(Section from Game Mechanics)
Day and night settings can be defined by the player in the menu before starting a game. You can change how many in-game hours there are in each day (12 ,14, 16, or 18 hours in each in-game day). Depending on how many hours your desire to have in each day, the sun will always set at 22:00 and rise at either 4:00, 6:00, 8:00, or 10:00. You can also change how long a 24 hour cycle lasts (10, 20, 30, 40, 50, 60, 90, or 120 minutes in real time). The duration of a 24 hour cycle not only affects how long a day lasts but how long a night lasts too. Both Day and Night time have an affect on zombies. During the day almost every single zombie cannot run (some exceptions Feral Wight, Zombie Dog). But at nighttime every zombie can run. Time of day or night does not affect how the player obtains experience, or loot, or any other variable besides how bright or dark the world is, and if the zombies are allowed to run or not.
Notes[]
- New players are advised to choose 18 hour days and 60+ minute cycles so they have a good chance to learn how to play the game and learn its mechanics.
- Old (and new) players can choose lower hour days and lower minute cycles if they want a challenge by limiting how long the days are and how short the cycles are too.
- If you’re struggling extend the amount of hours per day and/or how long 24 hour cycles are.
- It’s advised to avoid looting at night due to the darkness enabling the Zombies’ ability to run.
- At nighttime the player’s vision is heavily reduced, to combat this a Torch or Flashlight is necessary.
- A Zombie’s vision is not reduced during nighttime and will still clearly see the Player if they have line of sight.
- If you plan to go looting at nighttime you will have to put your Torch or Flashlight away to fight Zombies. If the player attached a Flashlight to a Firearm they can choose to fire it and keep their light on, but the noise will attract a lot of Zombies, unless you have a Silencer Mod. You also must have 2 mod slots in order to put both a Flashlight and a Silencer.
(Section from Game Mechanics)
Day and night settings can be defined by the player in the menu before starting a game. You can change how many in-game hours there are in each day (12 ,14, 16, or 18 hours in each in-game day). Depending on how many hours your desire to have in each day, the sun will always set at 22:00 and rise at either 4:00, 6:00, 8:00, or 10:00. You can also change how long a 24 hour cycle lasts (10, 20, 30, 40, 50, 60, 90, or 120 minutes in real time). The duration of a 24 hour cycle not only affects how long a day lasts but how long a night lasts too. Both Day and Night time have an affect on zombies. During the day almost every single zombie cannot run (some exceptions Feral Wight, Zombie Dog). But at nighttime every zombie can run. Time of day or night does not affect how the player obtains experience, or loot, or any other variable besides how bright or dark the world is, and if the zombies are allowed to run or not.
Notes[]
- New players are advised to choose 18 hour days and 60+ minute cycles so they have a good chance to learn how to play the game and learn its mechanics.
- Old (and new) players can choose lower hour days and lower minute cycles if they want a challenge by limiting how long the days are and how short the cycles are too.
- If you’re struggling extend the amount of hours per day and/or how long 24 hour cycles are.
- It’s advised to avoid looting at night due to the darkness enabling the Zombies’ ability to run.
- At nighttime the player’s vision is heavily reduced, to combat this a Torch or Flashlight is necessary.
- A Zombie’s vision is not reduced during nighttime and will still clearly see the Player if they have line of sight.
- If you plan to go looting at nighttime you will have to put your Torch or Flashlight away to fight Zombies. If the player attached a Flashlight to a Firearm they can choose to fire it and keep their light on, but the noise will attract a lot of Zombies, unless you have a Silencer Mod. You also must have 2 mod slots in order to put both a Flashlight and a Silencer.
Для того чтобы вводить команды в игру надо нажать клавишу f1.
Важные кнопки
Кнопка «F1» — Вызвать консоль
Кнопка «F3» — Показывает подробную информацию (только при включенном debugmenu).
Кнопка «F4» — Переход в оконный режим.
Кнопка «F5» — Переключение вида от 1-го/3-го лица.
Кнопка «F6» — Открывает меню спавна (только при включенном debugmenu).
Кнопка «F7» — Отключает HUD.
Кнопка «F8» — Показывает FPS. При включенном debugmenu показывает более подробную информацию.
Кнопка «U» — Открывает окно в котором можно получить любые предметы, что есть в игре (только при включенном creativemenu).
Кнопка «H» — Позволяет вам летать, при этом для того чтобы двигаться вверх, используется ПРОБЕЛ, а чтобы спуститься кнопка «С» (только при включенном creativemenu).
Кнопка «G» — Позволяет включить режим бога. В этом режиме вы не получаете повреждения, но эффекты все равно накладываются (только при включенном debugmenu).
Кнопка «Esc» — При включенном debugmenu кроме основного меню справа так же откроется дополнительная панель управления.
Консольные Команды.
admin add
Добавить права админа (пример admin add 171 1000)
admin remove
Убрать права админа (пример admin remove 171)
ban add [reason]
Забанить игрока (пример — ban 171 10 hours griefing / ban 282 1 year hacking)
ban list
Бан Лист
ban remove
Разбанить игрока
buff
Применяет эффект к текущему игроку (пример buff CoffeeStaminaBoost)
buffplayer
Применение эффекта к указанному игроку (buffplayer 171 CoffeeStaminaBoost)
clear
Очищает консоль
cp add
Добавить команду и уровень доступа (Пример cp add gettime 1000)
cp remove
Удалить команду
cp list
Список команд и уровней доступа
creativemenu (cm)
включает/выключает меню креатива
deathscreen
Показывает экран смерти
debuff
снимает эффект с текущего игрока
debuffplayer
снимает эффект с указанного игрока
debugmenu (dm)
включает/выключает дебаг-меню
exhausted (es)
Делает игрока уставшим
exportitemicons
Сохраняет все иконки предметов в папку 7DaysToDieItemIcons. Чрезвычайно полезный для редактирования Wiki!
gettime (gt)
Выводит в консоли текущее время игры
giveguest
Запустить квест по внутреннему имени квеста. (Пример givequest quest_BasicSurvival8)
giveself [quality level]
Получить определенный предмет. (Пример giveself machete 500)
giveselfskillxp
Получить очки опыта для нужного умения (пример giveselfskillxp Mining Tools 1000)
giveselfxp
Получить нужное количество очков общего опыта.(пример giveselfxp 1000)
kick [reason]
Выкинуть игрока с сервера (пример kick 171 bye)
kickall [reason]
Выкинуть всех игроков с сервера
Kill
Убивает указанного игрока
killall
Убить всех игроков
listplayerids (lpi)
Выводит в консоль список всех игроков с указанием их ID
listplayers (lp)
Выводит в консоль список всех игроков
removequest
Удалить определенный квест
repairchunkdensity (rcd) [fix]
Восстанавливает(fix) chunk (пример rcd 0 100 fix)
saveworld
Сохранить мир(карту)
say
Отправить сообщение от именни [Server]
settempunit (stu)
Изменить единицы измерения температуры, градусы Цельсия или градусы Фаренгейта. (Пример stu f / stu c)
settime (st)
Установление времени (например для установления 10дня 12ч и 33 минуты: settime 10 12 33)
shownexthordetime
показывает время следующей орды
shutdown
выйти из игры
spawnairdrop
вызывает самолет (airdrop)
spawnentity (se)
спавн различных животных и зомби.
spawnscouts
спавн зомби крикуньи
SpawnScreen
Показать экран спавна
spawnsupplycrate
призывает аирдроп ящик прямо над головой игрока.
spawnwanderinghorde
спавн блуждающей орды
switchview (sv)
изменение вида от 1-го лица на вид от 3-го лица и наоборот
starve
делает персонажа голодны (устанавливает показатель сытости в 0)
thirsty
Вызывает жажду. (Показатель воды устанавливается в 0)
systeminfo
Показать информацию о системе (CPU, operating system, etc)
teleport (tp)
Тулепортирует в указанные координаты (пример tp -200 77 300 )
teleportplayer
Телепортирует игрока по координатам (пример tele 171 -200 77 300 )
teleportplayer
Телепортирует игрока к игроку (пример tele 171 365)
water
Параметры настройки воды.
weather
Параметры настройки погоды.
Выключить дождь: weather rain 0
Убрать тучи: weather clouds 0
whitelist add
Добавить игрока в whitelist
whitelist remove
Убрать игрока из whitelist
whitelist list
Список whitelist
Так же вас могут заинтересовать другие материалы по игре, которые вы сможете найти в нашем архиве читов.
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I noticed that one of my games had the time option as 240 minutes for the 24 hour day. How do I get that option back? Will it be available in version 17?
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Multiplayer and single player have time limited to 120 minutes per day. Server administrators can increase it to around 180 min per day and also shorten the night. After 180 per day the servers can have some issues with those higher settings so I’ve never gone beyond 180.
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On a dedi I have gone as high as 360 without serious issues. Only notable problems were the day/night sounds glitching a bit. Past that it gets really funky though.
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I have mine set to 120 minutes for one day/night cycle and it works flawlessly. Never tried going higher, but 240? Four hours real time for one day/night cycle? Interesting — very long days, but also long nights, and very long 7 day hordes? I may play with this a bit and see how it goes. We like having more time to do stuff before it gets dark, and before the next 7 day horde is upon us.
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I noticed that one of my games had the time option as 240 minutes for the 24 hour day. How do I get that option back? Will it be available in version 17?
Easiest way to change it is by going into the registry and finding the registry key.
[HKEY_CURRENT_USERSoftwareThe Fun Pimps7 Days To Die]
Then modify the «DayNightLength», under the «Decimal» selection pick box, value to 240 or 360.
I’m running my games with the 360 value and it runs just fine for me. I doubt if it will be available in version 17.xx as the choice for 240 minute days was originally available in the games modded selection choices prior to being removed in version 14.xx.
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For the Linux crowd: Linux doesn’t have a registry, and IIRC these are kept in ~/.config/unity3d/The Fun Pimps/7 Days To Die/prefs. It’s been a few versions since I tried this, but you can set it to values the in-game gui does not allow.
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I can confirm that this still works, and you can set it to settings not available in the client interface. I think the client limits days to 120 minutes, but you can edit the prefs file and set it to 240, and it works.
Does Windows really require you to use the registry? Instead of a simple config file?
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I can confirm that this still works, and you can set it to settings not available in the client interface. I think the client limits days to 120 minutes, but you can edit the prefs file and set it to 240, and it works.
Does Windows really require you to use the registry? Instead of a simple config file?
There is a config file you can edit, but it’s a bit tricky with a hex editor. Reg edit is easier.
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This topic is now archived and is closed to further replies.
7 Days to Die Settime Command
This console command sets the time in the game. You can use this to set the time to: night, day, or to a specific day/time (e.g. day 3, 14:43).
Settime Syntax
The syntax for the settime command is as follows:
settime [‘day’ / ‘night’] [0-24000] [d hh mm]
This command has the following arguments:
| ‘day’ / ‘night’ | Specify ‘day’ (without quotes) here to set the time to day. Specify ‘night’ (without quotes) here to set the time to night. |
| 0-24000 | To set the time to a specific hour in your current day, specify a number between 0 and 24000. The command ‘settime 14500’ would set the time to 2:30PM. |
| d hh mm | To set the time to a specific day, hour, and minute, use the format d hh mm where d is the day, hh is the hour (e.g. 13) and m is the minutes (e.g. 25). The command ‘settime 2 13 25’ would make it the 2nd day at 1:25PM. |
Looking for other commands?
Settime Examples
Find below working examples of the settime command.
settime day
The above console command sets the time to day.
settime night
This command sets the time to night.
settime 11000
This command sets the time to 11AM.
settime 15500
The above console command would set the time to 15:30 (3:30 PM). Note that 500 is 30 minutes past because each hour is 1000.
settime 2 9 15
This command would set the time to 9:15AM on the 2nd day.

