate competencies are modeled in a stepwise fashion to convey the basic rules and strategies. Second, the learners receive guided practice under simulated conditions to develop proficiency in the skills. Third, they are provided with a graduated transfer program that helps them to apply their newly learned skills in their everyday lives in ways that will bring them success. In ameliorating anxiety and phobic dysfunction, the modeling provides coping strategies for managing threats. One can eventually overcome fears without the aid of modeling through repeated unscathed contact with threats, although it takes longer and is more stressful. However, modeling of cognitive and behavioral skills is a key ingredient in the development of complex competencies.
Sociocognitive approaches rely on mastery experiences as the principal vehicle of change. The enabling power of social modeling is enhanced by guided mastery enactments. When people avoid what they dread, they lose touch with the reality they shun. Guided mastery treatment quickly restores reality testing in two ways. It provides disconfirming tests of phobic beliefs by persuasive demonstrations that what phobics dread is safe. Even more importantly, it provides confirmatory tests that phobics can exercise control over what they fear. Intractable phobics, of course, are not about to do what they dread. Therapists must, therefore, create environmental conditions that enable phobics to succeed despite themselves. This is achieved by enlisting a variety of performance-mastery aids. Threatening activities are repeatedly modeled to demonstrate coping strategies and to disconfirm people’s worst fears. Intimidating tasks are reduced to graduated subtasks of easily mastered steps. Joint performance with the therapist enables frightened people to do things they would refuse to do on their own. Another method for overcoming resistance is for phobics to perform the feared activity for only a short time. As they become bolder the length of involvement is extended. Protective conditions can be introduced to weaken resistance that retards change. After effective functioning is fully restored, increasingly challenging self-directed mastery experiences are then arranged to strengthen and generalize the sense of coping efficacy. Varied mastery experiences build resiliency by reducing vulnerability to the negative effects of adverse experiences. This is a powerful treatment that eliminates phobias, anxiety arousal, biochemical stress reactions, and wipes out recurrent nightmares and intrusive rumination (Bandura 1997, Williams 1990).
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Conflict, Cooperation, and Cognition in the Common Raven
Bernd Heinrich, in Advances in the Study of Behavior, 2011
C Learning and Knowing
A change in response to produce an ultimately more rewarding behavior through experience does not necessarily mean conscious understanding of cause and effect. Ravens’ behavior, however, often appeared to involve more than trial-and-error learning. Sometimes they acted as if they could predict what another individual might do before it acted. Such ability should be especially valuable in a highly unpredictable social environment involving a life-style of close association with conspecific and heterospecific competitors aggregated at piles of meat.
Ravens the world over associate closely with carnivores, such as wolves, bears, cats, raptors, and humans. Any and all could provide food on the one hand and kill them in the process on the other. Each has different behavioral characteristics, as a species and as individuals. As I will indicate, the key to getting food in these situations probably involves the combination of curiosity, play, and learning, and perhaps ultimately also understanding.
The balance of the conflicting and mutually reinforcing tendencies change with age and learning experience and bring new behaviors into play. On their first encounters, my tame ravens intently watched a new cat, dog, domestic fowl, or sometimes strange person before approaching them from the rear, edging up, and pecking them while simultaneously jumping back. The birds made increasingly bolder probes and learned the limits of the animals’ responses, and thus became able to gauge the limits of safety (Heinrich, 1999a). But at the same time that a raven is getting to know the other individual, the latter is learning as well. Changes in behavior of the other individual may be as important, if not more so, for the raven. Eventually, as the raven learns what it can get away with (literally and figuratively) and the novelty wears off, a potential predator, such as a wolf, might ignore the raven. In the process, the raven has a secured a new feeding niche as it is able feed beside the other at its kills.
Learning behavior on an innate substrate may also involve another social task, namely food caching. Food caching is a typical corvid characteristic instinct. However, the behavior involves many components, some of which are probably modified by learning. The first antecedents to the differentiated caching and retrieval responses appear shortly after fledging when the birds manipulate objects, pecking, billing, and carrying them, mock fighting over them in tug-of-wars with siblings, and with mock caching. After carrying an object, a bird may drop it and pick up another, and/or tuck the original object into a crevice or under grass before leaving it. The young shows interest in what interests others, and such dropped or apparently cached objects are often preferentially taken by siblings since the family travels together. The “cachers” learn how others respond to their caching attempts. This play-caching and subsequent retrieval of seemingly “worthless” nonfood objects may represent half of all objects cached (Bugnyar et al., 2007a), and it would be a cheap way to learn what “works” and what does not in the mutual cache-making and retrieval game. This game becomes useful later when it is practiced with food because it increases the skills in food hiding and in pilfering (Bugnyar et al., 2007b, Bugnyar and Kotrschal, 2002, 2004). The young birds’ improvement in their cache-making and cache-retrieval develops along with their object permanence, that is, representation of objects that are temporarily out of sight (Piaget, 1954).
I conclude that ravens learn by building on innate tendencies that ultimately promote experience. Experience is facilitated by the tendency of “play” that both facilitates the identification of and ultimately access to food. (Heinrich and Smolker, 1998). This neophilia, although tempered by neophobia of large-sized objects, might not fully preclude the birds from approaching the potentially new and dangerous large animals that they are sure to encounter at close range at carcasses. However, in this case they take advantage of the previous learning experience gained by others (i.e., culture).
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Value Learning through Reinforcement
Nathaniel D. Daw, Philippe N. Tobler, in Neuroeconomics (Second Edition), 2014
In order to choose advantageously in many circumstances, the values of choice alternatives have to be learned from experience. We provide an introduction to theoretical and experimental work on reinforcement learning, that is, trial-and-error learning to obtain rewards or avoid punishments. We introduce one version, the temporal-difference learning model, and review evidence that its predictions relate to the firing properties of midbrain dopamine neurons and to activity recorded with functional neuroimaging in humans. We also present evidence that this computational and neurophysiological mechanism affects human and animal behavior in decision and conditioning tasks.
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Managing Memory Deficits to Optimize Function
Glen Gillen EdD, OTR, FAOTA, in Cognitive and Perceptual Rehabilitation, 2009
ERRORLESS LEARNING
Errorless learning is a learning strategy that is in contrast to trial and error learning or errorful learning. Interventions using an errorless learning approach are based on differences in learning abilities. It is typical for people with memory impairments to remember their own mistakes as results of their own action more successfully than they remember the corrections to their mistakes occurring via explicit means (e.g., a therapist’s cue). In other words, people may remember their mistakes but not the correction. With errorless learning a person learns something by saying or doing it, rather than being told or shown by someone. In addition, the person is not given the opportunity to make a mistake (i.e., there are no mistakes to be remembered). The hypothesis is that reduction or prevention of incorrect or inappropriate responses facilitates memory performance. The technique is straightforward and involves preventing clients from making any errors during learning via physical and verbal support or cues from the therapist. In other words reducing the use of trial and error and avoiding mistakes. Errorless learning techniques also have been successful with those living with apraxia (see Chapter 5).
Although errorless learning continues to be tested as a possible technique for the rehabilitation of clients with memory impairment, the cognitive processes responsible for improved retention of information are not clear.69 Two theories have been proposed, both of which focus on the distinction between implicit and explicit memory. Tailby and Haslam summarize that when errors occur, those with memory impairments tend to repeat the same errors across learning trials.69 This possibly occurs because errorful learning relies on explicit memory processes, which those with memory impairments cannot apply (seeTable 9-2). Explicit processes allow for monitoring and elimination of errors, and without this process a person cannot modify responses during learning. Any error performed by memory-impaired clients during errorful learning may be repeated, resulting in reinforcement of an incorrect response.
However, implicit memory may be spared in those with memory impairments. Tailby and Haslam state that “Implicit learning is well served under errorless learning conditions, as by eliminating errors during learning the strongest response will be the correct response and this would be the only one reinforced.”69 The second theory proposes that the benefits of errorless learning are supported by residual explicit memory as opposed to implicit processes.
Evans and colleagues18 presented nine experiments, in three study phases, which tested the hypothesis that learning methods that prevent the making of errors (“errorless learning”) will lead to greater learning than “trial-and-error” learning methods among those who are memory impaired as a result of acquired brain injury. Errorless learning techniques include the following:
- •
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Providing the correct answer immediately: For example, when showing a picture of unfamiliar face, the therapist would ask, “What is this person’s name? His name begins with M; his name is Michael.” The authors found that this technique was beneficial for remembering names by first letter–cued recall as compared to learning names by trial and error.
- •
-
Backward chaining: Used to teach multistep tasks, in this approach the therapist shows or prompts all of the steps of the task. On the next trial, all of the steps except for the last one are demonstrated or prompted and the person being taught the skill must demonstrate it. After each trial, prompts are withdrawn and the technique progresses until all of the steps are learned. The authors found that this technique was beneficial for learning names by first letter–cued recall as compared to trail and error.
- •
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Forward chaining: Also used to teach multiple step tasks, the therapist prompts or demonstrates the first step on the first trial, the first two steps on the second trial, and continues until the whole sequence is remembered.
- •
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Combined imagery with errorless learning: Associations between faces and names were taught by having he subject create a mental image based on facial features; for example, the wave in the person’s hair looks like a W; his name is Walter. The authors documented improved free recall of names using this technique.
The authors’ results suggest that tasks and situations that facilitate retrieval of implicit memory for the learned material (e.g., learning names with a first letter cue) will benefit from errorless learning methods, whereas those that require the explicit recall of novel associations (such as learning routes or programming an electronic organizer) will not benefit from errorless learning. The more severely memory-impaired clients benefited to a greater extent from errorless learning methods than those who were less severely memory impaired, but the authors cautioned that this may apply only when the interval between learning and recall is relatively short.
Wilson and coworkers79 compared errorful and errorless learning in the teaching of new information to neurologically impaired adults with severe memory problems. Those with memory impairment scored significantly higher under the errorless condition when learning word lists. In addition, the authors examined errorless learning via five single case studies in which five men with severely impaired memories learned information analogous to that needed in everyday life such as learning names of objects and people, learning how to program an electronic aid, remembering orientation items, and learning new items of general knowledge. In each case, errorless learning was superior to errorful learning.
Andrewes and Gielewski2 documented a successful return-to-work case study of a 28-year-old woman with memory loss secondary to herpes simplex encephalitis. The described intervention embraced principles of errorless learning and the breaking down of tasks into procedural routines appropriate for nondeclarative memory. The intervention highlighted the extensive use of environmental cues including a procedural folder, which led to habit learning and unsupervised work in filing, checking in books on a computer, and shelving of books. The person described in the case gained employment as a part-time assistant librarian in the library of a law firm. Similarly, Hunkin and associates32 documented the case of a 33-year-old man living with severe memory loss secondary to viral encephalitis and a resultant seizure disorder. Techniques of errorless learning were used to teach him word-processing skills. After training he was able to use the skills acquired to perform the same tasks without any instruction.
Clare and colleagues6 examined six subjects with dementia (Alzheimer type) who received individually tailored interventions, based on errorless learning principles and targeted at a specific everyday memory problem. Five of the subjects showed significant improvement on the target measures (e.g., learning names of those in a social club, remembering personal information, using a calendar) and maintained this improvement up to 6 months later. The authors concluded that it is feasible to intervene with everyday memory problems in the early stages of dementia of Alzheimer type and that errorless learning may be useful in addressing these problems.
A meta-analysis of errorless learning for treating memory loss was conducted by Kessels and de Haan36 and documented a large and statistically significant effect size for errorless learning treatment. In addition, no significant effect size was demonstrated for the vanishing cues method (i.e., teaching a skill by fading cues over time). It should be noted that the majority of studies that were analyzed used laboratory-type impairment measures such as word lists, face-name associations, and the like.
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Invention
H. Welling, in Encyclopedia of Creativity (Second Edition), 2011
Experimenting
Experimenting is an important tool in gathering new knowledge about phenomena. Certain aspects of reality may be manipulated in order to understand their causal influence. The simple question of ‘what if,’ may generate ideas and open possibilities and is the basis for trial and error learning. Variations of existing concepts and products may be tried out to get to better, faster, simpler, or cheaper products. No invention is complete when it is devised for the first time. It needs to be tested, improved and perfected to reach its final form. Numerous aircraft prototypes crashed in experiments before a proper flying one was invented. Experimenting can also be conducted in a mental way by using thought experiments. Observing can be considered an experiment without manipulation. Observation of natural phenomena, with or without the aid of instruments, can be inspirations for invention. The novelist Somerset Maugham said that it is essential for a writer to study men. The mind has to be trained to observe and detect the relevant cues from natural occurring phenomena.
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Primate Cognition
A.E. Parrish, S.F. Brosnan, in Encyclopedia of Human Behavior (Second Edition), 2012
Introduction
Cognition is the process by which a species learns, remembers, and solves problems with flexible behavior that may change depending on the situation, motivation level, and environmental pressures. Cognition in nonhuman primates is adaptive because it increases efficiency. Behavioral responses can go beyond trial-and-error learning and use problem solving and reasoning based on input from the environment, past experiences, and knowledge of the social environment. Nonhuman primate (hereafter primate) cognition is important to the understanding of the evolution of human minds, as well as a better understanding of the underlying cognitive mechanisms of primate behavior.
Humans are a primate and a member of the great apes, with chimpanzees and bonobos (to whom we are the most closely related), gorillas, and orangutans. We are next most closely related to the Old World monkeys (common ancestor ∼25 Ma), followed by the New World monkeys (common ancestor ∼40 Ma) and the prosimians (lorises, lemurs, and tarsiers; common ancestor ∼80 Ma). While all primate species are interesting in their own right, those phylogenetically closest to humans are often studied based on the assumption that they are a better comparison to human behavior and cognition.
Cognition is commonly divided into physical and social cognition, both of which are important to individuals’ success. Physical cognition addresses the skills used by primates to survive in their physical environment, including foraging skills, defense mechanisms, learning, memory, and problem solving. Social cognition is equally important to survival, as most primates are highly social, interacting with many other individuals on a regular basis. Social cognition provides skills for interacting with others, both opponents and collaborators, in situations ranging from defending one’s group to finding a mate. We first focus on physical cognition, including object manipulation and tool use, features and categorization, numerosity, delay of gratification, memory, and metacognition. Next, we turn to social cognition, including social intelligence, cooperation, decision-making, social learning, communication, deception, and theory of mind.
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E.L Thorndike (1874-1949) was the chief exponent of the theory of Trial and Error. According to Thorndike the basis of learning is accepted in an association between the sense, impressions and impulses to action.
This Association came to be known as a “bond” or a ‘Connection, Since it is these bonds or connections which become strengthened or weakened in the making and breaking of habits, Thorndike’s system is sometimes called a ‘bond’ psychology or simple ‘connectionism,
As it believes in stimulus and response type of learning it is also called S.R Psychology of learning. Thorndike called it learning by selecting and connecting. It is also known as Trial and Error theory as learning takes place through random repetitions
Experiment of Thorndike’s -Trial and Error Theory
Once he locked a hungry cat in a puzzle box and showed a slice of meat outside. The ultimate aim of the hungry cat was to obtain the meat. The cat could come outside only when it opens the door by removing the latch, but it was unaware as to how to remove the latch.
The cat did not know how to remove the latch at first but was involved in random activities like scratching the box, trying to bend the bars and stretching the feet outside. At last in its random activities, it lift up the latch and obtained the meat. He repeated the experiments and found that the cat released the latch itself easily. The realized association between lifting the latch and opening the door. The random activities are called errors.
Finally, he concludes that the number of trials will reduce the wrong responses and finally correct response is found. Hence, the bond is established between stimulus and correct response through the elimination of wrong response.
Laws of Learning: Trial and Error
Thorndike gives three laws of learning
- Law of Readiness
- Law of Effect
- Law of Exercise
Law of Readiness:
This law refers that learning taking place only when the learner is ready to learn. If a learner has to learn an action or activity he should be mentally and physically fit for the action he desired. His mental set should have the capacity to do the work. A two-year boy cannot be admitted to the school since he is not mature enough. A child of one year cannot speak since his vocal cords, the larynx is not grown enough. Hence, Child interest and maturity is essential
Law of Effect:
This law states that learning takes place properly when it results in satisfaction and the learner drives pleasure out of it. In the situation when the child meets failure or is dissatisfied, the progress on the path of learning is blocked. All the pleasant experiences have lasting influences and are remembered for a long time, while the unpleasant ones are soon forgotten. Therefore, the satisfaction or dissatisfaction, pleasure or displeasure obtained as a result of some learning ensure the degree of effectiveness of that learning.
This law emphasizes the role of rewards and punishment in the process of learning. Geeting rewards as a result of some learning motivate and encourage the child to proceed on the same path with more intensity and enthusiasm while the punishment of any sort discourages him and create distaste and repulsion towards that learning.
Laws of Exercise:
This law states that “Practice makes a man perfect”. The bond of strength and response will get strengthened if it is repeated. This law of exercise has been categorised into two parts-law of use and law of disuse
Law of use: When a modifiable connection is made between a situation and responses that connection’s strength and things being equal, increase.
Law of Disuse: When a modifiable connection is not made between a situation and response, during a length of time, that connection decreased.
Thus the law of use refers to the strengthening of connection with practice while the law of disuse refers to the weakening of connection or forgetting when the practice is discontinued.
Thorndike’s Theory of trial and error and laws of learning have great educational significance. Thorndike’s findings have made the learning purposeful and goal-directed. Trial and error, coupled with insight will make the process of learning more effective, important educational implications are:
- This theory substantiated that readiness is preparation for action which is very essential for learning. If the child is ready to learn, he learns more quickly, effectively and with greater stratification than if he is not ready to learn. He warns us not to make the child learn till he is ready to learn and also not to miss any opportunity of providing learning experiences if the child is, already prepared to learn. The right movements concerning the learning situation and the learner’s state of mind should be very well recognized and maximum use of this knowledge should be made by the teacher. He should also make an attempt to motivate the students by arousing their attention, interest and curiosity.
- The law of effect emphasizes the role of rewards and punishment in the process of learning. Getting a reward as a result of some learning motivates and encourages the child to proceed on the same path with more intensity and enthusiasm while the punishment of any sort discourages him and creates distaste and distraction towards that learning.
- In the teaching-learning process, the teacher tries to strengthen the bonds and connections between the stimuli and the responses those things which are to be remembered by the learners. This could be done through drill, repetition and reward. For forgetting he should make attempts to weaken the connections through disuse and annoying elements.
- Repetitions in learning strengthen the connections in achieving the goal which could be achieved by rewarding the correct responses.
- The child should be encouraged to do his work independently by the strengthening effect of rewards rather than the weakening effect of punishment.
Conclusion
We can conclude from the above points, Thorndike’s theory and laws of learning have contributed a lot to educational theory and practice. It has made learning purposeful and goal-directed and has brought motivation to the forefront. It has also given impetus to the work of practice, drill and repetition and realized the psychological importance of rewards and praise in the process of teaching and learning.
References:
- S.K, Mangal. (2007). Essentials of Education Psychology. Prentice-Hall India Learning Private Limited.
- Dharmaraj, D. (2021). Retrieved 22 November 2021, from https://www.bdu.ac.in/cde/docs/ebooks/B-Ed/I/LEARNING%20AND%20TEACHING.pdf
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Trial and error, or trial by error or try an error, is a general method of problem solving, fixing things, or for obtaining knowledge.
«Learning doesn’t happen from failure itself but rather from analyzing the failure, making a change, and then trying again.»[1]
In the field of computer science, the method is called generate and test. In elementary algebra, when solving equations, it is «guess and check».
This approach can be seen as one of the two basic approaches to problem solving and is contrasted with an approach using insight and theory.
Process
Bricolage —
In trial and error, one selects a possible answer, applies it to the problem and, if it is not successful, selects (or generates) another possibility that is subsequently tried. The process ends when a possibility yields a solution.
In some versions of trial and error, the option that is a priori viewed as the most likely one should be tried first, followed by the next most likely, and so on until a solution is found, or all the options are exhausted. In other versions, options are simply tried at random.
Methodology
This approach is more successful with simple problems and in games, and is often resorted to when no apparent rule applies. This does not mean that the approach need be careless, for an individual can be methodical in manipulating the variables in an attempt to sort through possibilities that may result in success. Nevertheless, this method is often used by people who have little knowledge in the problem area.
Simplest applications
Ashby (1960, section 11/5) offers three simple strategies for dealing with the same basic exercise-problem; and they have very different efficiencies:
Suppose there are 1000 on/off switches which have to be set to a particular combination by random-based testing, each test to take one second. [This is also discussed in Traill (1978/2006, section C1.2]. The strategies are:
- the perfectionist all-or-nothing method, with no attempt at holding partial successes. This would be expected to take more than 10^301 seconds, [i.e. 2^1000 seconds, or 3·5×(10^291) centuries!];
- a serial-test of switches, holding on to the partial successes (assuming that these are manifest) would take 500 seconds; while
- a parallel-but-individual testing of all switches simultaneously would take only one second.
Note the tacit assumption here that no intelligence or insight is brought to bear on the problem. However, the existence of different available strategies allows us to consider a separate («superior») domain of processing — a «meta-level» above the mechanics of switch handling — where the various available strategies can be randomly chosen. Once again this is «trial and error», but of a different type. This leads us to:
Trial-and-error Hierarchies
Ashby’s book develops this «meta-level» idea, and extends it into a whole recursive sequence of levels, successively above each other in a systematic hierarchy. On this basis he argues that human intelligence emerges from such organization: relying heavily on trial-and-error (at least initially at each new stage), but emerging with what we would call «intelligence» at the end of it all. Thus presumably the topmost level of the hierarchy (at any stage) will still depend on simple trial-and-error.
Traill (1978/2006) suggests that this Ashby-hierarchy probably coincides with Piaget’s well-known theory of developmental stages. [This work also discusses Ashby’s 1000-switch example; see §C1.2]. After all, it is part of Piagetian doctrine that children learn by first actively doing in a more-or-less random way, and then hopefully learn from the consequences — which all has a certain resemblance to Ashby’s random «trial-and-error».
The basic strategy in many fields?
Traill (2008, espec. Table «S» on p.31) follows Jerne and Popper in seeing this strategy as probably underlying all knowledge-gathering systems — at least in their initial phase.
Four such systems are identified:
- Darwinian evolution which «educates» the DNA of the species!
- The brain of the individual (just discussed);
- The «brain» of society-as-such (including the publicly-held body of science); and
- The immune system.
An ambiguity: Can we have «intention» during a «trial»
In the Ashby-and-Cybernetics tradition, the word «trial» usually implies random-or-arbitrary, without any deliberate choice.
However amongst non-cyberneticians, «trial» will often imply a deliberate subjective act by some adult human agent; (e.g. in a court-room, or laboratory). So that has sometimes led to confusion.
Of course the situation becomes even more confusing if one accepts Ashby’s hierarchical explanation of intelligence, and its implied ability to be deliberate and to creatively design — all based ultimately on non-deliberate actions! The lesson here seems to be that one must simply be careful to clarify the meaning of one’s own words, and indeed the words of others. [Incidentally it seems that consciousness is not an essential ingredient for intelligence as discussed above.]
Features
Trial and error has a number of features:
- solution-oriented: trial and error makes no attempt to discover why a solution works, merely that it is a solution.
- problem-specific: trial and error makes no attempt to generalise a solution to other problems.
- non-optimal: trial and error is generally an attempt to find a solution, not all solutions, and not the best solution.
- needs little knowledge: trials and error can proceed where there is little or no knowledge of the subject.
It is possible to use trial and error to find all solutions or the best solution, when a testably finite number of possible solutions exist. To find all solutions, one simply makes a note and continues, rather than ending the process, when a solution is found, until all solutions have been tried. To find the best solution, one finds all solutions by the method just described and then comparatively evaluates them based upon some predefined set of criteria, the existence of which is a condition for the possibility of finding a best solution. (Also, when only one solution can exist, as in assembling a jigsaw puzzle, then any solution found is the only solution and so is necessarily the best.)
Examples
Trial and error has traditionally been the main method of finding new drugs, such as antibiotics. Chemists simply try chemicals at random until they find one with the desired effect. In a more sophisticated version, chemists select a narrow range of chemicals it is thought may have some effect. (The latter case can be alternatively considered as a changing of the problem rather than of the solution strategy: instead of «What chemical will work well as an antibiotic?» the problem in the sophisticated approach is «Which, if any, of the chemicals in this narrow range will work well as an antibiotic?») The method is used widely in many disciplines, such as polymer technology to find new polymer types or families.
The scientific method can be regarded as containing an element of trial and error in its formulation and testing of hypotheses. Also compare genetic algorithms, simulated annealing and reinforcement learning — all varieties for search which apply the basic idea of trial and error.
Biological evolution is also a form of trial and error. Random mutations and sexual genetic variations can be viewed as trials and poor reproductive fitness, or lack of improved fitness, as the error. Thus after a long time ‘knowledge’ of well-adapted genomes accumulates simply by virtue of them being able to reproduce.
Bogosort, a conceptual sorting algorithm (that is extremely inefficient and impractical), can be viewed as a trial and error approach to sorting a list. However, typical simple examples of bogosort do not track which orders of the list have been tried and may try the same order any number of times, which violates one of the basic principles of trial and error. Trial and error is actually more efficient and practical than bogosort; unlike bogosort, it is guaranteed to halt in finite time on a finite list, and might even be a reasonable way to sort extremely short lists under some conditions.
Issues with trial and error
Trial and error is usually a last resort for a particular problem, as there are a number of problems with it. For one, trial and error is tedious and monotonous. Also, it is very time-consuming; chemical engineers must sift through millions of various potential chemicals before they find one that works. Fortunately, computers are best suited for trial and error; they do not succumb to the boredom that humans do, and can potentially do thousands of trial-and-error segments in the blink of an eye.
References
- Ashby, W. R. (1960: Second Edition). Design for a Brain. Chapman & Hall: London.
- Traill, R.R. (1978/2006). Molecular explanation for intelligence…, Brunel University Thesis, HDL.handle.net
- Traill, R.R. (2008). Thinking by Molecule, Synapse, or both? — From Piaget’s Schema, to the Selecting/Editing of ncRNA. Ondwelle: Melbourne. Ondwelle.com — or French version Ondwelle.com.
See also
- Brute force attack
- Brute-force search
- Empiricism
References
- ↑ Coding Horror: Fail Early, Fail Often
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In this article we will discuss about:- 1. Meaning of Thorndike’s Trial and Error Theory 2. Experimental Evidences of Thorndike’s Trial and Error Theory 3. Educational Implications 4. Some Objections.
Meaning of Thorndike’s Trial and Error Theory:
Edward Lee Thorndike (1874-1949) is generally considered to have been the foremost educational psychologist not only of the United States but of the world. He contributed to research and theory in the field of learning and genetic psychology, testing and social psychology, testing and social psychology.
Thorndike first stated the elements of his theory of learning in 1913 that connections are formed in the nervous system between stimuli and response. These connections formed are illustrated by the symbols S-R. Another word used to describe these connections is the word ‘bond’ and hence,’ this theory is sometimes called a ‘Bond Theory of learning’. Thorndike has written- “Learning is connecting. The mind is man’s connection system.”
According to Thorndike learning takes place by trial and error. Some people call it, “Learning by selection of the successful variant,” accordingly when no ready-made solution of a problem is available to the learner, he adopts the method of trial and error. He first, tries one solution. If it does not help him, he rejects it, then, he tries another and so on. In this way he eliminates errors or irrelevant responses which do not serve the purpose and finally discovers the correct solution.
Thus, in trial and error method, the learner makes random activities and finally reaches the goal accidently. Here, one thing should be remembered that in trial and error also, there are often systematic and relevant responses. Activities are not wholly random. All these activities, though apparently random are suggested to him by the situation and the learner proceeds on accordingly. The stages through which the learner has to pass are Goal, Block (hinderances), Random Movements or multiple response, chance success, selection and Fixation.
When and how the connection is accomplished was stated first in the following three laws:
1. Law or Readiness:
First primary law of learning, according to him, is the ‘Law or Readiness’ or the ‘Law of Action Tendency’, which means that learning takes place when an action tendency’ is aroused through preparatory adjustment, set or attitude. Readiness means a preparation for action. If one is not prepared to learn, learning cannot be automatically instilled in him, for example, unless the typist, in order to learn typing prepares himself to start, he would not make much progress in a lethargic and unprepared manner.
2. Law of Exercise:
The second law of learning is the ‘Law of Exercise’, which means that drill, or practice helps in increasing efficiency and durability of learning and according to Thorndike’s S-R Bond Theory, the connections are strengthened with trail or practice and the connections are weakened when trial or practice is discontinued.
The ‘law of exercise’, therefore, is also understood as the ‘law of use and disuse’ in which case connections or bonds made in the brain cortex are weakened or loosened. Many examples of this are found in case of human learning. Learning to drive a motor-car, typewriting, singing or memorizing a poem or a mathematical table, and music etc. need exercise and repetition of various movements and actions May times.
3. Law of Effect:
The third law is the ‘Law of Effect’, according to which the trial or steps leading to satisfaction stamps in the bond or connection. Satisfying states lead to consolidation and strengthening of the connection, whereas dis-satisfaction, annoyance or pain leads to the weakening or stamping out of the connections.
In fact, the ‘law or effect’ signifies that if the responses satisfy the subject, they are learnt and selected. While those which are not satisfying are eliminated. Teaching, therefore, must be pleasing. The educator must obey the tastes and interests of his pupils. In other words, greater the satisfaction stronger will be the motive to learn. Thus, intensity is an important condition of the ‘law of effect’.
Besides these three basic laws, Thorndike also refers to five sub-ordinate laws which further help to explain the learning process.
These are:
1. Law of Multiple-Response:
According to it the organism varies or changes its responses till an appropriate behaviour is hit upon. Without varying the responses, the correct response for the solution might never be elicited. If the individual wants to solve a puzzle, he is trying in different ways rather than mechanically persisting in the same way. Thorndike’s cat in the puzzle box moved about and tried many ways to come out till finally it hit the latch with her paw which opened the door and it jumped out.
2. The Law of Set or Attitude:
Learning is guided by a total set or attitude of the organism, which determines not only what the person will do but what will satisfy or annoy him. For instance, unless the cricketer sets himself to make a century, he will not be able to score more runs. A student, similarly, unless he sets to get first position and has the attitude of being at the top, would while away the time and would not learn much. Hence, learning is affected more in the individual if he is set to learn more or to excel.
3. Pre-Potency of Elements:
According to this law, the learner reacts selectively to the important or essential element in the situation and neglects the other features or elements which may be irrelevant or non-essential. The ability to deal with the essential or the relevant part of the situation makes analytical and insightful learning possible. In this law of pre-potency of elements, Thorndike is really anticipating insight in learning which was more emphasised by the Gestations.
4. Law of Response by Analogy:
According to this law, the individual makes use of old experiences or acquisitions while learning a new situation. There is a tendency to utilize common elements in the new situation as existed in a similar past situation. The learning of driving a car, for instance, is facilitated by the earlier acquired skill of driving a motor-cycle or even riding a bicycle, because the perspective or maintaining a balance and controlling the handle helps in steering the car.
5. The Law of Associative Shifting:
According to this law we may get any response, of which a learner is capable, associated with any other situation to which he is sensitive. Thorndike illustrated this by the act of teaching a cat to stand up at a command. A fish was dangled before the vat while he said ‘stand up’. After a number of trials by presenting the fish after uttering the command ‘stand up’, he later ousted the fish and the overall command of ‘stand up’ was found sufficient to evoke the response to the cat by standing up on her hind legs.
Experimental Evidences of Thorndike’s Trial and Error Theory:
Various experiments have been performed on men as well as animals to study this method. Thorndike made several experiments on rats and cats. Two important experiments are mentioned here.
Expt. 1:
Thorndike’s most widely quoted experiment was with the cat placed in a puzzle box. The hungry cat was put in the puzzle box and a fish, as an incentive, was put out-side the cage a little beyond its reach. The box was designed in such a way that the door of the cage can be released by some simple act like depressing a lever inside the cage.
At first, the cat made a great deal of varied attempts to reach the food in a trial and error fashion such as jumping up and down, clawing at the bars, scratching the cage, whaling around trying to push the bars, pawing and shaking movable parts of the cage etc., but all attempts proved to vain.
Ultimately by chance her paw fell on the loop of the rope and the door opened. The cat jumped out immediately and ate the fish. When next day, the cat was put in the box again, this time she took less time in coming out and in the subsequent trials the time decreased further so much so that the stage reached when the cat came out soon after being put inside by directly striking the latch with her paw without any random movement. This is how she learnt to reach its goal.
Expt. 2 (Experiment with Human Subjects):
Gopalaswamy demonstrated trial and error in human beings through Mirror-Drawing Experiment. This is a classical experiment in the psychology of learning. In this experiment the subject is asked to trace a star-shaped drawing, not looking at it directly, but as it is reflected in a mirror, the subject’s hand movements are visible in the mirror only and not directly. The experimenter observes the movements of the hands and thus, records the time of tracing in successive trials and the number of errors committed in each trial.
In first six trials the subject traces the star with the right hand and then in the next six trials he traces it by the left hand. Two graphs-the Time Curve and the Error Curve are then drawn, which show the general characteristics of trial and error learning. In the original experiment Gopalaswamy arranged his apparatus so that a record was automatically made of all the movements of the styles of the subject as it traced out the pattern. In this way the successive times of tracings and a record of errors was obtained.
Gopalaswamy analyzed the errors into two groups-lower level errors and higher level errors. Those errors which do not involve any noble process on the part of the subject in tracing the star are lower-level errors and those which involve higher process of mind on the perceptual and conceptual level are higher-level errors.
He discovered that improvement in the higher-level responses correlated highly with intelligence and that the improvement in the responses of the lower-level errors did not show much correlation with intelligence. This clears the respective share of trial and error and of higher learning.
Expt. 3:
For Fundulus fishes Thorndike got a glass tub with a dividing wall of glass in the middle. In the dividing wall there was a hole through which the fish could go from one part to another. By nature Fundulus fish like to remain in shade. The glass tub was filled with water and it was put under such a situation that half of its part remained under shade and the other half was in the sunshine. The fishes were kept in the sunny portion.
They began to try to coming over to the shady portion. By trying again and again the fishes succeeded in tracing the hole of the dividing wall and reached the shady portion one by one. But, at first the fishes took more time in reaching the shady portion, then in the second attempt they took less time and in the third attempt they took the least time. Trying it again finally a stage came when the fishes happened to come one after another in a row to the shady portion immediately in the very first attempt i.e., the number of errors of their wandering here and there amounted to a zero.
Educational Implications of Thorndike’s Trial and Error Theory:
Thorndike’s theory of Trial and Error and his three basic laws of learning have direct educational implications. The ‘Law of Readiness’ lays emphasis on motivation while the ‘Law of Exercise’ compels us to accept a well-known fact ‘Practice makes a man perfect’, and the third one i.e., ‘Law of Effect’ opens fairly a large scope to discuss the role of reward and punishment as an incentive in the child’s learning.
Actually, motivation and learning are inter-related concepts. No motivation; No learning. Here we can remember a proverb, ‘the one man can take horse to the pool of water but twenty cannot make him drink’. This statement clearly shows the impact of motivation on learning. Clearly speaking motive is a force that compels an individual to act or to behave in a particular direction. And, hence the success of a teacher lies in motivating the roomfuls of energy. His prime duty is to produce ‘thirst’ (a motive to drink water) in the horses. Then and only then he may succeed in making the process of learning easier and interesting.
To quote with the experiment to Tolman and Honzik (1930) which they performed in rats will be of interest and situational here. In this experiment the rats were taught to follow a complex pattern of runs and turns through a maze to reach the food. The rats were divided in three groups. First group of rats was neither hungry nor given any food at the end or trial. The second group was hungry but was not given food. The third one was hungry and given food at the end of a trial.
It was concluded that only the third group learned appreciably i.e., the number of errors went on decreasing in each attempt. The logic is simple. To be motivated and unrewarded leaves to you only frustration instead a notable amount of learning. Also nor is it worthwhile to work for a prize you do not want. Thus, it is the motive that gives the reward its value and the satisfaction of reward that fixes the learning of which it is the effect.
Briefly speaking, without motivation or drive learning is impossible, as firstly, it prods the learner into action and secondly, it introduces light and shadow into an otherwise different field. So, teacher’s concern primarily shall be the motivating of goals and releasing tensions which signalise success. Above all he should have a psychological involvement in reaching and has to be charged with values and therefore, naturally motivated himself. The advice of an old principal of a school is very pertinent here.
“Teachers, you are going to be emulated in your talk and walk by your students, but a little less. If you run, your students will walk. If you walk, your students will stand. If you stand, your students will lie down. If you lie down, your students will sleep. And if you sleep in the class, your students will die”. But, one has to admit here that the organism’s level of performance can’t be beyond a physiological limit, whatever incentive we provide to him. For instance, higher bonus to factory workers, more praise to students may lead to a better performance, but no athlete can jump over the Chinese wall, whatever the intensity of motivation is provided.
Another significant aspect of this theory is that to master a complex situation or to elaborate task, practice is must. It is not possible to handle each difficult situation in a single trial, no matter what the degree of motivation or reward is. One cannot blame the entire constitution of India in one reading even if the reward is a crore of Rupees or the threat is to be shot dead otherwise. Each task initially seems to be difficult and fatiguing but as practice continues, it becomes smoother and requires less effort.
Finally, we say that habit or S-R is established. An expert driver, for instance, goes on driving, listening to the radio and taking to his friend sitting by. In the light of class room teaching blundering is a natural phenomenon associated with student learning. But, the teacher should not regard this as a symptom of inefficient teaching, because this is the way the pupils learn. He should not be at all worried when blundering appears.
Insights will emerge as the blundering progresses from simpler associations to higher units. There is not royal road to success. Kennedy-Fraser, the Psychologist concludes, “The teachers who are responsible for the beginning of any new subject should be the best available, since at the point, the pupils have no defensive system of properly formed habits to protect them from the evil effects of bad teaching.”
Actually, we learn by doing. The teachers’ duty should be to arrange situations in which the student has chance to discover for himself what is significant. The blundering must be directed and methods that are wholly futile must be eliminated. But at the same time the teacher must exercise, constant restraint in his supervision.
Further, both punishment and reward may play a significant role in the process of learning. But, experiments go to show that motivation is successfully handled when it is kept in the positive phase. Drastic forms of inhibition tend to spread their effects over the whole learning situation. Sometimes, the teachers impress upon the negative processes. The false response is effectively inhibited when the correct reaction is fixated and the emphasis should be on the latter process. The fixating rewards are most effective when they afford immediate and complete release.
A delay introduced between the successful performance and the releasing reward has a considerable effect on their rate of learning and co-ordination. In school, the satisfactions should be closely coupled with the activity itself otherwise the likelihood of permanent effects is small. Another aspect of motivating problem is simpler than the manipulations of tensions and releases and can be mastered by all. This is that the learner should be kept informed of his progress and promptly.
Finally, though the theory is not widely accepted for its educational significance, yet, there are certain subjects such as mathematics, tables of mathematics, memorising poetry, rules of grammar etc. in which learning by Trial and Error cannot be avoided. All reasoning subjects afford the greatest opportunity for the application of the Trial and Error method.
In Brief, the implications of the theory are:
1. According to his theory the task can be started from the easier aspect towards its difficult side. This approach will benefit the weaker and backward children.
2. A small child learns some skills through trial and error method only such as sitting, standing, walking, running etc. In teaching also the child rectifies the writing after committing mistakes.
3. In this theory more emphasis has been laid on motivation. Thus, before starting teaching in the classroom the students should be properly motivated.
4. Practice leads a man towards maturity. Practice is the main feature of trial and error method. Practice helps in reducing the errors committed by the child in learning any concept.
5. Habits are formed as a result of repetition. With the help of this theory the wrong habits of the children can be modified and the good habits strengthened.
6. The effects of rewards and punishment also affect the learning of the child. Thus, the theory lays emphasis on the use of reward and punishment in the class by the teacher.
7. The theory may be found quite helpful in changing the behaviour of the delinquent children. The teacher should cure such children making use of this theory.
8. With the help of this theory the teacher can control the negative emotions of the children such as anger, jealousy etc.
9. The teacher can improve his teaching methods making use of this theory. He must observe the effects of his teaching methods on the students and should not hesitate to make necessary changes in them, if required.
10. The theory pays more emphasis on oral drill work. Thus, a teacher should conduct oral drill of the taught contents. This helps in strengthening the learning more.
Some Objections to Thorndike’s Trial and Error Theory:
The theory has been criticised by various psychologists on the following grounds. Firstly, the theory is mechanical, for it leaves no room for an end or purpose in any sense whatsoever. On the contrary psychologist Mc Dougall maintained that even the behaviour of the amoeba or the paramecia consists in learning to face novel conditions to serve some unknown purpose Even repeated trials are of no avail if the tendency to learn is not there.
Again, if the tendency is there, even one trial may be fruitful. Mc Dougall and Woodworth insist on readiness for reaching a goal in learning and Lloyd Morgan lays stress on persistency with varied efforts till the goal of learning is achieved. The hungry cat confined in the puzzle-box with food in front of it goes on persistently trying various means until it gets out of it and has food. So, its trials are not blind and mechanical. In fact, they are guided by perceptual attention and feelings of pleasure and pain. Yet, Thorndike pays no attention to these higher order mental processes.
Secondly, in course or repeated trials the numbers of errors are not corrected of themselves or mechanically. The effects of Trial and Error depend to a great extent upon the psycho-physical state of the animal or man. In the absence of any purpose in view the animal is so puzzled, rather than enlightened by the errors committed that it goes on blindly repeating them without end.
Thirdly, Thorndike assumes that learning consists only in the association of several separate movements. But, learning is a whole process related to a whole situation. The hungry cat confined in a puzzle-box with food placed near it does not perceive the situation in a piece-meal fashion but as a whole of hunger food-puzzle box-confinement.
Finally, the laws of learning formulated by Thorndike appear to be unjustified. For instance, the ‘law of effect’ seems to be in consistent with his mechanical point of view. Satisfaction in or the sense of being rewarded by success and dissatisfaction in or the sense of being punished by failure seen to ascribe higher mental processes to animals like cats and rats than are psychologically ascribable to them. Or, it violates Lloyd Morgans’s law.
Similarly, the ‘Law of Exercise’ has been severely criticised on the grounds that it does not regard other factors like motives, interests, special training etc. Mechanical repetition without motive, interest, significance or understanding does not make anyone learn anything and remember it. One rupee-currency note passes hundred times through the hand of a person, but hardly anyone is able to tell the size, the colour and other details of it.
A boy was asked to write hundred times ‘I have gone’ after school. He wrote it mechanically and correctly all the times. But, when he left the school in the absence of the teacher, he wrote “I have written,” ‘I have gone’ correctly one hundred times and since you are not here “I have went home”. After repeating one correct thing so many times he again committed the same mistake. This shows that repetition without motive, interest or understanding is of no avail.
Thus, learning by Trial and Error is not of very much use and should not be resorted to by the teacher as it lays a stress on cramming. Also, there is much wastage of time and energy by this method.



